1 Quick Review on Data Link Layer – Part 2 Jonathan C.L. Liu, Ph.D. Department of Computer, Information Science and Engineering (CISE), University of Florida.

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Presentation transcript:

1 Quick Review on Data Link Layer – Part 2 Jonathan C.L. Liu, Ph.D. Department of Computer, Information Science and Engineering (CISE), University of Florida

2 Selected wireless link standards 384 Kbps 56 Kbps 54 Mbps 5-11 Mbps 1 Mbps b {a,g} IS-95 CDMA, GSM UMTS/WCDMA, CDMA p-to-p link 2G 3G Indoor 10 – 30m Outdoor 50 – 200m Mid range outdoor 200m – 4km Long range outdoor 5km – 20km

3 Mobile Switching Center Public telephone network, and Internet Mobile Switching Center Cellular network architecture  connects cells to wide area net  manages call setup (more later!)  handles mobility (more later!) MSC  covers geographical region  base station (BS) analogous to AP  mobile users attach to network through BS  air-interface: physical and link layer protocol between mobile and BS cell wired network

4 Cellular networks: the first hop Two techniques for sharing mobile-to-BS radio spectrum combined FDMA/TDMA: divide spectrum in frequency channels, divide each channel into time slots CDMA: code division multiple access frequency bands time slots

5 Cellular standards: brief survey 2G systems: mainly designed for the voice channels only IS-136 TDMA: combined FDMA/TDMA (north america) GSM (global system for mobile communications): combined FDMA/TDMA – most widely deployed IS-95 CDMA: code division multiple access

6 Cellular standards: brief survey 2.5 G systems: voice and data channels for those who can’t wait for 3G service general packet radio service (GPRS) – evolved from GSM – data sent on multiple channels (if available) enhanced data rates for global evolution (EDGE) – also evolved from GSM, using enhanced modulation – Date rates up to 384K CDMA-2000 (phase 1) – data rates up to 144K – evolved from IS-95

7 Cellular standards: brief survey 3G systems: voice/data/video? Universal Mobile Telecommunications Service (UMTS) – GSM next step, but using CDMA CDMA-2000 – Targets for the TRUE integration of multimedia communication – A design challenge to provide the seamless switching between multimedia applications

8 Code Division Multiple Access used in several wireless broadcast channels (cellular, satellite, etc) standards unique “code” assigned to each user; i.e., code set partitioning all users share same frequency, but each user has own “chipping” sequence (i.e., code) to encode data encoded signal = (original data) X (chipping sequence) decoding: inner-product of encoded signal and chipping sequence allows multiple users to “coexist” and transmit simultaneously with minimal interference (if codes are “orthogonal”)

9 CDMA Encode/Decode slot 1 slot 0 d 1 = Z i,m = d i. c m d 0 = slot 0 channel output slot 1 channel output channel output Z i,m sender code data bits slot 1 slot 0 d 1 = -1 d 0 = slot 0 channel output slot 1 channel output receiver code received input D i =  Z i,m. c m m=1 M M

10 CDMA: two-sender interference

11 WCDMA Networks Spread the radio signal over a wide fraquency range by modulating it with a code word unique to the user Users can transmit any time using the whole spectrum Receiver distinguishes sender’s signal from other signals by examining the wide spectrum band with a time synchronized duplicate of the spreading code The transmitted signal is recovered by a despreading process at the receiver

12 Number of users vs. Spreading factors vs. BER

13 Broadband Wireless The Protocol Stack The Physical Layer The MAC Sublayer Protocol The Frame Structure

14 The Protocol Stack

15 The Physical Layer The transmission environment.

16 The Physical Layer (2) Frames and time slots for time division multiplexing.

MAC Sublayer Protocol Service Classes Constant bit rate service Real-time variable bit rate service Non-real-time variable bit rate service Best efforts service

Frame Structure (a) A generic frame. (b) A bandwidth request frame.

19 Bluetooth Bluetooth Architecture Bluetooth Applications The Bluetooth Protocol Stack The Bluetooth Radio Layer The Bluetooth Baseband Layer The Bluetooth L2CAP Layer The Bluetooth Frame Structure

20 M radius of coverage S S S P P P P M S Master device Slave device Parked device (inactive) P : personal area network less than 10 m diameter replacement for cables (mouse, keyboard, headphones) ad hoc: no infrastructure master/slaves: – slaves request permission to send (to master) – master grants requests : evolved from Bluetooth specification – GHz radio band – up to 721 kbps

21 Bluetooth Applications The Bluetooth profiles.

22 The Bluetooth Protocol Stack The version of the Bluetooth protocol architecture.

23 The Bluetooth Frame Structure A typical Bluetooth data frame.

24 IEEE Overview High data rate WPAN Potential future standard Motivation: The need for higher bandwidths currently supported with – 100 Mpbs within 10 meter – 400 Mpbs within 5 meter Data, High quality TV, Home cinema

25 IEEE Overview Dynamic topology – Mobile devices often join and leave the piconet – Short connection times High spatial capacity Multiple Power Management modes Secure Network

26 IEEE Overview Based on piconets Data Devices (DEV) establish peer-to- peer communication Includes also a Piconet Coordinator (PNC)

27 IEEE Topology

28 IEEE Superframe

29 IEEE Beacon Beacon – Control information – Allocates GTS – Synchronization

30 IEEE CAP CAP – Allows contention via CSMA/CA – Command exchange between DEV and PNC – File transfers from DEV without request

31 IEEE CFP CFP – Time slot allocation specified in the beacon – Reserved bandwidth for DEV – MTS: Command, GTS: Data

32 IEEE GTS GTS reservation – DEV sends a Channel Time Request (CTR) to PNC Isochronous data: number and duration of slot(s) Asynchronous data: Total amount of data – PNC allocates GTSs to DEV via CTA – DEV is responsible of utilizing allocated GTSs

33 IEEE GTS Two types of GTSs – Dynamic GTS Location within a superframe may change PNC can optimize channel utilization – Pseudostatic GTS Only for isochronous data Fixed location within a superframe May be changed, but only after a series of notitications to the DEV

34 IEEE Starting a piconet – DEV scans the for the best channel and sends out beacons -> the DEV becomes PNC – If no channels available: Establishes a child or neighbor piconet instead Requests a private GTS from parent PNC All communication takes place within assigned GTS