Mission Design and Scripting
New Objects in VBS2 Vehicles LAV-AT, LAV-C2, LAV-R, LAV-L RG-31 w/M151, (remote operated machine gun) Husky mine detection Underground Structures Bunker and sewers Objects Glint Light beacon Invisible cameras
Editor Improvements Group selected Loiter waypoint improvements Word filter for most drop down menus Tow any vehicle Difficulty changed to Simulation Options Ability to force settings to client computers Editor icons to rotate or move along an axis
New Animations Prone positions with launchers Fireman’s Carry
Other Features Window damage Adjust throwing force
Scripting Create actions not available in the editor Move units without waypoints Display custom titles Design graphical user interfaces (buttons and menus) Play custom sounds Create special camera views
Wiki Page Current list of all scripting commands
Wiki Page Demo Missions Example missions of complex scripts
VBS2 Forums User community full of answers and trouble shooting
Scripting Examples Practical application: Populate a town with civilians Custom formations Add vehicle weapons to people Demo the following: Pick up cargo (sling loads) Use binoculars from a UH-60 aircraft AC-130 turret Zombie Apocalypse!
Mission Design First Bullet Point Second Bullet Point Third Bullet Point – Fourth Bullet Point First Bullet Point Main sub text Two Columns Setup Image description