CS 6401 The World Wide Web Outline Background Structure Protocols.

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CS 6401 The World Wide Web Outline Background Structure Protocols

CS 6402 WWW Background – Tim Berners-Lee invents the World Wide Web at CERN –Means for transferring text and graphics simultaneously –Client/Server data transfer protocol Communication via application level protocol System ran on top of standard networking infrastructure –Text mark up language Not invented by Bernes-Lee Simple and easy to use Requires a client application to render text/graphics

CS 6403 WWW History contd – Mark Andreesen invents MOSAIC at National Center for Super Computing Applications (NCSA) –First graphical browser –Internet’s first “killer app” –Freely distributed –Became Netscape Inc (approx.) – Web traffic becomes dominant –Exponential growth –E-commerce –Web infrastructure companies –World Wide Web Consortium Reference: “Web Protocols and Practice”, Krishnamurthy and Rexford

CS 6404 WWW Components Structural Components –Clients/browsers – to dominant implementations –Servers – run on sophisticated hardware –Caches – many interesting implementations –Internet – the global infrastructure which facilitates data transfer Semantic Components –Hyper Text Transfer Protocol (HTTP) –Hyper Text Markup Language (HTML) eXtensible Markup Language (XML) –Uniform Resource Identifiers (URIs)

CS 6405 WWW Structure Clients use browser application to send URIs via HTTP to servers requesting a Web page Web pages constructed using HTML (or other markup language) and consist of text, graphics, sounds plus embedded files Servers (or caches) respond with requested Web page –Or with error message Client’s browser renders Web page returned by server –Page is written using Hyper Text Markup Language (HTML) –Displaying text, graphics and sound in browser –Writing data as well The entire system runs over standard networking protocols (TCP/IP, DNS,…)

CS 6406 Uniform Resource Identifiers Web resources need names/identifiers – Uniform Resource Identifiers (URIs) –Resource can reside anywhere on the Internet URIs are a somewhat abstract notion –A pointer to a resource to which request methods can be applied to generate potentially different responses A request method is eg. fetching or changing the object Instance: –Protocol, server, resource Most popular form of a URI is the Uniform Resource Locator (URL)

CS 6407 HTTP Basics Protocol for client/server communication –The heart of the Web –Very simple request/response protocol Client sends request message, server replies with response message –Stateless –Relies on URI naming mechanism –The Hypertext Transfer Protocol (HTTP) is an application protocol for distributed, collaborative, hypermedia information systems. –HTTP is the foundation of data communication for the World Wide Web. –Hypertext is structured text that uses logical links (hyperlinks) between nodes containing text. HTTP is the protocol to exchange or transfer hypertext.

HTTP session An HTTP session is a sequence of network request-response transactions. An HTTP client initiates a request by establishing a Transmission Control Protocol (TCP) connection to a particular port on a server An HTTP server listening on that port waits for a client's request message. Upon receiving the request, the server sends back a status line. The body of this message is typically the requested resource. CS 6408

9 HTTP Request Messages GET – retrieve document specified by URL PUT – store specified document under given URL HEAD – retrieve info. about document specified by URL OPTIONS – retrieve information about available options POST – give information (eg. annotation) to the server DELETE – remove document specified by URL TRACE – loopback request message CONNECT – for use by caches

CS HTTP Request Format First type of HTTP message: requests –Client browsers construct and send message Typical HTTP request: –GET HTTP/1.0http:// request-line ( request request-URI HTTP-version) headers (0 or more) body (only for POST request)

CS HTTP Response Format Second type of HTTP message: response –Web servers construct and send response messages Typical HTTP response: –HTTP/ Moved Permanently Location: status-line (HTTP-version response-code response-phrase) headers (0 or more) body

CS HTTP Response Codes 1xx – Informational – request received, processing 2xx – Success – action received, understood, accepted 3xx – Redirection – further action necessary 4xx – Client Error – bad syntax or cannot be fulfilled 5xx – Server Error – server failed

CS HTTP Headers Both requests and responses can contain a variable number of header fields –Consists of field name, colon, space, field value –17 possible header types divided into three categories Request Response Body Example: Date: Friday, 27-Apr-01 13:30:01 GMT Example: Content-length: 3001

CS HTTP/1.0 Network Interaction Clients make requests to port 80 on servers –Uses DNS to resolve server name Clients make separate TCP connection for each URL –Some browsers open multiple TCP connections Netscape default = 4 Server returns HTML page –Many types of servers with a variety of implementations –Apache is the most widely used Freely available in source form Client parses page –Requests embedded objects

CS HTTP/1.1 Performance Enhancements HTTP/1.0 is a “stop and wait” protocol –Separate TCP connection for each file Connect setup and tear down is incurred for each file Inefficient use of packets Server must maintain many connections in TIME_WAIT These issues were studied in ’95 –Resulted in HTTP/1.1 specification focused on performance enhancements Persistent connections Pipelining Enhanced caching options Support for compression

CS Persistent Connections and Pipelining Persistent connections –Use the same TCP connection(s) for transfer of multiple files –Reduces packet traffic significantly –May or may not increase performance from client perspective Load on server increases Pipelining –Pack as much data into a packet as possible –Requires length field(s) within header –May or may not reduce packet traffic or increase performance Page structure is critical