How To Pick A Lock Creating Intuitive, Immersive Minigames -Kent Hudson.

Slides:



Advertisements
Similar presentations
Comments on Social Security Income and Elderly Mortality Tom Buchmueller UC-Irvine.
Advertisements

December 17, 2014 Using MyLinE to Encourage Reading: Read and Respond Creative Teaching, Effective Learning.
Lecture 8 Oct Thesis paragraph: about 100 words
Level Building for Stealth Gameplay Randy Smith (see slide notes)
Game Play SE 3GB3 – Game Design Grant Custard Reference: Fundamentals of Game Design, Chapter 9 Gameplay 2 x 50 min periods 1.
Algebra Recap Solve the following equations (i) 3x + 7 = x (ii) 3x + 1 = 5x – 13 (iii) 3(5x – 2) = 4(3x + 6) (iv) 3(2x + 1) = 2x + 11 (v) 2(x + 2)
(JUST LIKE PHASE 10 CARD GAME) pHase-ion. General Rules Each player is dealt 10 cards. The remaining cards are placed in the middle for a card pool from.
Digital Systems Emphasis for Electrical Engineering Students Digital Systems skills are very valuable for electrical engineers Digital systems are the.
I.1 ii.2 iii.3 iv.4 1+1=. i.1 ii.2 iii.3 iv.4 1+1=
SECONDARY: GAMES AND ACTIVITIES. SECONDARY: GAMES GAMES WERE DEVELOPED TO PRACTICE ON FUNDAMENTAL MOTOR SKILLS GAMES WERE DEVELOPED TO PRACTICE ON FUNDAMENTAL.
I.1 ii.2 iii.3 iv.4 1+1=. i.1 ii.2 iii.3 iv.4 1+1=
The Elements of Gameplay by Richard Rouse III Ayşegül Bakar.
The Future of Game Design: Moving Beyond Deus Ex and Other Dated Paradigms Original Paper by Harvey Smith, Designer of Ion Storm, Austin, Texas Presentation.
Developer and Consumer Values of Game Design
Designing games - introduction
Basic Info Title: Commander Keen 4: Secret of the Oracle Publisher: Apogee Software Developer: Tom Hall & iD Software Release Date: November 22, 1991.
Reviewed by: Christopher Kulczyk CIS /28/09.
World of Warcraft The World of Warcraft series is only for the PC. It was developed by Blizzard Entertainment. It mostly got a 9 out of 10. More than.
Patterns in game design
Warm Up 1. Solve for arc ABC 2. Solve for x and y. 244  x = 105  y = 100 
THOMAS CARRANZA Analysis of Dust. Analysis Mechanics: everything moved fairly smooth, it needed some more testing first person perspective Animation mechanics:
Fundamentals of Game Design, 2 nd Edition by Ernest Adams Chapter 9: Gameplay.
Presents. Pride - The cardinal of sins- A Nuke The Whales Production.
Light and the Electromagnetic Spectrum April 28, 2014.
Polyatomic Compounds Polyatomic ions are groups of atoms that stay together and have an overall ionic charge. Ex: Nitrate (NO 3 - )
Tenebrae 2D Game Pitch By: Kelly Katarzis and Brandon Leon.
A Variation on Conway’s Game of Life Winston Lee EPS 109.
Game Review by Mike Papo CIS 487 Fall 2010 “Who do you voodoo, b*$#%!?”
The Northern Lights: Demonstrations. Programmability Overview A major aspect of our project is programmability- it is an interactive display medium, the.
Layers and Spans – getting it right
Me 4 Mathz. Me 4 Mathz A Game to Improve Mathematical Skills of Teenagers CDAP GROUP RESEARCH Sri Lanka Institute of Information Technology IT
QR 38 Conclusion, 5/3/07 I.Why game theory is a useful tool for studying international relations II.Key insights from game theory for IR III.Limitations.
TODAY WE ARE GOING TO PLAY….. “NAME THAT PROPERTY!”
Tues., 13 Jan. Pick up the 6 pages of notes on the front lab table – Keep the stacks neat please You have five minutes to glue them into pages 41L-43R.
Simulation Robin Burke GAM 224. Outline Design Milestone #4 Simulation Game design activity.
Invention Convention A Project for the Creative Mind— Humanities Level 5.
Child Guidance in Early Childhood Classrooms
Groups Dynamics and Teams Development. Groups, Teams and Organizational Effectiveness Group –Two or more people who interact with each other to accomplish.
GAME DESIGN Elements of Engagement. Objectives Know the relationship between immersion and engagement Detail the elements needed to create audience –
Creative Collaboration and Useful Failure _________ ____________________________________________________.
Case I: Central Angle Angle = Arc Angle Arc Case II: Vertex is ON the circle ANGLE ARC ANGLE ARC.
親愛的吉姆舅舅: 今天吃完晚餐後,奶奶說,在家 裡情況變好以前,您要我搬到城裡跟 您住。奶奶有沒有跟您說,爸爸已經 好久沒有工作,也好久沒有人請媽媽 做衣服了? 我們聽完都哭了,連爸爸也哭了, 但是媽媽說了一個故事讓我們又笑了。 她說:您們小的時候,她曾經被您追 得爬到樹上去,真的嗎? 雖然我個子小,但是我很強壯,
基 督 再 來 (一). 經文: 1 你們心裡不要憂愁;你們信神,也當信我。 2 在我父的家裡有許多住處;若是沒有,我就早 已告訴你們了。我去原是為你們預備地去 。 3 我 若去為你們預備了地方,就必再來接你們到我那 裡去,我在 那裡,叫你們也在那裡, ] ( 約 14 : 1-3)
II Международный творческий конкурс для педагогов "Занимательные головоломки" Ребусы для детей «Музыкальные инструменты» Составила: Овчарова О.Н. Музыкальный.
Ps3Xbox 360 Total 238 Exclusive Games Crackdown 1 and 2 Dead Rising 1 (popular) Fable 2 (popular) Forza Motorsports series Gears Of War 1,2,3 (popular)
Introduction Abstract
Today we are going to play…..
General Rules and Styles for Designing Logo’s
Super Connect 4 Rules: Each team takes turn choosing a square
Fundaments of Game Design
Super Connect 4 Rules: Each team takes turn choosing a square
Periodic Table Notes.
Get the skills to be your own Business Superhero. Visit here: QucikBooks24x7.
assignments Critiques Research
PARTS OF CHANGE 1. NEED FOR CHANGE 2. UNDERSTAND, EXPLAIN THE CHANGE
CIS 487/587 Bruce R. Maxim UM-Dearborn
Today we are going to play…..
Слайд-дәріс Қарағанды мемлекеттік техникалық университеті
.. -"""--..J '. / /I/I =---=-- -, _ --, _ = :;:.
Periodic Table Notes.
II //II // \ Others Q.
I1I1 a 1·1,.,.,,I.,,I · I 1··n I J,-·
Narrative vs Gameplay Which matters more?.
1D2 – Intro to Game Design, Part II Clipart source: flaticon.com
Creating Space Technique Practice
D2 – Intro to Game Design, Part II Clipart source: flaticon.com
Functions and Relations
The Name Game Creative Writing Dias.
. '. '. I;.,, - - "!' - -·-·,Ii '.....,,......, -,
Presentation transcript:

How To Pick A Lock Creating Intuitive, Immersive Minigames -Kent Hudson

About Me  Creative Director, Midway Austin  Unannounced Title (Soon, though!)  Designer, Ion Storm  Deus Ex: Invisible War (Level Design, Game Data)  Deus Ex PS2 (Firefighting)  Thief: Deadly Shadows (Firefighting)

Minigames  What is a minigame?  A small game within a game, with custom rules and controls  Why use a minigame?  Variation  Player Expectation  Immersion

What makes a good minigame?  Ease of Understanding  Does the player get it at first sight?  Does it meet logical expectations?  Ease of Use  Is it simple to use?  Is it well tuned and balanced?  Immersion  Few, if any, layers of abstraction  Smooth transition between game and minigame

What makes a good minigame?  Rewarding of Player Skill  Can the player get better at it?  If so, why does that matter?  Meaningful Consequences  Do success and failure matter?  If so, inside or outside the minigame?

Goals  Ease of Understanding  Ease of Use  Immersion  Rewarding of Player Skill  Meaningful Consequences

Analysis  The Elder Scrolls IV: Oblivion  Thief II: The Metal Age  Deus Ex  Saints Row  Splinter Cell: Chaos Theory  Thief: Deadly Shadows

But first, a disclaimer....

The Elder Scrolls IV: Oblivion

 Ease of Understanding - Medium  Ease of Use - Low  Immersion - Medium  Rewarding of Player Skill - Low  Meaningful Consequences - Low

Thief II: The Metal Age

 Ease of Understanding - Low  Ease of Use - High  Immersion - Medium  Rewarding of Player Skill - Low  Meaningful Consequences - Medium

Deus Ex

 Ease of Understanding - Medium  Ease of Use - High  Immersion - Medium  Rewarding of Player Skill - Low  Meaningful Consequences - Low

Saints Row

 Ease of Understanding - High  Ease of Use - High  Immersion - Low  Rewarding of Player Skill - Low  Meaningful Consequences - Low

Splinter Cell: Chaos Theory

 Ease of Understanding - Medium  Ease of Use - High  Immersion - High  Rewarding of Player Skill - Medium  Meaningful Consequences - Low

Thief: Deadly Shadows

 Ease of Understanding - Low  Ease of Use - Medium  Immersion - High  Rewarding of Player Skill - High  Meaningful Consequences - Medium

Goals - Recap  Ease of Understanding  Ease of Use  Immersion  Rewarding of Player Skill  Meaningful Consequences

The End  Questions?  Comments?  Snide remarks?