QM-9 Quartermaster Navigation Rules Instructors: George Crowl.

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Presentation transcript:

QM-9 Quartermaster Navigation Rules Instructors: George Crowl

Course Outline  Teach the Ordinary navigation rules to a crew.

Techniques  Integrate rules of the road, navigation lights, and day shapes, showing how some of them have similarities.  There is a lesson plan and PPT that may help explain and illustrate the nav rules.  I prefer to teach from top (most protected) down  Must be reinforced on the water whenever possible

Techniques (2)  Teach 9a, 9b, 9c first, they are the basis of understanding  Explain why “Not under command” has the highest priority (or have them explain it!)  Go over lights and day shapes  Move down the priority list, have the students explain why each is lower than the higher ones, and higher than the lower ones. If they understand why, easier to remember  Keep going over lights and day shapes

Equipment Needed  Lesson plans and/or PPTs for ORD-9, ABL-9 (as desired)  Two or more boat models OR white board  Ball, cone, cylinder (nice to have)  Red, white, green lights (nice to have)  A trip on the water at night (nice to have)

Teaching EDGE  Lacks two things – objectives, motivation  You have to supply both  Objectives – simply put – the requirements  Motivation – why should a Sea Scout want to pass an advancement requirement?  YOU have to provide the motivation – how it will be used, it may be fun to do, whatever will persuade the Scout to do it  Give a pre-test? You may be able to sign them off as complete with part or all of it

Teaching EDGE (2)  Four main steps  Explain  Demonstrate  Guide  Enable

Explain  “How do we determine who is stand-on and give- way of two power boats meeting?”  Position is the key  Boats 0° to 112.5° relative are stand-on (green light)  Boats 0° to 247.5° relative are give way (red light)  Boats 112.5° to 247.5° relative are give way (white light, overtaking)

Demonstrate  Instructor shows how boats on the water claim give- way or stand-on on whiteboard or using models  Give several examples and situations

Guide  Have Scouts set up situations using models or whiteboard  Talk about “passing on the one” and “passing on the two”  When actually on the water, have the Scouts tell you the rules that are being applied as boats approach

Enable  Have the Scout(s) apply and explain the rules while on the water. Pose some questions while on the water about unusual situations (set up an imaginary dredge somewhere). Look actively for unusual signals, such as constrained by draft, etc.

When do You Pass the Scout?  Policies vary between ships  Author's opinion: if the Scout can repeat the correct solutions to the problems posed, and reacts correctly on the water, s/he has met the requirements for rules of the road. If it is not used, it will be forgotten.  Other skills, perhaps knot tying, should be demonstrated several times by the Scout before passing.

Questions? 