EDSIG 2015 A Real-World-Projects Capstone Course in Computing: A 15-year Experience Charles C. Tappert, Andreea Cotoranu, and John V. Monaco Pace University,

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Presentation transcript:

EDSIG 2015 A Real-World-Projects Capstone Course in Computing: A 15-year Experience Charles C. Tappert, Andreea Cotoranu, and John V. Monaco Pace University, New York

Real-World Student Projects Conducted in capstone courses for 15 years Hallmark of the capstone courses Student teams build real-world computer information systems for actual customers Projects primarily serve the community Internal university community at Pace Greater university community External non-profit local community External for-profit companies, recent years EDSIG 2015

Real-World Student Projects (cont) Real-world projects are a stellar learning experience for the students Win-win situation for all Students Customers Instructors and other involved faculty School of CSIS University EDSIG 2015

Migrate to Online Format Migrated from traditional face-to-face format to essentially online format in Fall 2006 To be progressive Technology for online courses adequate Online preferred by employed students – no scheduling conflicts & no commuting To expand the population of students beyond the greater NYC area EDSIG 2015

Challenges of Online Format Uncertainties of how traditional course methods port to the online environment and what new methods might be required Teams lacking co-presence require higher level of organizational and process skills No weekly classroom meetings as safety net for teams’ interaction and functioning EDSIG 2015

Survey of Capstone Courses We sent a survey to 84 universities having capstone courses in computing or engineering 34 universities responded Including CMU, U. Cal, U. Maryland, NYU Wagner, U.S. Air Force Academy, U.S. Naval Academy For some of the non-responding universities, a portion of the information was obtained from the internet EDSIG 2015

Survey of Capstone Courses Project/Customer Determination By project customers alone – often By students alone – rarely By instructor alone – rarely By customers and instructor – most often Either working together Or customer-determined but approved by instructor EDSIG 2015

Survey of Capstone Courses Student Team Selection Students form their own teams May get cliques of students with little diversity Students randomly assigned to teams iOS app called Team Shake Instructor forms the teams – most common Usually based on student project preferences, technical skills, and geographic location Can ensure diversity in academics, gender, etc. Research says best method (Nilson, 2010) EDSIG 2015

Survey of Capstone Courses Dispersed Teams Three common course offerings 1. Face-to-face 2. Dispersed Hybrid Online with occasional face-to-face meetings 3. Dispersed entirely online – 20% (survey) EDSIG 2015

Survey of Capstone Courses Student Assessment Project team progress reports Weekly – most common 48% Bi-weekly 17% Less often 9% No report 26% - surprisingly! Time management responsibility of student team Peer reviews – most schools Team members rate themselves and others Weekly time expected of students Varied from 2-40 hours/week Majority (60%) expected hours/week EDSIG 2015

Case Study – Pace University 15 year history of real-world projects : Traditional face-to-face format Two-semester course : Hybrid format One-semester course Web-assisted Pedagogical mechanisms available Three face-to-face meetings per semester Pure online format Only for students outside greater NYC area and unable to attend face-to-face meetings – currently about 30% EDSIG 2015

Case Study – Pace University Project and Research Interplay In recent years, more and more projects have supported research Project customers – faculty and doctoral students Projects build supporting software infrastructures Interplay between research and project activities Research problems provide projects Increases faculty research productivity Facilitates completion of doctoral dissertations We find this interplay exciting and productive And it is becoming a signature of the course EDSIG 2015

Case Study – Pace University Summary of Projects and Publications EDSIG 2015

Case Study – Pace University Project Sources EDSIG 2015

Case Study – Pace University Publication Types EDSIG 2015

Case Study – Pace University Team Project Examples Partial Project Information from Course Website Spring 2015 EDSIG 2015

Case Study – Pace University Project Team Website Project title and description Project members and customers All deliverables posted Weekly status reports Midterm & final presentation slides Technical paper User manual EDSIG 2015

Case Study – Pace University Team Example Project Website EDSIG 2015

Case Study – Pace University Team Example Project System Rare Coin Grading System EDSIG 2015

Case Study – Pace University Project and Team Selection EDSIG 2015

Case Study – Pace University Teams, Roles, and Methods of Work A team is a group of individuals having the responsibility to jointly accomplish a task In this case, the task is the computing project Teamwork enhances learning by creating an “active learning process” (Bonwell, 1991) Student teams found particularly effective when students need each other to complete the project Team projects are the norm in industry, academia, and government EDSIG 2015

Case Study – Pace University Teams, Roles, and Methods of Work Effective teamwork requires Division of responsibility Coordination of efforts Communication to expedite coordination Group governance for collective decision making Conflict resolution Control of deviance Group dynamics found to be particularly important in software development Long history of failure (Denning & Reihle, 2009) EDSIG 2015

Case Study – Pace University Teams, Roles, and Methods of Work Most teams involve one or more of following Programming Database Computer network Web interface Team roles => 3-6 members EDSIG 2015

Case Study – Pace University Course Management Pace University has campuses in New York City and Westchester (30 miles north of NYC) Currently two-thirds of the students live or work in the greater NYC area The remaining third are Mostly from other regions of the East Coast Some as far away as California and foreign countries EDSIG 2015

Case Study – Pace University Scattered Team Issues/Solutions Project stakeholder communication Issue – communication gets difficult For example, scattered team members more likely to feel isolated and want to communicate directly with instructor or customer Solution Communication between team and instructor/customer must be through team leader distribution lists for whole class and for each team Project team leaders must be local (greater NYC area) to facilitate communication/meetings with instructor and customers Course website provides central source of course information Blackboard discussion forum for each project (see below)

How to handle quizzes, deliverables, etc. Issue – classroom meetings not available Solution – use Blackboard educational software Quizzes Collecting digital deliverables Discussion forums Forum for archiving instructor Forum for student introductions Forum for textbook and other course material questions Forum for each team project EDSIG 2015 Case Study – Pace University Scattered Team Issues/Solutions (cont)

Provide some face-to-face interaction Issue – no weekly classroom meetings Solution – three classroom meetings, 3 hours each, for local students/customers 1. Near beginning of course semester 1. Face-to-face introductions, nature of course, specifics of course, remaining time for student team project meetings 2. Midterm 1. Project status presentations 3. End of semester 1. Final project presentations EDSIG 2015 Case Study – Pace University Scattered Team Issues/Solutions (cont)

Individual quizzes (20%) Blackboard educational software system Team initial assignment (10%) Students learn to function as a team Team project midterm checkpoint (20%) Team project final checkpoint (20%) Team technical paper for internal conf. (30%) Strong emphasis on projects No midterm/final exams (as used in two-semester course) EDSIG 2015 Case Study – Pace University Student Assessment

Issue – lack of classroom meetings makes it difficult to determine individual team members’ contribution to the project work Peer evaluations critical for distributed teams Some minimal team member/customer contact Some minimal team member/instructor contact Literature indicates Various granularity levels in peer evaluations Some automated systems reported EDSIG 2015 Case Study – Pace University Student Assessment – Peer Evaluation

Three times during the semester After initial assignment – students learn process At the midterm checkpoint At the final end-of-semester checkpoint Grading process for a graded team event First assign a team grade Adjust individual grades up/down based on self/peer, customer, and instructor evaluations EDSIG 2015 Case Study – Pace University Student Assessment – Peer Evaluation

Team Member Eval 1Eval 2Eval 3Eval 4SummaryGrade 1+= ==–– – – –79 3–=+––83 4==–+=85 Average=====85 +/- 2% for each summary +/- sign, showing only peer evaluations. EDSIG 2015 Case Study – Pace University Student Assessment – Peer Evaluation Example Peer Evaluation and Grade Chart

Case Study – Pace University Pedagogical Course Evaluations Issue – lack of classroom meetings makes it difficult for instructor to determine relative value of the course methodologies Solution – semester-end student survey Procedures/methods that worked well, or did not work well, and why EDSIG 2015

Case Study – Pace University Pedagogical Customer Evaluations Issue – instructor is often not aware of the quality of team-customers interactions Solution – semester-end survey Obtain student feedback on customer interaction Were customer requirements clear? Was amount of contact/interaction adequate? Was help on the project work appropriate? EDSIG 2015

Case Study – Pace University Student Satisfaction High  On 5-point Likert scale, agree = strongly agree/agree  93% agree that working on real-word projects for actual customers was a good learning experience  86% agree that writing a technical paper for the Pace Univ. yearly internal conference was a good learning experience  86% agree that Projects in Computing and Information Systems by Dawson was a good textbook for the course  82% agree that quizzes were an appropriate individual evaluation method for the readings of the course  79% agree that peer evaluations were an appropriate method of determining individual contributions  43% agree that the three optional in-class meetings were useful for the course, while another 43% were neutral EDSIG 2015

Conclusions  Capstone courses are particularly important to computing and information systems education  Students develop hard and soft skills, are exposed to a wide range of topics, and foster interdisciplinary collaboration  The project deliverables provide valuable systems for the customers and support student/faculty research  With Pace University’s five year’s experience in face- to-face mode and ten year’s in hybrid/online mode  Techniques for managing and assessing distributed teams have been successful and they continue to evolve EDSIG 2015