Charts from Stallings modified and added to1 Cellular Architecture and Basics Session 2 Nilesh Jha
Mobile Communications Space Subscribers Terminal Price, Size/Wt., Service Price and Model (Minutes/Free), Range of Services (call forward, , etc), Roaming charges Performance: % dropped calls, Voice quality, Outage areas and coverage, Battery life, Availability sp. during busy hours Operating companies Performance and Cost: Infrastructure technology and cost, capacity, technology spectral efficiency cell location and sizes, deployment schedules, technology and deployment evolution, Impact of data/IP Business bottom line: ARPU (revenues/user), penetration and market share, Quality of service (total), churn (lost customers -- can be 30%/year, costs $400 to recover), Financing
Mobile Communications Space Equipment and Technology Providers Technology, Selling existing infrastructure and terminals, owning the interface to the terrestrial PSTN switches, Developing and Selling new infrastructure and terminals, Financing, Impact of data, Impact of IP, New innovative competitors
Cellular Network Organization Use multiple transmitters Areas divided into cells Each served by its own antenna Served by base station consisting of antennas, transmitters, receivers, and control unit Band of frequencies allocated to carrier, carrier allocates portions to each base station
Cellular System Overview
Wireless Infrastructure From iec.org
Cellular Systems Elements Base Station (BS) – includes an antenna, a controller, and a number of receivers Made up of Base Transceiver Station (BTS) and Base Station Controller (BSC) --- often one BSC controls multiple BTS’s Mobile telecommunications switching office (MTSO) – connects calls between mobile units -- Also called Mobile Switching Center (MSC) Two types of channels available between mobile unit and BS Control channels – used to exchange information having to do with setting up and maintaining calls Traffic channels – carry voice or data connection between users
Cellular Architecture and Mobility Cellular Architectures Include Mobiles Base Stations In Adjacent Cells Switching Centers: MSC’s Interfaces to the PSTN With Networked MSC’s A Key Factor is Mobility Requires Handoff as User Moves from Cell to Cell Requires Databases to Track User Mobility -- Used by MSC’s for Mobility Management Figure adapted from IEC cellular and wireless tutorials. Iec.org Other MSC’s
Steps in an MSC Controlled Call between Mobile Users Mobile unit initialization (power on) Mobile signals Base Station it’s there, Base Station and MSC’s update location registers Mobile-originated call (push send button) Base Station and MSC accept & route call Paging -- to called user via his Base Station Or call routed to PSTN phone Call accepted by called user Ongoing call (traffic channels with controls) Handoff as mobile unit moves to adjacent cell
System Operations Information Transport Air Interface Defines the Protocol -- Frequency Band(s), Uplink/Downlink, Multiple Access Scheme, Modulation/ Demodulation and Coding/Decoding, Bandwidths and Data Rates Call Management Call setup, release, maintenance Uses control channel signaling, backend I/F to PSTN Mobility Management Registers/tracks user location, handoff, handles roaming Authentication/Encryption Authentication in network, encryption options Radio Resource Management Manages power, assigns channels, supports other functions
How can a wireless system (e.g. cellular) have users in the same geographic area not interfere with one another? Wireless System U: Users Throughout Area Multiple Access U U U U U U Answer: Multiple Access Technique
Multiple Access 1 2 3….N N channels, shared by M users Multiple Access technique defines the N channels and assigns them to M users One example is frequency channels, each assigned to a TV station (nearly) permanently -- the M users are the M TV stations and a license gives each a channel Here N=M --- in fact some UHF channels can remain unlicensed, unassigned In cellular: the M users are usually many more than the N channels -- users ask for channels and later complete phone calls so the assignments are dynamically changing
Multiple Access Techniques Multiple Access is the scheme used to allow multiple users to operate transceivers without interfering with each other It defines physical channel separations based on some physical signal characteristic Common schemes FDMA -- based on frequency separation TDMA -- based on time separation CDMA -- based on code separation SDMA -- based on spatial separation
Frequency Division Multiple Access --- FDMA
Time Division Multiple Access -- TDMA
Time Multiple Access Schemes From Goodman
Multiple Access Efficiency The M.A. ‘technologies’ driven by critical features & efficiencies FDMA is oldest, used most with analog modulations Used in analog AMPS cellular systems, power hungry In AMPS provides 2.25 calls/MHz/cell or 56 calls/cell TDMA was next, used in 2G cellular/PCS, digital phones Digital modulations and technology, less power hungry In US TDMA does 7 calls/MHz/cell or 210 calls/cell CDMA introduced for 2G cellular/PCS, also digital Spread spectrum modulations and codes, also less power hungry IP/chipsets initially Qualcomm controlled Does about calls/MHz/user (soft limit), or calls/cell Broadband version is 3G, coming slowly, first in Europe, Japan Also used in WLAN (802.11), no Qualcomm IP
Channels Physical Channels The physical resource unit assigned to carry information eg, a wire, a frequency and bandwidth (for FDMA, like for radio and TV channels), a time slot (for TDMA), a code (for CDMA) defined at layer 1 of the ISO stack Logical Channels Defined by the nature of the information they carry and the format ---- defined at layer 2 of the ISO stack eg, paging channel, or sync channel, or pilot channel, or traffic channel ‘Circuits’ often used interchangeably with ‘channels’ or ‘links’
Air Interface Layers From Goodman
Links Multiple use term Refers to point to point electromagnetic path between transmitter and receiver Also refers to the physical connection established between transmitter and receiver Forward or Downlink refers to Base Station to user link Reverse or Uplink refers to user to Base Station link
Channel Types Logical channels are mapped to physical channels by assigning specific physical parameters for transmission Channels can be traffic channels (carries user data) or control channels (controls the communications link) Traffic channels typically want be be as high a data rate as possible so the link is used effectively to transfer the user data Control channels typically want to be as low a data rate as possible so this overhead does not waste channel capacity In cellular control channels are used to make calls, synchronize the different radios and clocks for transmissions, handoff as you move to another cell, and hang-up Traffic channels carry the voice
Mobile Radio Propagation Effects -- The Challenge of Wireless Signal strength Must be strong enough between base station and mobile unit to maintain signal quality at the receiver Must not be so strong as to create too much cochannel interference with channels in another cell using the same frequency band Distance based signal attenuation -- often not line of sight (ie, worse than free space) Fading and ISI Signal propagation effects such as multipath cause fading of signal strength and some distortion Fast and slow fading Slow fading by interposed physical structures as the user moves in and out of sight ---- requires a margin for shadowing to be used in planning needed power Fast fading due to interference from a number of multi-path signals adding and subtracting together. Also causes signal shape distortion and (ISI) inter-symbol interference Requires significant signal processing to mitigate effect
Traffic Engineering Ideally, available channels would equal number of subscribers active at one time In practice, not feasible to have capacity to handle all possible loads For N simultaneous user capacity and L subscribers L < N – non-blocking system L > N – blocking system
Blocking System Performance Questions Probability that call request is blocked? What capacity is needed to achieve a certain upper bound on probability of blocking? What is the average delay? What capacity is needed to achieve a certain average delay?
Traffic Intensity in Erlangs Load presented to a system, defined in Erlangs: = mean rate of calls attempted per unit time h = mean holding time per successful call, call duration A = average number of calls arriving during average holding period Example 1: One call lasting 10 minutes made every hour is a traffic load of (1/hour)*(one sixth of an hour)=1/6 Erlangs Example 2: a channel used for twenty minutes during an hour is passing.33 Erlangs of traffic
Factors that Determine the Nature of the Traffic Model Manner in which blocked calls are handled Lost calls delayed (LCD) – blocked calls put in a queue awaiting a free channel Blocked calls rejected and dropped Lost calls cleared (LCC) – user waits before another attempt Lost calls held (LCH) – user repeatedly attempts calling Number of traffic sources Whether number of users is assumed to be finite or infinite
Probability of Blocking C= number of channels needed A=total traffic offered in Erlangs For Erlang type B, LCC and infinite sources Note: this is what is normally used in traffic analysis
Source: Rappaport p.49
Blocking Example Traffic Intensity per user 2 calls/hour, 3 minutes each Au=.1 Erlangs (traffic intensity per user) If 20 channels available, how many users can be supported with blocking probability of.5% A=UxAu so U=A/Au -- A is total Traffic Intensity From figure, A=11 So U=110
Issues in Wireless -- 1 Operating Companies --- Critical ARPU=Revenues/user >>> services Quality of Service (Total): voice quality/BER, dropped calls, calls blocked Spectrum Owned or Trying to Get/Buy Deployment schedules and coverage Churn: % of customers lost --- expensive
Issues in Wireless -- 2 Operating Companies --- Other Infrastructure Technology -- Multiple Access Technique, Cost Evolution from One to the Next One 2G to 2.5G to 3G Capacity and Coverage Spectral Efficiency -- Spectrum is Expensive Calls/MHz/sq.km or Calls/MHz/cell
Issues in Wireless -- 3 Users Terminal size/weight, price, features, looks Battery life Service price and model (flat, weekend, long distance, roaming) Quality of Service (as in Issues #1) and Coverage Anytime, anywhere --- Including busy hour calls, busy intersections, out in boonies
Prevalent Cellular/PCS Protocols Protocols require (inter)national standardization Air Interface and Backbone or Core Network AMPS --- analog, 50 MHz in MHz in US, FM, FDMA, 30 KHz channels European band is 50 MHz in MHz, used for GSM and AMPS US TDMA (IS-54/136) --- digital, AMPS bands+PCS band, 30 KHz carries 3 TDMA channels, DQPSK, multiple 30 KHz carriers (so, called FDMA/TDMA also) CDMA (IS-95) --- digital, AMPS bands+PCS band, 1.25 MHz carrier uses CDMA channelization, PSK PCS/DCS bands and MHz (PCS) in US, and MHz (DCS) in Europe GSM --- digital, in MHz band + DCS band, TDMA, GMSK, 200 KHz carries 8 TDMA channels, multiple 200 KHz carriers (so, called FDMA/TDMA also) 3G --- Two prevalent forms, WCDMA and CDMA2000, both CDMA but first also TDMA, 5 MHz carriers uses CDMA for channelization in WCDMA and CDMA200 3x, CDMA2000 1X is like CDMA above. 3-4 other standards incl. TDMA versions. Backend networks fall into two types: GSM/European, and IS-41 in US