3ds Max Rendering introduction
Workflow Options Work in Max Import SketchUp directly Import Revit indirectly
Using Max as primary modeler Model in Max Materials in Max Lights in MAX Changes must be done in MAX, which is a little unfamiliar
Using SketchUp as secondary modeler Model spaces in Max Materials in Max Lights in MAX Changes must be done in MAX, which is a little unfamiliar Model furnishings and goodies in SketchUp
SketchUp as primary modeler; lighting and materials in max Model in SketchUp Materials in SketchUp Lights in MAX Changes require re- importing model into MAX
Using Revit as primary modeler Model in Revit Materials in Revit Lights in Revit Export to FBX Changes in Revit require re-exporting to FBX and then re- importing to MAX
UI
Many features and buttons are the same as in other programs Leverage info from other software – SketchUp model retain views and mateirals, but not lighting – Revit models retain materials and lighting, but don’t always work Apply materials and lights as needed in Max
Chapter 1 New Features: Essential Skills Movies Concepts: Online Learning materials from Autodesk
Chapter 1 New Application Menu Max file already open? Start with a clean slate
Chapter 1 Floating Toolbars Application button Viewports ToolbarsHelpPull-down menus Animation controls Perspective controls Create, Modify, etc. panels Information line
Chapter 1 Typical Cascading menu Commands can be found in several places: Pull-down menus Create panel Sometimes even in the “Quad” menu
Chapter 1 Quick Access Toolbar Information Center Toolbar The usual suspects…. Filter selection drop-down list
Chapter 1 The Main Toolbar (displayed in pieces) Link/Unlink Bind Filter Selection tools Transforms Ref Cord Sys Manip Snaps Edit Named Selection Sets Mirror Managers and Editors Render Tools Renderd frame windowRender setupMaterials browserLayer manager
Units Setup dialog andSystem Units Setup units
CREATE AND MODIFY OBJECTS
Command Panel: Create tab
drawing order click and drag release click again [and sometimes again]
object parameters
modifiers: how geometry is refined in max
modifiers are different for flat objects
VIEWS OF THE MODEL
Chapter 1 Standard viewport layout Use view cube to access standard views
camera controls
Chapter 1 New Viewport Labels Viewport Configuration
SELECTING OBJECTS TO MOVE AND COPY
The Transform Gizmo Type “G” to get rid of the grid in a viewport
Chapter 1 CTRL + C to copy CTRL + V to paste Paste menu
Chapter 1 You can also select objects by name or layer, and saving selection sets
Chapter 1 Making an Array
IMPORTING A SKETCHUP MODEL
prepping your model avoid nested components: explode the insides layering: not necessary nothing on layer 0 every scene comes in as a camera purge; delete unnecessary complexity (3d people, trees, plants are worst) glass transparency sometimes a problem
Importing models on the next dialog, Check ‘em all
IMPORTING CAD for trim use Extrude modifier on a path