Take Part. Get Set For Life.™ National Federation of State High School Associations NFHS Basketball 2009-10 Rules Changes Major Editorial Changes Points.

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Take Part. Get Set For Life.™ National Federation of State High School Associations NFHS Basketball Rules Changes Major Editorial Changes Points of Emphasis Mechanics Changes

Take Part. Get Set For Life.™ National Federation of State High School Associations NFHS Basketball Rules Changes

Take Part. Get Set For Life.™ National Federation of State High School Associations

Replay at State Championship Contests (2-2-1 Note)  Only a state association may authorize use of replay equipment.  The SDHSAA will NOT use replay equipment at their 2010 State Basketball Championships.

Red/LED Light Permitted to End Quarter/Extra Period (1-14; 5-6-2)  This equipment is currently in some facilities.  Rules change permits the equipment to be utilized rather than ignored.

Take Part. Get Set For Life.™ National Federation of State High School Associations SDHSAA South Dakota Changes

Pre-Wrap—Headbands-- Wristbands  Pre-wrap Not allowed as a headband Or a hair control device  Headbands and wristbands if worn Must be white, black Or a single solid color similar to torso of the jersey Same color for each item Same for all participants

Headband Wristband  A headband is an item that goes around the entire head. If worn, only one headband is permitted It must be worn on the forehead/crown It must be nonabrasive and unadorned Must be a maximum of two inches  Wristband One moisture-absorbing wristband is permitted on each wrist--beginning at the base of the thumb Extending no more than four inches toward the elbow Maximum width for a wristband is four inches

SOUTH DAKOTA CHANGES  Class “A” Only: Award 50 points for a victory over any Class “B” varsity opponent. (Previously awarded 50 points for a victory over a Class “B” opponent with an ADM of 75 or more and 40 points for a victory over a Class “B” opponent with an ADM less than 75.)  All Class “AA”, “A”, and “B” boys’ and girls’ district and region tournament contests will be officiated by a three (3) person crew

Take Part. Get Set For Life.™ National Federation of State High School Associations Flashback Rule Changes Points of Emphasis

Headbands Defined, Colors Added (3-5-3)  Headbands must be: Worn on the forehead/crown Nonabrasive Unadorned Maximum of 2 inches  Only one logo (school or manufacturer) permitted  Head decorations prohibited

Take Part. Get Set For Life.™ National Federation of State High School Associations

Free-Throw Lane Spaces (8-1-4b, c, d, e)  All players moved up one space on free- throw lane  Two spaces closest to end line now remain vacant  New 2” x 8” mark must be added to lane near free-throw line – temporary or permanent  Old 2” x 8” mark near end line need not be removed

Illegal Uniform Penalty (10-5-4)  Maximum of one technical foul for: Illegal uniform(s) Illegal pant(s) or skirt(s) Illegal number(s)  Previous penalty was one technical foul assessed to each starter/substitute  Technical foul now charged directly to head coach  Must be seated for the remainder of the game in states utilizing the optional coaching box

Time-outs  Coaches must realize:  Not all time-out requests may be granted  Officials have other immediate responsibilities to the game that require their attention  Officials must verify the status of the ball  Officials must ensure:  Player control has been obtained during live- ball situations before granting a time-out  Request is coming from a player or the head coach of the team whose player is in control

Take Part. Get Set For Life.™ National Federation of State High School Associations NFHS Basketball Major Editorial Changes

Time-Out Area Clarified (1-13-3; )  Rules language was adjusted to indicate that the imaginary rectangle area around the bench was for time- out purposes.  Distinguished it from other rules regarding bench activities or restrictions (e.g., being seated at the team bench while the clock is running).

Replacing an Injured Player ( Note)  A note was added to clarify when the clock starts to replace an injured player.  The official signals the timer to begin the 20-second interval to replace an injured player AFTER that player has been removed from the court and the head coach has been notified.

Take Part. Get Set For Life.™ National Federation of State High School Associations NFHS Basketball Points of Emphasis

Traveling  Traveling rule has not changed.  Specific areas of concern: Spin move Step-through move Jump stop Perimeter shooters taking extra ‘hop’ Lifting the pivot foot before starting the dribble

Traveling  Guidelines for teaching & officiating: Find the pivot foot. At start of dribble, ball must be released before the pivot is lifted. After dribble has ended, the pivot may be lifted, but the ball must be released on a pass or try before it returns to the floor. A player may never take two steps while in possession of the ball.

Traveling  Spin Move Spin move to basket Utilized by a ballhandler/dribbler  “Hop” Step Perimeter shooters taking an extra “hop” Just after they receive the ball Or just prior to releasing the ball

Closely Guarded  Closely-guarded rule is in place to create better balance between the offense and defense.  The offense gains a tremendous advantage if the rule is not enforced properly and consistently.

Closely Guarded  The rule basics: Player is in control in his/her team’s frontcourt. Guarded by an opponent who is within 6 feet. Defensive player must obtain a legal guarding position.

Closely Guarded  The rule basics: Player may legally… HOLD for 4 seconds DRIBBLE for 4 seconds HOLD for 4 seconds

Closely Guarded  A closely-guarded count continues if defenders are switched – provided the 6-foot distance and legal guarding position is maintained.  Officials use a visible count when the 6-foot distance is established and switch counting arms when going from one counting situation to another.

Closely Guarded  Ending the count A closely-guarded count ends when no defensive player is within six feet. Closely-guarded player beats the defender The count has ended

Three-Seconds  The restricted area includes the lane and all lines defining it.  Rule is in effect when a team is in control in its frontcourt.  Team control exists: Player is holding/dribbling the ball. Passing among teammates. Interrupted dribble.

Three-Seconds  Team control CONTINUES until: Ball is in flight during a try for goal. An opponent secures the ball. The ball becomes dead.  Team control DOESN’T exist during: The tapping of a rebound. A loose ball following a try. A throw-in.

Three-Seconds  An allowance is made and the count stopped when a player in the restricted area has the ball and dribbles/moves to try for a goal.  The previous count is resumed if the player does not continue and execute a try or if the ball is jarred loose.

Block/Charge  The two main components of legal guarding are : Obtaining a legal guarding position Maintaining a legal guarding position  The following rules pertaining to guarding can be found in Rule 4-23.

Block/Charge  To obtain an initial legal guarding position: The guard must have both feet touching the court. The front of the guard’s torso must be facing the opponent.

Block/Charge  Guarding a MOVING opponent without the ball (screening): Time and distance are required to obtain legal guarding position. Time and/or distance for opponent to avoid contact. Distance is no more than two strides. If airborne, guard must obtain legal position before the opponent left the floor.

Free-Throw Administration  Committee still concerned over rough play during free throws.  Many rules changes and Points of Emphasis have occurred over the years as a result.  Most recently, last year’s change of moving players up one space toward the shooter.

Free-Throw Administration  Lane-space requirements: Defense shall occupy first spaces. Offense shall not occupy the first spaces. Offense may have second spaces; defense third spaces. Limit of four defensive and two offensive players along lanes.

Free-Throw Administration  Fouls must be called when they occur during free throws – just as they would for illegal contact during rebounding activity off of any try.  Of specific concern: Players locking-up arms. Use of force to drive players under the basket. Pushing and displacing.

Free-Throw Administration  Disconcertion is also a concern since the spaces closest to the shooter are now occupied.  Other violations may occur as players attempt to gain a rebounding advantage.  Players shall not enter, leave or touch the court outside the marked lane space.

Free-Throw Administration  Appropriate free-throw positioning by the officials will assist in proper penalty enforcement. Lead is approximately 4 feet from near lane line for ALL free throws. Center is halfway between the near lane line and the sideline; just above the free- throw line extended. Trail is at approximately the 28-foot mark and just inside the tableside boundary line – NOT at the division line.

Take Part. Get Set For Life.™ National Federation of State High School Associations NFHS Basketball Mechanics Changes

Free-Throw Positioning (2)  Two-person crews only.  When free-throws are to be attempted, the calling official will become trail and will be positioned tableside.  The lead official will be positioned opposite the table.  The change puts the calling official in a better position to communicate with the head coach.

Trail Mirrors Lead’s ‘Chop’ (3)  Three-person crews only.  When the lead is administering frontcourt end line throw-ins, the trail will now mirror the lead’s stop- and start-clock (chop) signal.  This helps the timer to accurately start the clock when his/her view of the lead is obscured.

Take Part. Get Set For Life.™ National Federation of State High School Associations QUESTIONS?