TCP EE 122, Fall 2013 Sylvia Ratnasamy

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Presentation transcript:

TCP EE 122, Fall 2013 Sylvia Ratnasamy http://inst.eecs.berkeley.edu/~ee122/ Material thanks to Ion Stoica, Scott Shenker, Jennifer Rexford, Nick McKeown, and many other colleagues

What Did We Learn Last Time? Transport has two purposes: Mux/Demux: done using Ports and Sockets Optional: Reliable delivery Reliable delivery involves many mechanisms Requires delicate design to get them to work together TCP is the standard example of a reliable transport

Reminder: The TCP Abstraction TCP delivers a reliable, in-order, bytestream Reliable: TCP resends lost packets (recursively) Until it gives up and shuts down connection In-order: TCP only hands consecutive chunks of data to application Bytestream: TCP assumes there is an incoming stream of data, and attempts to deliver it to app

What Will We Cover Today? How TCP supports reliability TCP is not a perfect design Probably wouldn’t make exactly same choices today But it is good enough And is a great example of sweating the details… ..and just happens to carry most of your traffic

TCP Header Data Source port Destination port Used to mux and demux Sequence number Acknowledgment HdrLen Flags Advertised window Checksum Urgent pointer Options (variable) Data

Last time: Components of a solution for reliable transport Checksums (for error detection) Timers (for loss detection) Acknowledgments cumulative selective Sequence numbers (duplicates, windows) Sliding Windows (for efficiency) Retransmissions Go-Back-N (GBN) Selective Replay (SR)

What does TCP do? Many of our previous ideas, but some key differences Checksum

TCP Header Data Source port Destination port Sequence number Acknowledgment Computed over pseudoheader and data HdrLen Flags Advertised window Checksum Urgent pointer Options (variable) Data

What does TCP do? Many of our previous ideas, but some key differences Checksum Sequence numbers are byte offsets And also includes notion of a “segment” and ISNs Proof that networking is boring: 7 slides on sequence numbers!

TCP: Segments and Sequence Numbers

TCP “Stream of Bytes” Service… Application @ Host A Byte 0 Byte 1 Byte 2 Byte 3 Byte 80 Byte 0 Byte 1 Byte 2 Byte 3 Byte 80 Application @ Host B

… Provided Using TCP “Segments” Host A Byte 0 Byte 1 Byte 2 Byte 3 Byte 80 Segment sent when: Segment full (Max Segment Size), Not full, but times out TCP Data TCP Data Host B Byte 0 Byte 1 Byte 2 Byte 3 Byte 80

TCP Segment IP packet TCP packet TCP segment IP Data TCP Data (segment) TCP Hdr IP Hdr IP packet No bigger than Maximum Transmission Unit (MTU) E.g., up to 1500 bytes with Ethernet TCP packet IP packet with a TCP header and data inside TCP header  20 bytes long TCP segment No more than Maximum Segment Size (MSS) bytes E.g., up to 1460 consecutive bytes from the stream MSS = MTU – (IP header) – (TCP header)

Sequence number = 1st byte in segment = ISN + k ISN (initial sequence number) k bytes Host A Sequence number = 1st byte in segment = ISN + k

Sequence number = 1st byte in segment = ISN + k ISN (initial sequence number) k Host A Sequence number = 1st byte in segment = ISN + k TCP Data TCP HDR ACK sequence number = next expected byte = seqno + length(data) TCP Data TCP HDR Host B

TCP Header Data Starting byte offset of data carried in this segment Source port Destination port Sequence number Acknowledgment HdrLen Flags Advertised window Checksum Urgent pointer Options (variable) Number of first byte Data

What does TCP do? Most of our previous tricks, but a few differences Checksum Sequence numbers are byte offsets Receiver sends cumulative acknowledgements (like GBN)

ACKing and Sequence Numbers Sender sends packet Data starts with sequence number X Packet contains B bytes [X, X+1, X+2, ….X+B-1] Upon receipt of packet, receiver sends an ACK If all data prior to X already received: ACK acknowledges X+B (because that is next expected byte) If highest in-order byte received is Y s.t. (Y+1) < X ACK acknowledges Y+1 Even if this has been ACKed before

Normal Pattern Sender: seqno=X, length=B Receiver: ACK=X+B Sender: seqno=X+B, length=B Receiver: ACK=X+2B Sender: seqno=X+2B, length=B Seqno of next packet is same as last ACK field

TCP Header Acknowledgment gives seqno just beyond highest seqno received in order (“What Byte is Next”) Source port Destination port Sequence number Acknowledgment HdrLen Flags Advertised window Checksum Urgent pointer Options (variable) Data

What does TCP do? Most of our previous tricks, but a few differences Checksum Sequence numbers are byte offsets Receiver sends cumulative acknowledgements (like GBN) Receivers can buffer out-of-sequence packets (like SR)

Loss with cumulative ACKs Sender sends packets with 100B and seqnos.: 100, 200, 300, 400, 500, 600, 700, 800, 900, … Assume the fifth packet (seqno 500) is lost, but no others Stream of ACKs will be: 200, 300, 400, 500, 500, 500, 500,…

What does TCP do? Most of our previous tricks, but a few differences Checksum Sequence numbers are byte offsets Receiver sends cumulative acknowledgements (like GBN) Receivers may not drop out-of-sequence packets (like SR) Introduces fast retransmit: optimization that uses duplicate ACKs to trigger early retransmission

Loss with cumulative ACKs “Duplicate ACKs” are a sign of an isolated loss The lack of ACK progress means 500 hasn’t been delivered Stream of ACKs means some packets are being delivered Therefore, could trigger resend upon receiving k duplicate ACKs TCP uses k=3 But response to loss is trickier….

Loss with cumulative ACKs Two choices: Send missing packet and move sliding window by the number of dup ACKs Speeds up transmission, but might be wrong Send missing packet, and wait for ACK to move sliding window Is slowed down by single dropped packets Which should TCP do?

What does TCP do? Most of our previous tricks, but a few differences Checksum Sequence numbers are byte offsets Receiver sends cumulative acknowledgements (like GBN) Receivers do not drop out-of-sequence packets (like SR) Introduces fast retransmit: optimization that uses duplicate ACKs to trigger early retransmission Sender maintains a single retransmission timer (like GBN) and retransmits on timeout

Retransmission Timeout If the sender hasn’t received an ACK by timeout, retransmit the first packet in the window How do we pick a timeout value?

Timeout too long  inefficient Timing Illustration 1 1 Timeout RTT RTT 1 Timeout 1 Timeout too long  inefficient Timeout too short  duplicate packets

Retransmission Timeout If haven’t received ack by timeout, retransmit the first packet in the window How to set timeout? Too long: connection has low throughput Too short: retransmit packet that was just delayed Solution: make timeout proportional to RTT But how do we measure RTT?

RTT Estimation Use exponential averaging of RTT samples SampleRTT EstimatedRTT Time

Exponential Averaging Example EstimatedRTT = α*EstimatedRTT + (1 – α)*SampleRTT Assume RTT is constant  SampleRTT = RTT EstimatedRTT (α = 0.5) RTT EstimatedRTT (α = 0.8) 1 2 3 4 5 6 7 8 9 time

Problem: Ambiguous Measurements How do we differentiate between the real ACK, and ACK of the retransmitted packet? Sender Receiver Sender Receiver Original Transmission Original Transmission SampleRTT ACK SampleRTT Retransmission Retransmission ACK

Karn/Partridge Algorithm Measure SampleRTT only for original transmissions Once a segment has been retransmitted, do not use it for any further measurements Computes EstimatedRTT using α = 0.875 Timeout value (RTO) = 2 × EstimatedRTT Employs exponential backoff Every time RTO timer expires, set RTO  2·RTO (Up to maximum  60 sec) Every time new measurement comes in (= successful original transmission), collapse RTO back to 2 × EstimatedRTT

Karn/Partridge in action from Jacobson and Karels, SIGCOMM 1988

Jacobson/Karels Algorithm Problem: need to better capture variability in RTT Directly measure deviation Deviation = | SampleRTT – EstimatedRTT | EstimatedDeviation: exponential average of Deviation RTO = EstimatedRTT + 4 x EstimatedDeviation

With Jacobson/Karels

What does TCP do? Most of our previous ideas, but some key differences Checksum Sequence numbers are byte offsets Receiver sends cumulative acknowledgements (like GBN) Receivers do not drop out-of-sequence packets (like SR) Introduces fast retransmit: optimization that uses duplicate ACKs to trigger early retransmission Sender maintains a single retransmission timer (like GBN) and retransmits on timeout

TCP Header: What’s left? Source port Destination port Sequence number “Must Be Zero” 6 bits reserved Acknowledgment HdrLen Flags Advertised window Number of 4-byte words in TCP header; 5 = no options Checksum Urgent pointer Options (variable) Data

TCP Header: What’s left? Source port Destination port Sequence number Used with URG flag to indicate urgent data (not discussed further) Acknowledgment HdrLen Flags Advertised window Checksum Urgent pointer Options (variable) Data

TCP Header: What’s left? Source port Destination port Sequence number Acknowledgment HdrLen Flags Advertised window Checksum Urgent pointer Options (variable) Data

TCP Connection Establishment and Initial Sequence Numbers

Initial Sequence Number (ISN) Sequence number for the very first byte Why not just use ISN = 0? Practical issue IP addresses and port #s uniquely identify a connection Eventually, though, these port #s do get used again … small chance an old packet is still in flight Also, others might try to spoof your connection Why does using ISN help? TCP therefore requires changing ISN Hosts exchange ISNs when they establish a connection

Establishing a TCP Connection SYN Each host tells its ISN to the other host. SYN ACK ACK Data Three-way handshake to establish connection Host A sends a SYN (open; “synchronize sequence numbers”) to host B Host B returns a SYN acknowledgment (SYN ACK) Host A sends an ACK to acknowledge the SYN ACK

TCP Header Data Source port Destination port Sequence number Flags: SYN ACK FIN RST PSH URG Acknowledgment HdrLen Flags Advertised window Checksum Urgent pointer Options (variable) Data

Step 1: A’s Initial SYN Packet A’s port B’s port A’s Initial Sequence Number Flags: SYN ACK FIN RST PSH URG (Irrelevant since ACK not set) 5 Flags Advertised window Checksum Urgent pointer Options (variable) A tells B it wants to open a connection…

Step 2: B’s SYN-ACK Packet B’s port A’s port B’s Initial Sequence Number Flags: SYN ACK FIN RST PSH URG ACK = A’s ISN plus 1 5 Flags Advertised window Checksum Urgent pointer Options (variable) B tells A it accepts, and is ready to hear the next byte… … upon receiving this packet, A can start sending data

Step 3: A’s ACK of the SYN-ACK A’s port B’s port A’s Initial Sequence Number Flags: SYN ACK FIN RST PSH URG B’s ISN plus 1 20B Flags Advertised window Checksum Urgent pointer Options (variable) A tells B it’s likewise okay to start sending … upon receiving this packet, B can start sending data

Timing Diagram: 3-Way Handshaking Passive Open Active Open Server Client (initiator) listen() connect() SYN, SeqNum = x SYN + ACK, SeqNum = y, Ack = x + 1 ACK, Ack = y + 1

What if the SYN Packet Gets Lost? Suppose the SYN packet gets lost Packet is lost inside the network, or: Server discards the packet (e.g., it’s too busy) Eventually, no SYN-ACK arrives Sender sets a timer and waits for the SYN-ACK … and retransmits the SYN if needed How should the TCP sender set the timer? Sender has no idea how far away the receiver is Hard to guess a reasonable length of time to wait SHOULD (RFCs 1122 & 2988) use default of 3 seconds Some implementations instead use 6 seconds

SYN Loss and Web Downloads User clicks on a hypertext link Browser creates a socket and does a “connect” The “connect” triggers the OS to transmit a SYN If the SYN is lost… 3-6 seconds of delay: can be very long User may become impatient … and click the hyperlink again, or click “reload” User triggers an “abort” of the “connect” Browser creates a new socket and another “connect” Essentially, forces a faster send of a new SYN packet! Sometimes very effective, and the page comes quickly

Tearing Down the Connection

Normal Termination, One Side At A Time B FIN ACK FIN ACK ACK SYN SYN ACK Data ACK Connection now half-closed A Connection now closed TIME_WAIT: Avoid reincarnation B will retransmit FIN if ACK is lost time Finish (FIN) to close and receive remaining bytes FIN occupies one byte in the sequence space Other host acks the byte to confirm Closes A’s side of the connection, but not B’s Until B likewise sends a FIN Which A then acks Why timer? Will get packet with no state!!

Normal Termination, Both Together FIN FIN + ACK ACK ACK SYN SYN ACK Data ACK A Connection now closed TIME_WAIT: Avoid reincarnation Can retransmit FIN ACK if ACK lost time Same as before, but B sets FIN with their ack of A’s FIN

Abrupt Termination B A RST Data RST ACK SYN SYN ACK Data ACK time A sends a RESET (RST) to B E.g., because application process on A crashed That’s it B does not ack the RST Thus, RST is not delivered reliably And: any data in flight is lost But: if B sends anything more, will elicit another RST

TCP Header Data Source port Destination port Sequence number Flags: SYN ACK FIN RST PSH URG Acknowledgment HdrLen Flags Advertised window Checksum Urgent pointer Options (variable) Data

Data, ACK exchanges are in here TCP State Transitions Data, ACK exchanges are in here

An Simpler View of the Client Side SYN (Send) CLOSED TIME_WAIT SYN_SENT Rcv. FIN, Send ACK Rcv. SYN+ACK, Send ACK ESTABLISHED FIN_WAIT2 FIN_WAIT1 Rcv. ACK, Send Nothing Send FIN

TCP Header Data Source port Destination port Sequence number Used to negotiate use of additional features (details in section) Acknowledgment HdrLen Flags Advertised window Checksum Urgent pointer Options (variable) Data

TCP Header Data Source port Destination port Sequence number Acknowledgment HdrLen Flags Advertised window Checksum Urgent pointer Options (variable) Data

Last time: Sliding Window Both sender & receiver maintain a window Left edge of window: Sender: beginning of unacknowledged data Receiver: beginning of expected data First “hole” in received data When sender gets ack, knows that receiver’s window has moved Right edge: Left edge + constant constant only limited by buffer size in the transport layer Picture on board

TCP: Sliding Window (so far) Both sender & receiver maintain a window Left edge of window: Sender: beginning of unacknowledged data Receiver: beginning of undelivered data Right edge: Left edge + constant constant only limited by buffer size in the transport layer Picture on board

Sliding Window at Sender (so far) Sending process TCP Buffer size (B) Last byte written Previously ACKed bytes First unACKed byte Last byte can send

Sliding Window at Receiver (so far) Receiving process Last byte read Buffer size (B) Received and ACKed Sender might overrun the receiver’s buffer Next byte needed (1st byte not received) Last byte received

Solution: Advertised Window (Flow Control) Receiver uses an “Advertised Window” (W) to prevent sender from overflowing its window Receiver indicates value of W in ACKs Sender limits number of bytes it can have in flight <= W

Sliding Window at Receiver W= B - (LastByteReceived - LastByteRead) Receiving process Last byte read Buffer size (B) Next byte needed (1st byte not received) Last byte received

Sliding Window at Sender (so far) Sending process TCP W Last byte written First unACKed byte Last byte can send

Sliding Window w/ Flow Control Sender: window advances when new data ack’d Receiver: window advances as receiving process consumes data Receiver advertises to the sender where the receiver window currently ends (“righthand edge”) Sender agrees not to exceed this amount

Advertised Window Limits Rate Sender can send no faster than W/RTT bytes/sec Receiver only advertises more space when it has consumed old arriving data In original TCP design, that was the sole protocol mechanism controlling sender’s rate What’s missing?

Taking Stock (1) The concepts underlying TCP are simple acknowledgments (feedback) timers sliding windows buffer management sequence numbers

Taking Stock (1) The concepts underlying TCP are simple But tricky in the details How do we set timers? What is the seqno for an ACK-only packet? What happens if advertised window = 0? What if the advertised window is ½ an MSS? Should receiver acknowledge packets right away? What if the application generates data in units of 0.1 MSS? What happens if I get a duplicate SYN? Or a RST while I’m in FIN_WAIT, etc., etc., etc.

Taking Stock (1) The concepts underlying TCP are simple But tricky in the details Do the details matter?

Sizing Windows for Congestion Control What are the problems? How might we address them?