Chapter 11 Motivation, Rewards, and Discipline. Motivation The foundational theories discussed earlier provided a springboard to several contemporary.

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Presentation transcript:

chapter 11 Motivation, Rewards, and Discipline

Motivation The foundational theories discussed earlier provided a springboard to several contemporary approaches to motivating employees. These contemporary approaches included the following: –Three needs theory –Equity theory –Expectancy theory

Three Needs Theory Three needs theory assumes that people are most strongly driven by three needs: 1. The need for achievement: a desire to strive for excellence and to achieve or better some goals or standards 2. The need for power: a desire to influence the behavior of others 3. The need for affiliation: a desire for close friendships and a social work environment

Equity Theory Equity theory looks at employees’ comparison of their inputs and their perceived outcomes. Essentially, employees want to be treated fairly based on what they put into a job and what they get out of it. Employees compare this ratio of input to output with some referent. (continued)

Equity Theory (continued) A referent is someone or something the employee compares his or her input–output ratio to. A referent can be any of the following: –Others with similar roles –System referents (e.g., a comparison of policies or procedures on pay or promotion) –Self-referent (e.g., employees compare their own input–output ratio to what they had in a similar situation or a previous year) (continued)

Equity Theory (continued) Employees can assess their situation as equitable or inequitable. Equitable means they feel their output fairly matches their inputs. Inequity can be from a perception of being underrewarded (more input than output received) or overrewarded (more reward than input). The theory suggests that equity is a desired state and that employees will change their input or their perception of the situation to rectify the inequity.

Expectancy Theory Expectancy theory has three key components: –The effort–performance link: the probability that a given effort will result in a given result –The performance–reward link: the degree to which an individual believes a certain performance will lead to a desirable outcome –Attractiveness: the importance an individual places on a potential reward or outcome (continued)

Expectancy Theory (continued) Practical application for expectancy theory: –Managers should emphasize rewards and outcomes valued by the employee. –Management feedback is essential and can have a substantial impact on motivation because expectancy theory is based on perception not actual behavior.

Reward Systems Purposes of reward systems: Enhance competitiveness of the organization Retain key employees Reduce turnover cost Enhance employee motivation Reinforce the organization's image with key stakeholders or future employees

Intrinsic Versus Extrinsic Rewards Intrinsic rewards reside within the employee; they are things that make employees feel good. Extrinsic rewards are tangible rewards tied to some performance or behavior.

Monetary Versus Nonmonetary Rewards Examples of monetary rewards include pay increases, bonuses, and benefits. Monetary rewards can be direct (e.g., a pay increase) or indirect. For an indirect monetary reward, the employees don’t receive more compensation but may receive more benefits, such as an enhanced dental plan. (continued)

Monetary Versus Nonmonetary Rewards (continued) Nonmonetary rewards do not improve the employee’s financial position. Examples may include providing employees with the best tools to do their job or having a pleasant work environment.

Key Issues in Rewards Performance-based rewards are tied to the achievement of some standard or goal reached either individually or as a group. Membership-based rewards are given for being part of some group, such as a cost-of- living increase given to all management staff.

Nontraditional Rewards Reduced work week Staggered daily schedule Flextime Working from home

Reward Options Job-based rewards are based on the value of the job to the organization. Skill-based rewards are based on the acquisition of skills that are important to the position or the organization. Seniority-based rewards are based on longevity with the organization. Performance-based rewards are based on actual work performance.

Rewarding Yourself Self-care is an often neglected area of human resource management. People cannot perform at high levels if they do not take care of their own well-being. As a manager, you must model effective self-care if you expect to see that behavior in your employees.

Becoming a High Performer To perform at high levels, a person must do the following: –Take time for breaks throughout the day. –Commit to exercise. –Commit to good nutrition. –Remain strongly connected with family and community. The key to performance is oscillation, combining periods of intense activity with more relaxed, lower- intensity periods. Caring for yourself may be the best reward you can give to your employees.

Discipline Understand your organization’s rules and policies as well as those of your state or province in regard to workplace discipline and firing. Focus on employee behavior and avoid personalizing your comments. Do not discipline when you are angry. Document discussions with employees related to discipline.

Progressive Discipline 1.Verbal warning 2.Written warning 3.Intervention 4.Termination

Dismissal of Employees Follow the advice that was provided regarding discipline. Although this can often be a difficult task, you should not procrastinate once you have made a rational decision to dismiss an employee. Use the services of human resource personnel before making any comments or giving any indication to the employee.