The Chain Game Project Overview Current Milestone Schedule Player Abilities Chain Ability for Vertical Slice Design Progress Art Progress Programming.

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Presentation transcript:

The Chain Game Project

Overview Current Milestone Schedule Player Abilities Chain Ability for Vertical Slice Design Progress Art Progress Programming Progress What’s next?

Current Milestone Schedule Design o 1/24 - Player Abilities Submitted o 1/26 - Player Abilities Finalized o 1/27 - Personality Profile Meeting o 1/28 - Personality Profiles and Player Rip-O-Matic o 1/28 - Filter All Abilities Through Tone o 1/29 - Blue Box Asset List o 2/2 - Level Progression o 2/2 - Create Designs for Environment Puzzles

Current Milestone Schedule Design o 2/3 - Play Test Current Build o 2/4 - Blue Box Sound Asset List o 2/4 - Outline Finished For Development Plan Art o 1/30 - Blue Box 1 Environment Modeled and Textured o 1/30 - Player Characters Modeled and Textured o 2/4 - List of Secondary Characters Narrowed Down

Current Milestone Schedule Animation o 1/27 - Chain Prototype in Engine o 2/2 - Basic Movements Animated o 2/2 - Jump Animated Programming o 1/25 - PhysX GSA Loading o 1/27 - Chain Prototype in Engine o 1/27 - Character Loading

Current Milestone Schedule Programming o 1/27 - Character Movement o 1/27 - PhysX Integration o 2/1 - Character Jumping o 2/4 - Chain Integration

Player Abilities Filtered platforming and chain abilities through our tone. Example Abilities: o Punt Kick o Dart Throw o Hammer Swing o Fire Rocket o Garrote

Chain Ability for Vertical Slice Needed to be both morbid and humorous o Good representation for the Vertical Slice Possible Choices: o Skeleton Whip o Body Sled o Punt Kick o Over the Head Hammer o Ceiling/Wall Anchor Final Decision: o Punt Kick

Design Progress Personality Profiles o “Melvin” o “The Bitch”

“Melvin” Largely Underappreciated Tries to succeed, but ultimately fails Passive, Timid Self Critical and Under Confident Bottles his frustrations o Snaps when his breaking point is reached

“Melvin” Relationship with “The Bitch” o Exercise in Patience o Always Being Undermined and Ridiculed Relationship with Secondary Characters o Subject of Ridicule and Mockery o Persecuted at Every Turn Relationship with Environment o Feels Like Home o Sense of Pride

“The Bitch” Spoiled Type A Personality Impatient Distinct Lack of Enthusiasm or Interest

“The Bitch” Relationship with “Melvin” o Needed for Survival, but Nothing More o Realizes his Circumstance and Exploits It Relationship with Secondary Characters o Treats Them Little Better Than “Melvin” o Mildly Respects Those in Power Relationship with Environment o Disinterested o Mocks the Run Down State of the Afterlife

Art Progress Characters Modeled o “Melvin” o “The Bitch”

Art Progress Environment Modeled

Animation Progress Running Walking Stop

Programming Progress Character Loading Character Controls Character Movement PhysX Nif Loader

What’s Next? Design o Blue Box Asset List o Level Progression o Create Designs for Environment Puzzles o Sound Asset List o Development Plan Outline Art o Texture Environment o Texture Player Characters o Secondary Characters Narrowed Down

What’s Next? Animation o Jumping Animation Programming o Load Chain Procedurally in Engine o Character Jumping o Chain Integration

Questions?