Content requirements (assets) David Nathan 2005. Content (assets) Graphics  raster (bitmap) or vector  from environment, eg by scanning, digital camera.

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Presentation transcript:

Content requirements (assets) David Nathan 2005

Content (assets) Graphics  raster (bitmap) or vector  from environment, eg by scanning, digital camera  user-created by image editor, animation software etc.  computer-generated, eg landscape generators, CAD, modelling and rendering software  editing software - eg Photoshop, Illustrator, Gimp

Content (assets) (2) Sound  signal or symbolic (MIDI)  from recording; digital or analogue  computer generated - via sampling or generating software  timing and segmentation  editing software - eg Sound Forge, Audacity, Audition, Acid

Content (assets) (3) Video  from camera or other video source  may need video capture card to generate frames from time-varying signal  editing software - eg Premiere, Avid, Cleaner, Vegas

Content (assets) Text!  linear (narrative)  structured (data)  use all your data-management and metadata skills!  also fonts (typefaces), palettes

Content (assets) Any of these assets could be  created  repurposed  either of these may involve conversions of various kinds  particular formats or standards may be required  different deliveries may require alternative versions of assets

Contents (assets)  generally, multimedia is “asset-hungry”  consider sources of assets  IP issues must be considered  licencing fees may be involved  management of assets is important