By Godwin Alemoh. What is usability testing Usability testing: is the process of carrying out experiments to find out specific information about a design.

Slides:



Advertisements
Similar presentations
Site Visit Review Just-in-Time Training. Pre-work and Training Judging Examiner Evaluation Process Stage 1 Independent Review Stage 2 Consensus Review.
Advertisements

Damian Gordon.  Static Testing is the testing of a component or system at a specification or implementation level without execution of the software.
Website usability testing guide December Copyright © 2006 Abcam plc. Aims Find problem areas on the website Find things that work.
Final project Steve Krug Don’t make me think. Principle #1 How we really use the web Have something on the page that catches the readers interest. -Users.
Intro to Scrum. What is Scrum? An answer to traditional “fixed cost / strict requirements” contracts which had very high rates of failure Recognizes the.
Whiteboard Zoom Out OKED TLE Pilot Facilitator Training.
IS 214 Needs Assessment and Evaluation of Information Systems Managing Usability © Copyright 2001 Kevin McBride.
Project Work Playtesting + Postmortem. Plan for today Lecture + discussion Groups status report New Features /Changes in game engine LUNCH BREAK Group.
Instant Data Analysis (IDA): Evaluating Usability in a Day Jesper Kjeldskov Mikael B. Skov Jan Stage.
Energy Information Administration Usability Testing Colleen Blessing.
Project Sharing  Team discussions –Share results of heuristic evaluations –Discuss your choice of methods and results  Class-level discussion –Each spokesperson.
Testing HCI Usability Testing. Chronological order of testing Individual program units are built and tested (white-box testing / unit testing) Units are.
Website: Best Practices. Sources: The World Wide Web Consortium the main international standards organization for the World Wide Web Research-Based Web.
Web 2.0 Testing and Marketing E-engagement capacity enhancement for NGOs HKU ExCEL3.
Hiring Manager Role in Onboarding & Assimilation Understanding how your role can impact and improve the new employee experience.
Chapter 3 Needs Assessment
Measuring for Success Module Nine Instructions:
CSI-553 Internet Information Presented by: Ignacio Castro June 28, 2006 Internet Usability.
Usability Methods: Cognitive Walkthrough & Heuristic Evaluation Dr. Dania Bilal IS 588 Spring 2008 Dr. D. Bilal.
Web Usability 101: Watch (and Discuss) A Live Test John Fritz UMBC.
“Come on! Give me ten!” What users really want and really do on library web sites Darlene Fichter OLA Super Conference 2003.
Two Strategies for Developing Solid Referral Relationships A Complete Training Series.
Introduction to Usability By : Sumathie Sundaresan.
ON-THE-JOB TRAINING TRAINER WORKSHOP. Why Learn OJT On-the-Job (OJT) training is the most common method for teaching people to perform a new job –Unfortunately,
Planning for a Web site Project ITS Web Services - Wendy Dascoli November 1, 2007.
Lecture 18 Page 1 CS 111 Online Design Principles for Secure Systems Economy Complete mediation Open design Separation of privileges Least privilege Least.
What Is Usability? Usability is a quality attribute that assesses how easy Web sites are to use. “Usability" also refers to methods for improving ease-of-use.
ACTIVITY. THE BRIEF You need to provide solid proof to your stakeholders that your mobile website meets the needs of your audience. You have two websites.
Presentation: Techniques for user involvement ITAPC1.
Usability. Definition of Usability Usability is a quality attribute that assesses how easy user interfaces are to use. The word "usability" also refers.
Part 1-Intro; Part 2- Req; Part 3- Design  Chapter 20 Why evaluate the usability of user interface designs?  Chapter 21 Deciding on what you need to.
KAREN PHELPS Spontaneous Sponsoring. Your Home Presentations “A Valuable Source for Recruits”
Object-Oriented Software Engineering Practical Software Development using UML and Java Chapter 7: Focusing on Users and Their Tasks.
Click to edit Master subtitle style USABILITY and USER INTERFACE DESIGN Application.
Research on the Interaction Between Human and Machines University of Houston-Clear Lake Tasha Y. David.
1 Project Information and Acceptance Testing Integrating Your Code Final Code Submission Acceptance Testing Other Advice and Reminders.
Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley The Resonant Interface HCI Foundations for Interaction Design First Edition.
Plan Design Analyze Develop Test Implement Maintain Systems Development Life Cycle MAT Dirtbikes.
Heuristic evaluation Functionality: Visual Design: Efficiency:
Usability Testing & Web Design by Alex Andujar. What is Usability? Usability measures the quality of a user's experience when interacting with a Web site,
Dr. Andrew P. Ciganek WebsiteNightmares. Why Examine User Interface? Developers often lack user interface expertise –Many “mistakes” are quite common.
Usability testing: A reality check for Plain Talk A brief overview October 7, 2008 Dana Howard Botka Manager, Customer Communications, L&I Plain Talk Coordinator,
1 ISE 412 Usability Testing Purpose of usability testing:  evaluate users’ experience with the interface  identify specific problems in the interface.
IS2210: Systems Analysis and Systems Design and Change Twitter:
Web Design Guidelines by Scott Grissom 1 Designing for the Web  Web site design  Web page design  Web usability  Web site design  Web page design.
User Interface Design & Usability for the Web Card Sorting You should now have a basic idea as to content requirements, functional requirements and user.
Usability 1 Usability evaluation Without users - analytical techniques With users - survey and observational techniques.
Usability Engineering Dr. Dania Bilal IS 582 Spring 2006.
Measuring for Success Module Nine. Reflecting on the Previous Session What was most useful? What progress have you made? Any comments or questions?
DIGITAL DESIGN Digital Design is the art and process of creating a single Web page or entire Web sites and may involve both the aesthetics and the mechanics.
EVALUATION PROfessional network of Master’s degrees in Informatics as a Second Competence – PROMIS ( TEMPUS FR-TEMPUS-JPCR)
Introduction to Usability By : Sumathie Sundaresan.
Usability Engineering Dr. Dania Bilal IS 592 Spring 2005.
Module 3.3.  Understand the value of learning in groups  Discover what the role of the tutor is during group sessions  Learn how to manage groups effectively.
June 5, 2007Mohamad Eid Usability Testing Chapter 8.
Usability Testing TECM 4180 Dr. Lam. What is Usability? A quality attribute that assesses how easy user interfaces are to use Learnability – Ease of use.
 Training – the process of teaching new employees the basic skills they need to perform their job.  Development – learning that goes beyond today’s.
Usability Heuristics Avoid common design pitfalls by following principles of good design Nielsen proposes 10 heuristics, others propose more or less. Inspect.
1 Week 8 - Life cycle vs Methodology IT2005 System Analysis & Design.
1 Technical Communication A Reader-Centred Approach First Canadian Edition Paul V. Anderson Kerry Surman
Usability Olaa Motwalli CIS764, DR Bill – KSU. Overview Usability factors. Usability guidelines.  Software application.  Website. Common mistakes. Good.
DON’T MAKE ME THINK Ryan O’Mara. Key Ideas  Navigation  Usability  User Tendencies  Design For Users  Testing  Navigation  Usability  User Tendencies.
Meet Meetings with a purpose.. Meet: The Team Derin D. Dartis W. Lorena H.L. Peter W. Engineering UX/UI PM Engineering.
Usability Engineering Dr. Dania Bilal IS 587 Fall 2007.
UCI Library Website Chris Lee Archana Vaidyanathan Duncan Tsai Karen Quan.
Usability Test Plan for Nikon D90 Digital SLR by: Mark Anthony & Anna Lam.
Day 8 Usability testing.
3 Chapter Needs Assessment.
LIHEAP Virtual Library
Usability Created by Brett Oppegaard for Washington State University's
Presentation transcript:

By Godwin Alemoh

What is usability testing Usability testing: is the process of carrying out experiments to find out specific information about a design. It is part three of the Usability Evaluation Toolbox.

 In usability testing, representative users work on typical tasks using the website or a prototype and the evaluators use the results to see how the user interface supports the users in doing their tasks.  The primary point of usability testing is to provide feedback during the design and development process to ensure that the web site will actually be easy and effective to use and provide valuable information to the users. In other words a one on one interviews with customers to explore their opinions about a site or site prototype.

Who should attend A usability testing session should be attended by:  Facilitator: the person who is guiding the user through the test, and taking notes.  Observer: someone else observing the test, often in a separate room.  Owner: the owner of the web site.  Web site development team: everyone involved with developing the web site � including the strategy group, designers, programmers, stakeholders, etc.  Usability: the extent to which the intended user can meet his or her goals using the system being tested.  User: person who uses the web site in a usability test.  You: the person most involved in organizing and facilitating the test. It is highly recommended to also have in attendance as observers:  At least 1 developer.  At least 1 business representative

Usability testing mistakes There are several common mistakes made by those conducting usability tests. Most of these, once identified, are easy to avoid. Mistakes are not confined to the beginner user: Satisfied in experienced test administrators often leads them to make similar mistakes.

Why is usability important On the Web, usability is a necessary condition for survival.  If a website is difficult to use, people leave.  If the homepage fails to clearly state what a company offers and what users can do on the site, people leave.  If users get lost on a website, they leave.  If a website's information is hard to read or doesn't answer users' key questions, they leave. Note a pattern here?

Looks don’t always matter usability is the ability for website visitors to do what they want to do quickly and easily. Many web designers often spend more time making a site look pretty. People are not against good looking websites! But a clean design is not enough to make a good website. Let me use an illustration

What and why are you testing? Know what you hope to discover each time you test. With all tests you want to discover whether the user:  gets the point of the page  can guess where to find things.  understands the navigation system In a general test you want to know:  how do users interact with the web site you are testing?  what makes them feel distrustful or insecure?  what do they like and what do they hate?  what is difficult for people to do?  what makes sense to them?  where do they get lost?

 Must do user testing at some level and often to get result.

Seven mistakes testers make  Mistake #1: Do You Know Why You're Testing?  Mistake #2: Not Bringing the Team Together  Mistake #3: Not Recruiting the Right Participants  Mistake #4: Not Designing the Right Tasks  Mistake #5: Not identifying the Critical Tasks  Mistake #6: Not Planning How You'll distribute the Results  Mistake #7: Testing Too Much For Too Long

ROLES The roles involved in a usability test are as follows. Trainer  Provide training overview prior to usability testing Facilitator  Provides overview of study to participants  Defines usability and purpose of usability testing to participants  Assists in conduct of participant and observer debriefing sessions  Responds to participant's requests for assistance Data Logger  Records participant’s actions and comments Test Observers  Silent observer  Assists the data logger in identifying problems, concerns, coding bugs, and errors  Serve as note takers.

Problem Severity Classification  Severity 1 - High impact problems that often prevent a user from correctly completing a task  Severity 2 - Moderate to high frequency problems with moderate to low impact are typical of incomplete actions that the participant recognizes needs to be undone.  Severity 3 - low problems with moderate frequency: minor annoyance problems faced by a number of participants.  Severity 4 - Low impact problems faced by few participants