D ESIGNING FOR N EW A UDIENCES with a focus on shared worlds and social networking.

Slides:



Advertisements
Similar presentations
Mogul World is… (1) Worlds first 3D Social Entertainment Network or Virtual World. Virtual World. (2) A living, breathing 3D platform, focused on music.
Advertisements

TAGD Star Citizen A new game in the works by Chris Roberts, designer of Wing Commander Created with CryEngine 3 Space Simulator on a massive universe.
Digital Game-Based Learning Why and How it Works.
Bringing girls back into focus Kathryn Meldrum & Debbie Ollis Deakin University.
Interaction design using the graphical user interface (GUI)
Success is a matter of choice. Choose to be successful! Coaching: The Art and Science.
*Online gaming* Wendi Jardin HTM304 IS News Presentation
Be The Match Community Tutorial Welcome This tutorial will help you get the most out of your experience. We’ve created this community to help you connect.
 Title: QWOP  Developer: Bennett Foddy  Genre: Casual Skill Game  Price: Free  Requirements: A computer with internet and flash.
Creating a learning culture Barriers Some of the main cultural barriers are embedded in: the beliefs of individuals, teams, and the organization People.
Top 10 DS Games of All Time
Monster Hunter Freedom (for PSP) Reviewed by Jorden Lowe.
Social Entertainment 7.
GameSalad Fundamentals. Introduction to Game-Authoring System  Objectives  Define game-authoring system.  Understand the components of logic and assets.
WAR AND PEACE Chapter One By Diana Gordon & Jimmy Miller.
Facing New Challenges in Learning Paraskeva, Mysirlaki, Papagianni (2009) Multiplayer Online Games as Educational Tools.
Group 9 - Project 3 Ubiquitous Computing, Autumn 2006 – Umeå University (SWEDEN) Light-A-Lamp.
Computer games: Developing an online multiplayer game Introduction.
Advance wars Reveiw By Joshua Oziemski. Basic Information Title: Advance wars Developed by Intelligent Systems Published by Nintendo Genre: Turn based.
Online Multiplayer Games and the Culture that Plays Them 1 Online Multiplayer Games and the Culture that Plays them. Created and designed by Joseph S.
Bellahouston Academy Anti-Bullying Committee Questionnaire 1)Have you ever experienced bullying in school? 1)Have you ever experienced bullying.
How Video Games Can Become Addictive Submitted by Mitchell Goss, Community Assistant, Garcia Hall, New Mexico State University.
MMO (Massively Multiplayer Online Game) MMO Demographics.
The Rise of Hardcore Social Gaming 5 lessons learnt from building the #1 FPS on Facebook & tablets Ludovic BODIN CEO│CMUNE.
Circle of Interactive Media  Actions, reflected in the interface  How the actions impact relevant systems  How systems produce feedback, outcomes,
Game Development and Game Design academy.zariba.com 1.
Working Game Title Game Pitch by Your Name Game Pitch Template, 2015
CS378 - Mobile Computing App Project Overview. App Project Teams of 2 or 3 students Develop an Android application of your choosing subject to instructor.
Reviewed by: Christopher Kulczyk CIS /28/09.
Game Design EST310/ISE340 Fall 2011 Tony Scarlatos.
9/17/20151 Game Look and Feel CIS 487/587 Bruce R. Maxim UM-Dearborn.
Game design. Your Personal opinion vs Your Professional opinion.
Apocalypse Trail Alessandro, Amoni, Mike Midterm IMT 1102: 2 April 2015.
What makes games fun? Sara Jensen Schubert IGDA Microtalks August 2014.
Serious Games and Simulations. The business of using videogames or videogame technologies for purposes other than entertainment.
Browser multiplayer online game InMind Development TMT Ventures’08 Kiev. April 17 th, 08.
Jon Snoddy Giantwatchface/Partner Giantwatchface/Partner
The Design Document The Design Document Introduction Game Mechanics Artificial Intelligence Characters, Items, and Objects/Mechanisms Story.
CSE1GDT from Ideas to Designs Paul Taylor April 14, hp?file=daikatana_bitch_ jpg.
Facts + Community engagement + Games di Gameworks (DIGW) “dig-dub”
1 C28– May 14, 2008 Business 54 - Introduction to eCommerce Spring 2008.
Formal Elements - Players. Players Games designed for players. Without players, games have no reason to exist. When designing a game that you need to.
Casual Games Overview. PAGE 1 Who is The Casual Gamer?
How to make them better.. Online Gaming The most preferred entertainment option of today’s generation.
Virtual Goods for Core Gamers: Lessons from what works on Kongregate Emily Greer 2/8/12.
Creating a Hardcore Social Game Casual Connect 2013.
Game Balance.
The Hidden Gamer : The Female Audience for Online ‘Casual’ Games Suzie Cardwell 3RD sense.
Fundamentals of Game Design by Ernest Adams and Andrew Rollings Chapter 1: Games and Video Games.
New Technologies in Libraries What This Stuff Is and How You Can Use It Library 2.0.
CIS 487 – Game Evaluation Nate Baumgartner. Basic Information  Destiny  Developer: Bungie Studios  Writers: Joseph Staten, Dave Mongan, Joshua Rubin.
Smart Start Week 3. I like red. My friends like blue. What color do you like?
DEUCEEirplay (c) DEUCE Eirplay Media © The contents of this plan are confidential and are not to be reproduced with express written.
Game Design Document Pertemuan 4 Matakuliah: T0944-Game Design and Programming Tahun: 2010.
Optimizing Mobile Gaming Platforms for Free-to-Play Games Tomi Huttula Senior Director, Kabam.
Gaming’s Future via Online Worlds. Jeffrey Steefel Executive Producer, Turbine Inc. The Lord of the Rings Online ™ THERE.COM VP, Programming & Member.
(c) 2005 Bell, Carpenter, Osera1 Antenna Ball Mayhem Christian Bell Thor Carpenter Peter-Michael Osera.
GAME DESIGN Elements of Engagement. Objectives Know the relationship between immersion and engagement Detail the elements needed to create audience –
Unit 72: Computer Game design
+ Game Design Concepts. + Game Development – Getting Started Step 1: Generate an Idea The first step in the game design process is coming up with an idea.
Bridging the Generation Gap Through Stories Aro Muttilainen Oliphant Sammander Sen.
Getting Started with Kodu Game Lab
Sound Practices of Games Business and Design Presented by Brian Jacobson.
Adver-gaming Horizons, Reza Ayati, July 5 th Reza AyatiJuly 5 th 2009 Adver-gaming Presented by: Hosted by: Horizons.
2D Game Programming with XNA 4.0. Principles of Game Programming Game Programming Basics Mouse & Keyboard Controls Sounds Sprites and Animation Collision.
Objective To best develop our Python development skills, we decided to create an original concept for a text-based game. Our goal was to create a fast-paced.
Game Evaluation By Griffin McCormick
Chrono Trigger Austin Fell.
Who Am I?. Who Am I? Why Are We Here? The State of Things.
“I feel personally connected to my favorite YouTube personality”
Presentation transcript:

D ESIGNING FOR N EW A UDIENCES with a focus on shared worlds and social networking

N O L ONGER A S OLITARY E NDEAVOR Competition and Cooperation: Goals give players common points of reference to share or contest. Building Community: Impetus to return to the game or environment. Belonging and Identity: A gamer’s most valuable takeaway is other gamers. Shared Worlds: What I see is what you see.

E XAMPLES : W ELL -D ESIGNED FOR N EW A UDIENCES BraidBioshock +Immersive artwork, sound, and music design +Emotional storyline that provokes response +Simple-to-master control +Intriguing gameplay beyond the run- jump-shoot of stock platformers +Logic puzzles mixed in with platform play +Compellingly strange but not off- putting world suggested in broad strokes and story context. +Just enough story, and if you don’t want it, you can ignore it +Sympathetic protagonist +Exciting, original world design +Integrates minigames well and believably +Easy to control ±Boy’s club gameplay

E XAMPLES : A LMOST T HERE … Puzzle QuestAurora Feint +Complex but casual puzzle-play married to a fun RPG environment +Addictive +Competitive online play -Derivative world and story -Clunky story interface +Puzzle-play as resource gathering +Massively multiplayer builds community -Spotty tutorial -No overview of scope — don’t know what I’ll be doing past the obvious

S MART D ESIGN Create a feeling of belonging and pride. Community tools Concurrent users Content is key — let the player do it and create it. Know who you’re designing for. My Little Pony: The perfect game? Lineage did poorly in the US — everyone wants to be a prince.

S MART D ESIGN Reduce barriers to entry. More connections increases the value of the network. Make it easy for players to make and keep in contact with friends. New Player Experience Useful tutorials Optional participation Reward learning

S MART D ESIGN You’re not competing against your competitors at launch, you’re competing against them now. LOTRO, AoC, WAR, Tabula Rasa Which means you’re competing with their... Tools UI Add-ons NPE