Virtual Reality in Education Scott Baine
What is virtual reality? computer- generated environment gives a sense of being there compels user interaction each user interacts using an avatar
What is Second Life? most popular VR in education sector developed by Linden Lab secondlife.com secondlife.com video video
What Second Life Offers self-paced tutorials historical reenactments second language acquisition immersive archaeology cultural immersion
Potential Uses of Virtual Realities in education Have acknowledged potential More and more use Student experience positive even with avatar issues
Study Abroad in Second Life SL does have limitations Does not replace visit More effective preparation than on traditional American campus Most risk are eliminated
Getting Started in Second Life Second Life: com.s3.amazonaws.com/downloads/Second_Life_Quickstart.pdf com.s3.amazonaws.com/downloads/Second_Life_Quickstart.pdf SL Knowledge Base: p/English_KB%40tkb p/English_KB%40tkb Graham Stanley: VR and Games in Education Wiki Real World Map of Places in SL
References Baker, S.C., Wentz, R.K., & Woods, M.M. (2009). Using virtual worlds in education: Second Life as an educational tool. Teaching of Psychology, 36(1), Feldon, D. F., & Kafai, Y. B. (2008). Mixed methods for mixed reality: Understanding users’ avatar activities in virtual worlds. Education Technology Research and Development (56), Mathews, S. S., Andrews, L. L., & Luck, E. E. (2012). Developing a Second Life virtual field trip for university students: An action research approach. Educational Research, 54(1), doi: / Murley, D. (2008). What Second Life taught me about learning. Law Library Journal, 100(4), Peter, T. (2008, August 9). Dialing in to a new world. The Courier Mail (Brisbane).
References Schroeder, R. (1996). Possible worlds: The social dynamic of virtual reality technologies. Boulder: Westview Press. Shen, J. & Eder, L.B. (2009). Intentions to use virtual worlds in education. Journal of Information Systems Education, 20(2), Sutcliffe, A., & Alrayes, A. (2012). Investigating user experience in Second Life for collaborative learning. International Journal Of Human-Computer Studies, 70(7), doi: /j.ijhcs Wang, Y., & Braman, J. (2009). Extending the Classroom through Second Life. Journal of Information Systems Education, 20(2), Warburton, S. (2009). Second Life in higher education: Assessing the potential for and the barriers to deploying virtual worlds in learning and teaching. British Journal of Educational Technology, 40(3),