Content requirements (assets) David Nathan 2005
Content (assets) Graphics raster (bitmap) or vector from environment, eg by scanning, digital camera user-created by image editor, animation software etc. computer-generated, eg landscape generators, CAD, modelling and rendering software editing software - eg Photoshop, Illustrator, Gimp
Content (assets) (2) Sound signal or symbolic (MIDI) from recording; digital or analogue computer generated - via sampling or generating software timing and segmentation editing software - eg Sound Forge, Audacity, Audition, Acid
Content (assets) (3) Video from camera or other video source may need video capture card to generate frames from time-varying signal editing software - eg Premiere, Avid, Cleaner, Vegas
Content (assets) Text! linear (narrative) structured (data) use all your data-management and metadata skills! also fonts (typefaces), palettes
Content (assets) Any of these assets could be created repurposed either of these may involve conversions of various kinds particular formats or standards may be required different deliveries may require alternative versions of assets
Contents (assets) generally, multimedia is “asset-hungry” consider sources of assets IP issues must be considered licencing fees may be involved management of assets is important