INTERACTIVE VISUALIZATION IN BME EDUCATION Yingcai Xiao
KinectedBME Why? How? hypothesis design experiment Preliminary results Future work
Teaching Biomedical Engineering Issues: engagement pace 2D static
System Design Graphical, 3D virtual biological objects Interactive – Speed of choice – Level of detail – Vantage of view Natural user interface (NUI) – Kinect – Video game alike – Engaging
System Design
Hypothesis Introducing graphical information that is designed specifically to simulate the visuo-spatical sketchpad with gestures will positively impact the students’ learning and have measurable effects on cognition and memory
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Experimental Design Four modules – Cell – DNA – Immune System – Gene Therapy Two groups – Sophomores – Seniors Two teaching methods – Traditional – Kinect-based
Preliminary Results
Future Work 1. K different social economic backgrounds 3. gender
Demo KinectedBME in action
Acknowledgment This project has been supported by a grant from the National Science Foundation of the USA (ECC ).