New models for movies Henry H. Perritt, Jr.
Faster processors Increased storage capacity Expanding network bandwidth
Recorded music Same wake-up calls Reduced capital costs Marginal cost, and therefore, price approaching zero Studios’ heads in the sand Movies Same wake-up calls Much higher capital costs for human capital Large sunk costs still likely Innovative efforts to explore new channels: Hulu, Netflix
Digital exhibition in movie theaters Internet browsers—fixed and mobile-- as a TV sets Videogames as platforms for narrative movies
New opportunitiesLegal issues Collaboration through crowd- sourcing and Open Source code Who owns what? Serialization to reduce the capital costsCopyright and trademark protection for characters and long-phase story lines Getting the money to the tableMitigating transaction costs of offering investment opportunities
Too much on Narrative principles? Stages of production? “Facts” in consumption section Enough on New possibilities? New opportunities for revenue? IP discussion at the end, as now, or as part of serialization section?