Beyond The Gap KYLE HUGHES. Idea Behind the Game  What do people like in games?  Simple, Easy to follow mechanics  Fun and Creativity  Depends on.

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Presentation transcript:

Beyond The Gap KYLE HUGHES

Idea Behind the Game  What do people like in games?  Simple, Easy to follow mechanics  Fun and Creativity  Depends on the target audience

What is it about?  An average little puzzle game with simple, yet large twists.  Different planes of existence are at play.  A control of gravity is included.  Control the flow of the puzzle and how you solve it.  Never an exact way to solve a puzzle.

Storyline  You play as a regular man (deciding on character development or not) who becomes trapped between planes of existence.  You cannot exist in two planes at once, so an unknown force attempts to purge you.  Solve puzzles and escape back to your home.  Beware of gaps! They lead to unknown places, with dire consequences.

Settings  Differ on the level, and can jump between places.  Thoughts:  Forest setting, natural  Industrial, technological  Possibly underwater or in the clouds  Meant to be tricky and disorienting if possible.

Keeping puzzles tricky to solve  Triggers. Buttons and panels that trigger other events.  Sometimes gravity shifts cause an object to move off a panel.  Buttons can have timers.  Time flows differently between planes.  Each puzzle is going to be unique to one another.

Sample of a puzzle