CS212: Object Oriented Analysis and Design Lecture 33: Class and Sequence Diagram.

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Presentation transcript:

CS212: Object Oriented Analysis and Design Lecture 33: Class and Sequence Diagram

Recap of Lecture 32 Introduction to Modeling Identifying use case Role Use case diagram

Outline of Lecture 33 Class diagram Sequence Diagram

Class Diagram Use the class diagram to model the static structure of a system Describes the elements of the system and the relationships between them Class diagram allows to create a conceptual view of the system and to define the vocabulary to be used

Essential features Class Attributes Operations Relationships Associations Generalization Realization Dependency Constraint Rules and Notes

Class Describes a set of objects having similar: Attributes (status) Operations (behavior) Relationships with other classes Attributes and operations may have their visibility marked: "+" for public "#" for protected "−" for private "~" for package

Example Class Name Attributes Operations

Associations An association between two classes indicates that objects at one end of an association “recognize” objects at the other end and may send messages to them. Example: “An Employee works for a Company” EmployeeCompany

Associations (cont.) To clarify its meaning, an association may be named. The name is represented as a label placed midway along the association line. Usually a verb or a verb phrase. A role is an end of an association where it connects to a class. May be named to indicate the role played by the class attached to the end of the association path. Usually a noun or noun phrase Mandatory for reflexive associations

Associations (cont.) Multiplicity the number of objects that participate in the association. Indicates whether or not an association is mandatory. Exactly one1 Zero or more (unlimited)* (0..*) One or more1..* Zero or one (optional association)0..1 Specified range2..4 Multiple, disjoint ranges2, 4..6, 8 Multiplicity Indicators

Associations: Example StaffMemberStudent 1..**instructs instructor Association name Role name Multiplicity Navigable (uni-directional) association Courses pre - requisites 0..3 Reflexive association Role *

Aggregation A special form of association that models a whole-part relationship between an aggregate (the whole) and its parts. Models a “is a part-part of” relationship. Whole Part Car Door House 1..*2..*

Aggregation (cont.) Aggregation tests: Is the phrase “part of” used to describe the relationship? A door is “part of” a car Are some operations on the whole automatically applied to its parts? Move the car, move the door. Are some attribute values propagated from the whole to all or some of its parts? The car is blue, therefore the door is blue. Is there an intrinsic asymmetry to the relationship where one class is subordinate to the other? A door is part of a car. A car is not part of a door.

Composition A strong form of aggregation The whole is the sole owner of its part. The part object may belong to only one whole Multiplicity on the whole side must be zero or one. The life time of the part is dependent upon the whole. The composite must manage the creation and destruction of its parts. CirclePoint 3..* 1 Polygon Point Circle

Generalization Indicates that objects of the specialized class (subclass) are substitutable for objects of the generalized class (super-class). “is kind of” relationship. Shape {abstract} Circle Super Class Sub Class An abstract class Generalization relationship {abstract} is a tagged value that indicates that the class is abstract. The name of an abstract class should be italicized

Generalization A sub-class inherits from its super-class Attributes Operations Relationships A sub-class may Add attributes and operations Add relationships Refine (override) inherited operations A generalization relationship may not be used to model interface implementation.

Realization A realization relationship indicates that one class implements a behavior specified by another class (an interface or protocol). An interface can be realized by many classes. A class may realize many interfaces. LinkedList > List ArrayList

Dependency Dependency is a weaker form of relationship which indicates that one class depends on another because it uses it at some point in time. One class depends on another if the independent class is a parameter variable or local variable of a method of the dependent class. This is different from an association, where an attribute of the dependent class is an instance of the independent class. IteratorVector >

Constraint Rules and Notes Constraints and notes annotate among other things associations, attributes, operations and classes. Constraints are semantic restrictions noted as Boolean expressions. UML offers many pre-defined constraints. id: long { value > 0 } Customer Order *1 { total < $50 } may be canceled Constraint Note

The Sequence Diagram The interactions between the objects in a system An interaction specifies how messages and data are exchanged between interaction partners. Interaction partners: human, non-human, server, printers, etc.. The sequence diagram is a two-dimensional diagram

Importance Depict object interactions in a given scenario identified for a given Use Case Specify the messages passed between objects using horizontal arrows including messages to/from external actors Time increases from Top to bottom

Rules of Sequence Diagrams Sequence Initiation

Rules of Sequence Diagrams Identify objects needed to support use case, determine sequence of internal events following the external initiating event Diagrams that are not initiated with an external actor represent only a partial sequence Partial sequence diagrams should clearly identify the actor initiated sequence diagrams from which they are launched

Structure of a sequence diagram

Rules of Sequence Diagrams Messages specified on interactions can be synchronous or asynchronous Synchronous call

Rules of Sequence Diagrams Asynchronous call

Rules of Sequence Diagrams Display operation names on call arrows

Specifying Timing Requirements

Example: Use Case Diagram of the Vending Machine

The Initial Object-Model Designate the Actor objects with the > stereotype above the object label >

Deposit Money Use Case

Thank you Next Lecture: UML Diagrams