3ds Max Rendering introduction. Workflow Options Work in Max Import SketchUp directly Import Revit indirectly.

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Presentation transcript:

3ds Max Rendering introduction

Workflow Options Work in Max Import SketchUp directly Import Revit indirectly

Using Max as primary modeler Model in Max Materials in Max Lights in MAX Changes must be done in MAX, which is a little unfamiliar

Using SketchUp as secondary modeler Model spaces in Max Materials in Max Lights in MAX Changes must be done in MAX, which is a little unfamiliar Model furnishings and goodies in SketchUp

SketchUp as primary modeler; lighting and materials in max Model in SketchUp Materials in SketchUp Lights in MAX Changes require re- importing model into MAX

Using Revit as primary modeler Model in Revit Materials in Revit Lights in Revit Export to FBX Changes in Revit require re-exporting to FBX and then re- importing to MAX

UI

Many features and buttons are the same as in other programs Leverage info from other software – SketchUp model retain views and mateirals, but not lighting – Revit models retain materials and lighting, but don’t always work Apply materials and lights as needed in Max

Chapter 1 New Features: Essential Skills Movies Concepts: Online Learning materials from Autodesk

Chapter 1 New Application Menu Max file already open? Start with a clean slate

Chapter 1 Floating Toolbars Application button Viewports ToolbarsHelpPull-down menus Animation controls Perspective controls Create, Modify, etc. panels Information line

Chapter 1 Typical Cascading menu Commands can be found in several places: Pull-down menus Create panel Sometimes even in the “Quad” menu

Chapter 1 Quick Access Toolbar Information Center Toolbar The usual suspects…. Filter selection drop-down list

Chapter 1 The Main Toolbar (displayed in pieces) Link/Unlink Bind Filter Selection tools Transforms Ref Cord Sys Manip Snaps Edit Named Selection Sets Mirror Managers and Editors Render Tools Renderd frame windowRender setupMaterials browserLayer manager

Units Setup dialog andSystem Units Setup units

CREATE AND MODIFY OBJECTS

Command Panel: Create tab

drawing order click and drag release click again [and sometimes again]

object parameters

modifiers: how geometry is refined in max

modifiers are different for flat objects

VIEWS OF THE MODEL

Chapter 1 Standard viewport layout Use view cube to access standard views

camera controls

Chapter 1 New Viewport Labels Viewport Configuration

SELECTING OBJECTS TO MOVE AND COPY

The Transform Gizmo Type “G” to get rid of the grid in a viewport

Chapter 1 CTRL + C to copy CTRL + V to paste Paste menu

Chapter 1 You can also select objects by name or layer, and saving selection sets

Chapter 1 Making an Array

IMPORTING A SKETCHUP MODEL

prepping your model avoid nested components: explode the insides layering: not necessary nothing on layer 0 every scene comes in as a camera purge; delete unnecessary complexity (3d people, trees, plants are worst) glass transparency sometimes a problem

Importing models on the next dialog, Check ‘em all

IMPORTING CAD for trim use Extrude modifier on a path