Evolution strategies Chapter 4. A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Evolution Strategies ES quick overview Developed: Germany.

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Evolution strategies Chapter 4

A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Evolution Strategies ES quick overview Developed: Germany in the 1970’s Early names: I. Rechenberg, H.-P. Schwefel Typically applied to: – numerical optimization Attributed features: – fast – good optimizer for real-valued optimization – relatively much theory Special: – self-adaptation of (mutation) parameters standard

A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Evolution Strategies ES technical summary tableau RepresentationReal-valued vectors RecombinationDiscrete or intermediary MutationGaussian perturbation Parent selectionUniform random Survivor selection ( , ) or (  + ) SpecialitySelf-adaptation of mutation step sizes

A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Evolution Strategies Introductory example Task: minimize f : R n  R Algorithm: “two-member ES” using – Vectors from R n directly as chromosomes – Population size 1 – Only mutation creating one child – Greedy selection

A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Evolution Strategies Introductory example: pseudocode Set t = 0 Create initial point x t =  x 1 t,…,x n t  REPEAT UNTIL (TERMIN.COND satisfied) DO Draw z i from a normal distr. for all i = 1,…,n y i t = x i t + z i IF f(x t ) < f(y t ) THEN x t+1 = x t – ELSE x t+1 = y t – FI – Set t = t+1 OD

A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Evolution Strategies Introductory example: mutation mechanism z values drawn from normal distribution N( ,  ) – mean  is set to 0 – variation  is called mutation step size  is varied on the fly by the “1/5 success rule”: This rule resets  after every k iterations by –  =  / cif p s > 1/5 –  =  cif p s < 1/5 –  =  if p s = 1/5 where p s is the % of successful mutations, 0.8  c  1

A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Evolution Strategies Illustration of normal distribution

A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Evolution Strategies Representation Chromosomes consist of three parts: – Object variables: x 1,…,x n – Strategy parameters: Mutation step sizes:  1,…,  n  Rotation angles:  1,…,  n  Not every component is always present Full size:  x 1,…,x n,  1,…,  n,  1,…,  k  where k = n(n-1)/2 (no. of i,j pairs)

A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Evolution Strategies Mutation Main mechanism: changing value by adding random noise drawn from normal distribution x’ i = x i + N(0,  ) Key idea: –  is part of the chromosome  x 1,…,x n,   –  is also mutated into  ’ (see later how) Thus: mutation step size  is co-evolving with the solution x

A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Evolution Strategies Mutate  first Net mutation effect:  x,     x’,  ’  Order is important: – first    ’ (see later how) – then x  x’ = x + N(0,  ’) Rationale: new  x’,  ’  is evaluated twice – Primary: x’ is good if f(x’) is good – Secondary:  ’ is good if the x’ it created is good Reversing mutation order this would not work

A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Evolution Strategies Mutation case 1: Uncorrelated mutation with one  Chromosomes:  x 1,…,x n,    ’ =  exp(  N(0,1)) x’ i = x i +  ’ N i (0,1) Typically the “learning rate”   1/ n ½ And we have a boundary rule  ’ <  0   ’ =  0

A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Evolution Strategies Mutants with equal likelihood Circle: mutants having the same chance to be created

A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Evolution Strategies Mutation case 2: Uncorrelated mutation with n  ’s Chromosomes:  x 1,…,x n,  1,…,  n   ’ i =  i exp(  ’ N(0,1) +  N i (0,1)) x’ i = x i +  ’ i N i (0,1) Two learning rate parameters: –  ’ overall learning rate –  coordinate wise learning rate  ’  1/(2 n) ½ and   1/(2 n ½ ) ½ And  i ’ <  0   i ’ =  0

A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Evolution Strategies Mutants with equal likelihood Ellipse: mutants having the same chance to be created

A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Evolution Strategies Mutation case 3: Correlated mutations Chromosomes:  x 1,…,x n,  1,…,  n,  1,…,  k  where k = n (n-1)/2 and the covariance matrix C is defined as: – c ii =  i 2 – c ij = 0 if i and j are not correlated – c ij = ½ (  i 2 -  j 2 ) tan(2  ij ) if i and j are correlated Note the numbering / indices of the  ‘s

A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Evolution Strategies Correlated mutations cont’d The mutation mechanism is then:  ’ i =  i exp(  ’ N(0,1) +  N i (0,1))  ’ j =  j +  N j (0,1) x ’ = x + N(0,C’) – x stands for the vector  x 1,…,x n  – C’ is the covariance matrix C after mutation of the  values  ’  1/(2 n) ½ and   1/(2 n ½ ) ½ and   5°  i ’ <  0   i ’ =  0 and |  ’ j | >    ’ j =  ’ j - 2  sign(  ’ j )

A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Evolution Strategies Mutants with equal likelihood Ellipse: mutants having the same chance to be created

A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Evolution Strategies Recombination Creates one child Acts per variable / position by either – Averaging parental values, or – Selecting one of the parental values From two or more parents by either: – Using two selected parents to make a child – Selecting two parents for each position anew

A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Evolution Strategies Names of recombination methods Two fixed parents Two parents selected for each i z i = (x i + y i )/2 Local intermediary Global intermediary (recommended for strategy variables) z i is x i or y i chosen randomly Local discrete Global discrete (recommended for object variables)

A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Evolution Strategies Parent selection Parents are selected by uniform random distribution whenever an operator needs one/some Thus: ES parent selection is unbiased - every individual has the same probability to be selected Note that in ES “parent” means a population member (in GA’s: a population member selected to undergo variation)

A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Evolution Strategies Survivor selection Applied after creating children from the  parents by mutation and recombination Deterministically chops off the “bad stuff” Basis of selection is either: – The set of children only: ( , )-selection – The set of parents and children: (  + )-selection

A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Evolution Strategies Survivor selection cont’d (  + )-selection is an elitist strategy ( , )-selection can “forget” Often ( , )-selection is preferred for: – Better in leaving local optima – Better in following moving optima – Using the + strategy bad  values can survive in  x,  too long if their host x is very fit Selection pressure in ES is very high (  7  is the common setting)

A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Evolution Strategies Self-adaptation illustrated Given a dynamically changing fitness landscape (optimum location shifted every 200 generations) Self-adaptive ES is able to – follow the optimum and – adjust the mutation step size after every shift !

A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Evolution Strategies Self-adaptation illustrated cont’d Changes in the fitness values (left) and the mutation step sizes (right)

A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Evolution Strategies Prerequisites for self-adaptation  > 1 to carry different strategies >  to generate offspring surplus Not “too” strong selection, e.g.,  7  ( , )-selection to get rid of maladapted  ‘s Mixing strategy parameters by (intermediary) recombination on them

A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Evolution Strategies Example application: the cherry brandy experiment Task to create a color mix yielding a target color (that of a well known cherry brandy) Ingredients: water + red, yellow, blue dye Representation:  w, r, y,b  no self-adaptation! Values scaled to give a predefined total volume (30 ml) Mutation: lo / med / hi  values used with equal chance Selection: (1,8) strategy

A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Evolution Strategies Example application: cherry brandy experiment cont’d Fitness: students effectively making the mix and comparing it with target color Termination criterion: student satisfied with mixed color Solution is found mostly within 20 generations Accuracy is very good

A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Evolution Strategies Example application: the Ackley function (Bäck et al ’93) The Ackley function (here used with n =30): Evolution strategy: – Representation: -30 < x i < 30 (coincidence of 30’s!) 30 step sizes – (30,200) selection – Termination : after fitness evaluations – Results: average best solution is –8 (very good)