Designing Intuitive Products Lessons from Mental Models.

Slides:



Advertisements
Similar presentations
Understanding users.
Advertisements

I.E.P. on IEPs: Information Especially for Parents on Individualized Education Programs.
Definition of Special Education NATIONAL ASSOCIATION OF SPECIAL EDUCATION TEACHERS.
How do we know what we see? Theory/Schemata/Theories of Action Edwin D. Bell.
Main Idea Teresa Sellers. Goals: The literacy team will engage in multiple activities that heighten awareness of their meta- cognitive processes esp.
Understanding Behavior Show and Tell #2 Diana Abraham, Adam Brando, Gavin Darby and Donald West West Virginia University.
Lesson 1: Explaining Hot and Cold
The Use of Eye Tracking Technology in the Evaluation of e-Learning: A Feasibility Study Dr Peter Eachus University of Salford.
Why are you here? (in General Psychology with Cindi Jacobs)
1 The User Lecture 2 Date: 2 nd February ‘05. 2 Overview of Lecture Introduce human considerations in developing a user interfaces.
Ch 7 & 8 Interaction Styles page 1 CS 368 Designing the Interaction Interaction Design The look and feel (appearance and behavior) of interaction objects.
Anatomy of Direct Instruction EDTE 408 Principles of Teaching.
Mitigation. Energy efficiency, is using less energy to provide the same level of energy service.
Sport Psychology 1 – Introduction 2.2 A Ball of a Time!
Carl Jung & Psychological Types
The Effects of Meditation and Contemplative Prayer on Executive Functioning Ashley Schreiber with Daniel Eckert Discussion The results indicate that short,
Study Spanish A resource for students struggling to learn a second language. Jim Fenton Adam Schafer Corey Stevens.
August 22, 2010 | Opening Blind Eyes. 1. There are two main factors that keep us out of communication with God: either we do not hear or understand what.
Learning Theories By: Jaime De Leon Jr EDTC 3320 Professor Matthew Crosslin.
Presenters: Jonah Bossewitch & Brian O’Hagan Podcasting and its application to educational contexts – A hands-on demonstration workshop. Podcasting: In.
Intro to HCI A HISTORY OF HCI. Agenda  Super Hexagon Challenge  Activity 1 of HCI class  Basic HCI History  Intermission for Stacy’s 230 
1 Brief Review of Research Model / Hypothesis. 2 Research is Argument.
BDI Training. Agenda General Information about BDI Administering the BDI Scoring the BDI Watch BDI on 2 year old – score protocol.
1-1.  1. We will identify the goals of psychology.  2. We will explain why psychology is a science.
PHYSICS Describing Motion Speed and Velocity Acceleration.
RIVER TO BAY A STUDY OF WATERSHEDS 7TH GRADE SCIENCE 2008.
Workers With Disabilities INSY 3021 Auburn University Spring 2006.
Strengthening Communities Through Volunteerism & Community Service Demystifying Disability Disability Awareness & Appreciation Training for Florida ’ s.
Section 1.2 Using Science to Solve Problems 1.To understand scientific thinking 2.To illustrate scientific thinking 3.To describe the method scientists.
Designing Intuitive Products Lessons from Mental Models.
CS 615 In A Nutshell Lecture # 0 Gabriel Spitz 1.
|||| 6.4 WORK Integral & Applications of Integration Dicky Dermawan
Motion Chapter 1 book m. Describing and measuring motion Who can describe MOTION?  Motion : an object is in motion if its distance from another object.
ITM 734 Introduction to Human Factors in Information Systems
Psychology Lesson 2.
Why Study Psychology?.  Nowhere, yet. Here we go!
Instructor Training Los Angeles County Sheriff CERT Level 1.
Aim: How do things change in science?
Computer Software Operating Systems – Programs. Computer Language - Review We learnt that computers are made up of millions of tiny switches that can.
2012.  Describe how the particles change as energy is added or taken away  Understand the relationship between particle motion and temperature  One.
Steven S. Zumdahl Susan A. Zumdahl Donald J. DeCoste Gretchen M. Adams University of Illinois at Urbana-Champaign Chapter 1 Chemistry: An Introduction.
Psychology Why Study Psychology? (1:1). Goals for Chapter 1 To identify the goals of psychology, and explain how psychology is a science Describe the.
Awareness of Prior knowledge is the most significant factor in helping a science teacher be successful. Pro Miha Lee,
The Design of Everyday Things Donald A. Norman. The psychopathology of everyday things Doors Doors Light switches Light switches Taps Taps Telephones.
Interaction Frameworks COMPSCI 345 S1 C and SoftEng 350 S1 C Lecture 3 Chapter (Heim)
What is Psychology? Pages What is Psychology? Give me your own personal definition of Psychology.
© 2011 DigitalDay | MOBILE WEB INFORMATION ARCHITECTURE Best Practices Workshop 1.
Working from a conceptual model of communication; conducting empirical research with a target population Joe Cone, Oregon Sea Grant Sea Grant Climate Workshop.
Psychology Chapter #1 The Field of Psychology Unit Essential Question 1. What is Psychology and what do Psychologists do?
(What an excellent question!)
Augmentative and Alternative Communication Assessment and Intervention
Instructor Training Cambridge
What is Psychology?.
Norman Chapter 4 Knowing What To Do
Unit 17 – Psychology for Sports Performance
” روان شناسی تربیتی ” Educational Psychology
Primary Longman Elect 1A Chapter 3 Text Type Instructions.
Chapter 6. Theoretical Perspectives & Expanding Directions
Component 1 & 2 – Key Information
Raymond Clark, Angel Lee, Eric Rackear
Ch 1.1.
Neoroscience related Philosophical aspects of AI
Input-Output-Process Demo
Education Theory and Practice B ETP520S
ICT Programming Lesson 1:
Human Computer Interaction
Unit 1.0 – Explore the concepts of computers and computing
Social Practice of the language: Describe and share
(Upper) Blind-to-controls generalization performance: prediction accuracies observed when the classifier was trained on the auditory trials from the blind.
Barry O. Williams Penn State Capital College
Presentation transcript:

Designing Intuitive Products Lessons from Mental Models

What are mental models? How do people use them to operate devices? How can designers communicate helpful mental models to users? Essential Questions

What are mental models? How do people use them to operate devices? How can designers communicate helpful mental models to users? Essential Questions

What are mental models? How do people use them to operate devices? How can designers communicate helpful mental models to users? Essential Questions

What are mental models? How do people use them to operate devices? How can designers communicate helpful mental models to users? Essential Questions

Mental Model An understanding of how something works in terms of its internal structure and processes

6 blind men describe an elephant, each with their own interpretation (an old Indian fable)

How do people tend to operate thermostats?

“The higher I set the temperature, the faster it will heat up” Accelerator Model

“The higher I set the temperature, the faster it will heat up” Accelerator Model

Switch Model “The heater is either running at a constant rate or not running"

“The higher I set the temperature, the faster it will heat up” Accelerator Model

How do I get through these doors? Pull here Push here

Anatomy of a Door Pull here Push here

Empirical Test How does having a mental model affect the use of device?

Participants trained to operate an imaginary device Control group Given mental model

Participants given a mental model first… develop more short-cuts train quickeroperate quickerretain better

Participants given a mental model first… develop more short-cuts train quickeroperate quickerretain better

Participants given a mental model first… train quickeroperate quicker

Participants given a mental model first… develop more short-cuts train quickeroperate quickerretain better

Participants given a mental model first… develop more short-cuts train quickeroperate quickerretain better

Participants given a mental model first… develop more short-cuts train quickeroperate quickerretain better

So how can designers ensure users develop beneficial mental models?

1) 2) 3) Ways of Communicating Mental Models to Users

1) Tell them directly 2) 3) Ways of Communicating Mental Models to Users

Provide direct instructions

1) Tell them directly 2) Communicate through design 3) Ways of Communicating Mental Models to Users

These parts form a visual language

1) Tell them directly 2) Tell them through design 3) Ensure all models work Ways of Communicating Mental Models to Users

Make the device usable by everyone

1)Tell them directly 2)Tell them through design 3)Ensure all models work

Works Cited Gentner, Dedre. "Psychology of mental models." International encyclopedia of the social and behavioral sciences (2002): Kempton, Willett. "Two Theories of Home Heat Control." Cognitive Science10.1 (1986): Kieras, David E., and Susan Bovair. "The Role of a Mental Model in Learning to Operate a Device." Cognitive science 8.3 (1984): Norman, Donald A. The design of everyday things. Basic books, Peffer, Therese, et al. "How people use thermostats in homes: A review. "Building and Environment (2011):