Navigating Web 2.0 and Gaming in a Library Context David Ward – Coordinator of Information Services Susan Avery – Coordinator of Instructional Service Undergraduate Library Mortenson Center Associates Sept. 24, 2007
What is Web 2.0? It’s the next generation of the web. It’s about user created content. It’s about connecting users. It’s social networking! Presentation adapted from: Lisa Hinchliffe - Head, and Meg Burger – Learning Commons Coordinator, Undergraduate Library
Why social networks for users? It’s where students are at! Communication: it’s not just scholarly communication that is changing Ah ha! Teaching moments happen here too Publicity Finger on the “Millennial” pulse!
Who is socializing? Students (college, high school, junior high…) Faculty Academic Professionals Organizations Companies Parents Activists Politicians Anyone who wants to connect…
Where are they connecting? Twitter Instant Messaging MySpace / Facebook RSS Toolbar Course Management Systems Alumni Networks Flickr YouTube Second Life Ning Bakespace Library Thing LinkedIn ConnectU 43 Things LiveJournal Yelp
Twitter User account Short statements Used with RSS feed
Instant Messaging Future of IM Reference...
MySpace Source: Retrieved: 8/7/07http://scottelkin.com
MySpace Embedded customized search features
Facebook Profile Source: Posted: July 6, 2007 Retrieved: 8/7/07
Facebook Group
Facebook Application Embedded customized search application
RSS (Real Simple Syndication)
Toolbar
Gaming
Using Games in Library Instruction Students don’t all learn the same way. Millennials tend to be visual learners. –Guess the GoogleGuess the Google –The Info Lit GameThe Info Lit Game –Think FastThink Fast –Library Research GameLibrary Research Game –Keyword ChallengeKeyword Challenge
SecondLife
Questions?