Engineering H College of Engineering Engineering Education Innovation Center 2014 Robot Scenario Introduction Rev: , MEIRobot Scenario1
Engineering H Goals Understand the tasks and features of the robot course Answer any questions in order to facilitate productive brainstorming Robot Scenario2Rev: , MEI
Engineering H General Rules Order of the completion of tasks does not matter except for the CHARGER (must be last) You may not disturb competitor’s objects Your objects may not go into the competitors area (dictated by the yellow lines) All instructor rulings are final and may be made in the spirit of the competition Rev: , MEIRobot Scenario3
Engineering H Scoring Task points –Required tasks –Counts for grade Object points –Bonus tasks –Used for winning/seeding Rev: , MEIRobot Scenario4
Engineering H The SWEET SENSOR Rev: , MEIRobot Scenario5
Engineering H The FACTORY Rev: , MEIRobot Scenario6
Engineering H The SHOP Rev: , MEIRobot Scenario7
Engineering H The RAMP Rev: , MEIRobot Scenario8 Only access point from the FACTORY to the SHOP
Engineering H WONKA RF transmission Have to mount IR beacon on DROID Tells your DROID: –Number of times to press the OVEN BUTTON –Sends kill signal after 2 minutes or on CHARGER activation Rev: , MEIRobot Scenario9
Engineering H The CHARGE ZONE DROID begins on the CHARGE ZONE The run begins when the red start light is illuminated Each DROID will start with the SCOOP Rev: , MEIRobot Scenario10
Engineering H The SCOOP Start with the SCOOP Must be within the 9”x9” footprint of the DROID when you start Cannot modify SCOOP in any way Rev: , MEIRobot Scenario11
Engineering H The OVEN & OVEN BUTTON The OVEN has the OVEN BUTTON on the front of it Have to press it at least once WONKA tells you how many times to press it –Object points (2, 3, or 4) Rev: , MEIRobot Scenario12
Engineering H The CANDY MAKER & SWITCH Flip the SWITCH on the CANDY MAKER to release the CANDY into the CHUTE Will always have to flip from right to left Rev: , MEIRobot Scenario13
Engineering H The CHUTE CANDY falls through the CHUTE into the DRUM in the SHOP Rev: , MEIRobot Scenario14
Engineering H The PIN Touch the PIN Remove the PIN completely, which allows the CANDY to fall into the DRUM Rev: , MEIRobot Scenario15
Engineering H The SKID Convey the SKID to the CHILLER Get some points for delivering it to the SHOP –Cannot break the plane of the bottom of the RAMP Rev: , MEIRobot Scenario16
Engineering H The CHILLER More points for putting the SKID completely within CHILLER No part of the SKID can break the plane of the front of the CHILLER Rev: , MEIRobot Scenario17
Engineering H The COUNTER Either COUNTER counts for full points Correct COUNTER for object points Rev: , MEIRobot Scenario18 Left Right
Engineering H The LIGHT Tells which COUNTER to put the SCOOP in Designated as if you were standing in the SHOP: –Red = Right –Blue = Left Rev: , MEIRobot Scenario19
Engineering H The CHARGER Press the CHARGER to stop the run Rev: , MEIRobot Scenario20
Engineering H Objects Penalties Penalties for: –Disturbing competitor’s objects –Own objects crossing into another DROID’s course (at the end of the run or touched by your competitor) Rev: , MEIRobot Scenario21
Engineering H PLAY NICE! If you damage the course, your team will pay to fix it out of your team budget. Rev: , MEIRobot Scenario22
Engineering H THE END!! Rev: , MEIRobot Scenario23 Have fun and good luck!!!