Pin-Yun Tarng / An Analysis of WoW Players’ Game Hours Network and Systems Laboratory nslab.ee.ntu.edu.tw IEEE/IFIP DSN 2008 Network and Systems Laboratory.

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Pin-Yun Tarng / An Analysis of WoW Players’ Game Hours Network and Systems Laboratory nslab.ee.ntu.edu.tw IEEE/IFIP DSN 2008 Network and Systems Laboratory nslab.ee.ntu.edu.tw An Analysis of WoW Players’ Game Hours and Further Words Pin-Yun Tarng 1, Kuan-Ta Chen 2, Polly Huang 1 1 Department of Electrical Engineering, National Taiwan University 2 Institute of Information Science, Academia Sinica

Pin-Yun Tarng / An Analysis of WoW Players’ Game Hours Network and Systems Laboratory nslab.ee.ntu.edu.tw Motivation Online gaming has become increasingly popular in recent years, and World of Warcraft is the most famous one among them. Purpose Game subscription time prediction Benefit Gamer dissatisfaction alarm Optimized future resource arrangement

Pin-Yun Tarng / An Analysis of WoW Players’ Game Hours Network and Systems Laboratory nslab.ee.ntu.edu.tw What We Do Measure the players’ game session traces proposed a measurement methodology and performed a large-scale measurement (> 600 days) Understand the characteristics of players’ game hours Players tend to play long and frequently. Examine the predictability of the game play characteristics Short-term prediction is feasible

Pin-Yun Tarng / An Analysis of WoW Players’ Game Hours Network and Systems Laboratory nslab.ee.ntu.edu.tw Talk Progress Overview Measuring game play traces How long do gamers play When do gamers play Predictability analysis Conclusion Further Prediction Work Current Work

Pin-Yun Tarng / An Analysis of WoW Players’ Game Hours Network and Systems Laboratory nslab.ee.ntu.edu.tw Why World of Warcraft The fourth game set developed by Blizzard Entertainment. The most famous MMOG (Massively Multiplayer Online Game) for now World of Warcraft

Pin-Yun Tarng / An Analysis of WoW Players’ Game Hours Network and Systems Laboratory nslab.ee.ntu.edu.tw Our Basic Method for Measuring We create a character on WoW server, and keep it online all the time. In WoW, the command ‘\who’ will ask the game server to reply with a list of players who are currently online If we continuous collect the name list, then we’ll be able to know the login time, logout time of each character.

Pin-Yun Tarng / An Analysis of WoW Players’ Game Hours Network and Systems Laboratory nslab.ee.ntu.edu.tw The Idea scan Scan who is online for every ten minutes scan Alex Ben Calvin Dell Ben Dell Eric Ben Eric Felix Alex Eric Felix Gary Alex Calvin Gary 06:00 scan 10 mins In this case, Ben logins around 6am, and plays for 30 minutes

Pin-Yun Tarng / An Analysis of WoW Players’ Game Hours Network and Systems Laboratory nslab.ee.ntu.edu.tw The Problem of Our Basic Method The server only returns at most 50 accounts in an query. In this situation, we have to narrow down our query ranges by dividing all the users into different races, professions, and levels. Level: 50+ Level: 30~39 Level: 40~49 Level: 40~44 Level: 45~

Pin-Yun Tarng / An Analysis of WoW Players’ Game Hours Network and Systems Laboratory nslab.ee.ntu.edu.tw Talk Progress Overview Measuring game play traces How long do gamers play When do gamers play Predictability analysis Conclusion Further Prediction Work Current Work

Pin-Yun Tarng / An Analysis of WoW Players’ Game Hours Network and Systems Laboratory nslab.ee.ntu.edu.tw Summary of Our Traces Duration of our traces Since to Totally 665 days Observed accounts accounts Observed sessions sessions

Pin-Yun Tarng / An Analysis of WoW Players’ Game Hours Network and Systems Laboratory nslab.ee.ntu.edu.tw How Long Do Gamers Play We examine “how long” do gamers play from various scales. Subscription time Consecutive gameplay days Daily gameplay activity Unsubscription We define that if a player has not shown up in game for longer than 3 months, than he has “quit” the game. In our traces, many of the observed accounts are censored. We do survival analysis for the censored accounts.

Pin-Yun Tarng / An Analysis of WoW Players’ Game Hours Network and Systems Laboratory nslab.ee.ntu.edu.tw Basic concept Deal with censored data Evaluate the failure Reference Survival Analysis

Pin-Yun Tarng / An Analysis of WoW Players’ Game Hours Network and Systems Laboratory nslab.ee.ntu.edu.tw Subscription Time 60% of users will survive longer than an year after their first visits The game is indeed a very attractive game!

Pin-Yun Tarng / An Analysis of WoW Players’ Game Hours Network and Systems Laboratory nslab.ee.ntu.edu.tw Consecutive Game Play Days The highly addicted gamers tend to play consecutively every day. ON and OFF periods. We define an ON period as a group of consecutive days during which a player joins the game everyday, and OFF period is the opposite.

Pin-Yun Tarng / An Analysis of WoW Players’ Game Hours Network and Systems Laboratory nslab.ee.ntu.edu.tw Cumulative Distribution of ON/OFF Periods OFF periods are slightly longer than ON periods 80% of ON and OFF periods are shorter than 5 days Players tend to alternate between ON and OFF periods shorter than 5 days Extremely long ON and OFF periods exist

Pin-Yun Tarng / An Analysis of WoW Players’ Game Hours Network and Systems Laboratory nslab.ee.ntu.edu.tw Season and Vacation Some extremely long OFF periods exist. 3% of OFF periods are longer than 30 days. Even after a long OFF period, gamers may come back and play game as seriously as before. We define OFF periods which are longer than 30 days as “vacations”, and the active periods between two vacations as “seasons”.

Pin-Yun Tarng / An Analysis of WoW Players’ Game Hours Network and Systems Laboratory nslab.ee.ntu.edu.tw Cumulative Distribution of Seasons/Vacations 50% of seasons are longer than 60 days 20% of vacations are longer than 180 days Even after a long vacation, about 20% of gamers still return

Pin-Yun Tarng / An Analysis of WoW Players’ Game Hours Network and Systems Laboratory nslab.ee.ntu.edu.tw Daily Activities The daily activities are important predictors of users’ subscription time. Users’ daily behavior includes: Daily playtime Daily session count Session playtime

Pin-Yun Tarng / An Analysis of WoW Players’ Game Hours Network and Systems Laboratory nslab.ee.ntu.edu.tw Cumulative Distribution of Daily Activities 25% gamers play longer than 5 hours per day 75% gamers play longer than 2 hours per day Significant knees around 1 hour and 5 hours More than 80% gamers login less than 2 times per day WoW is attractive, and gamers tend to play long after his/her login.

Pin-Yun Tarng / An Analysis of WoW Players’ Game Hours Network and Systems Laboratory nslab.ee.ntu.edu.tw Talk Progress Overview Measuring game play traces How long do gamers play When do gamers play Predictability analysis Conclusion Further Prediction Work Current Work

Pin-Yun Tarng / An Analysis of WoW Players’ Game Hours Network and Systems Laboratory nslab.ee.ntu.edu.tw When Do Gamers Play? We observe: Average daily playtime on each day of a week. Average number of gamers on each hour in a day. From our intuition Playtime on weekends would be obviously higher than on weekdays. Number of gamers at night would be obviously higher than in the morning.

Pin-Yun Tarng / An Analysis of WoW Players’ Game Hours Network and Systems Laboratory nslab.ee.ntu.edu.tw When Do Gamers Play (2) Average daily playtime on different day The difference between weekends and weekdays is not significant

Pin-Yun Tarng / An Analysis of WoW Players’ Game Hours Network and Systems Laboratory nslab.ee.ntu.edu.tw When Do Gamers Play (3) Average number of gamers at different time The peak hours are from 21pm to 1am The coldest hours are from 4am to 10am Support our intuition!

Pin-Yun Tarng / An Analysis of WoW Players’ Game Hours Network and Systems Laboratory nslab.ee.ntu.edu.tw Talk Progress Overview Measuring game play traces How long do gamers play When do gamers play Predictability analysis Conclusion Further Prediction Work Current Work

Pin-Yun Tarng / An Analysis of WoW Players’ Game Hours Network and Systems Laboratory nslab.ee.ntu.edu.tw Predictability Can we predict what will happen based on the gameplay history of gamers? Our analysis Short-term vs. long-term behavior Evaluate temporal dependence

Pin-Yun Tarng / An Analysis of WoW Players’ Game Hours Network and Systems Laboratory nslab.ee.ntu.edu.tw Predictability of Short-term Behavior Is short-term behavior a reliable indicator?

Pin-Yun Tarng / An Analysis of WoW Players’ Game Hours Network and Systems Laboratory nslab.ee.ntu.edu.tw Predictability of Short-term Behavior Is short-term behavior a reliable indicator?

Pin-Yun Tarng / An Analysis of WoW Players’ Game Hours Network and Systems Laboratory nslab.ee.ntu.edu.tw Predictability of Short-term Behavior Is short-term behavior a reliable indicator? Long-term behavior is weakly correlated.

Pin-Yun Tarng / An Analysis of WoW Players’ Game Hours Network and Systems Laboratory nslab.ee.ntu.edu.tw Players’ Game Hours in Consecutive Periods Does temporal dependence exist?

Pin-Yun Tarng / An Analysis of WoW Players’ Game Hours Network and Systems Laboratory nslab.ee.ntu.edu.tw Players’ Game Hours in Consecutive Periods Does temporal dependence exist? The strongest correlation

Pin-Yun Tarng / An Analysis of WoW Players’ Game Hours Network and Systems Laboratory nslab.ee.ntu.edu.tw The strongest correlation Players’ Game Hours in Consecutive Periods Does temporal dependence exist?

Pin-Yun Tarng / An Analysis of WoW Players’ Game Hours Network and Systems Laboratory nslab.ee.ntu.edu.tw Does temporal dependence exist? Players’ Game Hours in Consecutive Periods Weaker than weekly playtime Weekly patterns are the most regular for most people

Pin-Yun Tarng / An Analysis of WoW Players’ Game Hours Network and Systems Laboratory nslab.ee.ntu.edu.tw Summary of Predictability The more stars represent the stronger correlated

Pin-Yun Tarng / An Analysis of WoW Players’ Game Hours Network and Systems Laboratory nslab.ee.ntu.edu.tw Talk Progress Overview Measuring game play traces How long do gamers play When do gamers play Predictability analysis Conclusion Further Prediction Work Current Work

Pin-Yun Tarng / An Analysis of WoW Players’ Game Hours Network and Systems Laboratory nslab.ee.ntu.edu.tw Summary of This Paper We study players’ game hours for WoW, during a 2-year period. We analyze “when” and “how long” gamers play WoW. Our results indicate that although short-term prediction is feasible, long-term prediction is much more difficult. Our goal is to construct a model that can predict whether a player will leave a game.