CA0932a Multimedia Development Lecture 9 Story, Storyboard, Direction.

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Presentation transcript:

CA0932a Multimedia Development Lecture 9 Story, Storyboard, Direction

Story and Flash Original Idea Simple Keep in mind Kind of film Audience Funny? Boring/Pretentious? Self critical

Story and Flash Story – Three act structure Beginning scene setting, motivation of main character Middle most of action takes place here, tension is built up here End payback of what has gone before, comedy – the punch line Horror – the grizzly end or the ‘cook’ did it

Story and Flash Tone Not necessary to be upbeat or light hearted even although it is Flash Outline Verbal to visual The pitch – the moral of the tale Script Film into scenes Refine the script

The boy who cried wolf The film scene by scene with camera shotsfilmcamera shots

Storyboard Visual representation of script Rough drawings/thumbnails Show action and dialogue Look and feel of the story Use storyboard conventions

Composition and framing Shots – frame your scenes Wide shot Medium shot Close-up

Wide shot Opening shot Links character to background Audience knows where they are Where story takes place Where characters are in relation to each other Whole body of character needs to be animated – use sparingly in Flash p=31096&seqNum=1 p=31096&seqNum=1

Medium Shot Used when physical acting is required – gesture Framing two or more characters e.asp?p=31096&seqNum=1 e.asp?p=31096&seqNum=1

Close up Dialogue and more subtle facial expression are best framed in this way Frame specific actions important to the story, such as a hand picking up gun e.asp?p=31096&seqNum=1 e.asp?p=31096&seqNum=1

Other shots Down Shot Up shot Over the shoulder One, two or three shot

Flash and the virtual camera Fake the virtual camera Camera fixed as drawings are moved to give illusion of movement Zoom in – make subjects bigger Panning across – move the background Visualise three dimensional scene and draw scene from appropriate angle

Flash and the virtual camera Fake the virtual camera Camera fixed as drawings are moved to give illusion of movement Zoom in – make subjects bigger Panning across – move the background Visualise three dimensional scene and draw scene from appropriate angle

Screen direction Know where characters are in relation to each other Line of Action – 180 degree line Camera behind Example

Storytelling through composition Composition can help audience under stand how characters are feeling and what the relationship is Examples

Camera moves Pan – image moves camera remains fixed Truck-in – camera moving inwards – makes shot tighter using fielding Truck-out – camera moves out – makes shot wider using fielding In flash – changes to dimensions of image

Using camera to aid narrrative Establishing shot Pan and truck-in

Using camera to economize on animation Frame the shot Limit the animation Squash and stretch and motion tweening give impression of walking Dress in robe Legs behind a bush Action happening off screen Animate whole walk cycle

Dissolves, fades and wipes Passing of time Move to different location Cross-dissolve – Scenes Fading into one another Fade – Fade-in or out – Change of event Wipe Match-cut Jump-cut