Econ 522 Economics of Law Dan Quint Spring 2011 Lecture 7.

Slides:



Advertisements
Similar presentations
Ind – Develop a foundational knowledge of pricing to understand its role in marketing. (Part II) Entrepreneurship I.
Advertisements

Non-Cooperative Game Theory To define a game, you need to know three things: –The set of players –The strategy sets of the players (i.e., the actions they.
Trade-Offs by Harold Winter
1 Deter Entry. 2 Here we see a model of deterring entry by an existing monopoly firm. We will also introduce the notion of a sequential, or dynamic, game.
Adverse Selection Asymmetric information is feature of many markets
Research and Development Part 2: Competition and R&D.
Chapter 7.5 Intellectual Property Content, Law and Practice.
Computer Engineering 294 IP R.Smith 5/ Intellectual Property What is it? Why is it important? – What is it designed to do? What are its basic forms?
This Week’s Topics  Review Class Concepts -Sequential Games -Simultaneous Games -Bertrand Trap -Auctions  Review Homework  Practice Problems.
Intellectual Property OBE 118 Fall 2004 Professor McKinsey Some property, very valuable property, exists only in our minds, in our imagination. It is intangible.
Econ 522 Economics of Law Dan Quint Fall 2012 Lecture 8.
Dyson and the bagless vacuum cleaner
Chapter 25 Intellectual Property Copyright © 2015 McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written.
JOURNAL QUESTIONS FOR CHOOSE TWO TO ANSWER! Why is it important for consumers to know what is in food products? What kinds of things do you need.
Introduction to Game Theory
Characteristics of a Market Economy
Intellectual property Week 19 Tom Underhill. Intellectual property Patents Registered designs/design rights Case study/Questions/update (DA). Details:
Econ 522 Economics of Law Dan Quint Spring 2010 Lecture 7.
Econ 522 Economics of Law Dan Quint Spring 2012 Lecture 6.
26-Oct-2005cse ip © 2005 University of Washington1 Intellectual Property INFO/CSE 100, Autumn 2005 Fluency in Information Technology
Bradley Lecture International IP Law IM 350 – Fall 2012 Steven L. Baron November 15, 2012.
Lecture seven © copyright : qinwang 2013 SHUFE school of international business.
Econ 522 Economics of Law Dan Quint Fall 2010 Lecture 7.
EC941 - Game Theory Prof. Francesco Squintani Lecture 5 1.
13 Intellectual Property 1 Aaron Schiff ECON Reading: Cabral p , Deak p
Chapter 17-Intellectual Property Protection Intellectual Property Rights  There are various forms of Intellectual property rights (IP rights) and they.
Econ 522 Economics of Law Dan Quint Spring 2014 Lecture 9.
The Legal Environment What laws and regulation apply to businesses?
Dynamic Games & The Extensive Form
Chapter 12 Intellectual Property McGraw-Hill/Irwin Copyright © 2012 by The McGraw-Hill Companies, Inc. All rights reserved.
Econ 522 Economics of Law Dan Quint Spring 2013 Lecture 7.
Econ 522 Economics of Law Dan Quint Fall 2009 Lecture 6.
Econ 522 Economics of Law Dan Quint Spring 2011 Lecture 6.
 The Free Enterprise System.  Traits of Private Enterprise.
 The Free Enterprise System encourages individuals to start and operate their own businesses with little to no government involvement.
Pooginook Vineyards. Concept Map Pooginook Vineyards CEO: Aron CFO: Brooke Luckystar Publishing Protecting IP: Copyrights and Trademarks Information Sources.
Extensive Games with Imperfect Information
ECO290E: Game Theory Lecture 6 Dynamic Games and Backward Induction.
Generating and protecting a business idea AS Business Studies.
Chapter 7 Legal Aspects of Business
Econ 522 Economics of Law Dan Quint Fall 2011 Lecture 10.
Econ 522 Economics of Law Dan Quint Fall 2012 Lecture 7.
Market Oriented Economic Systems. Basic Principles Individuals should have freedom of choice  Elect people to represent us in government  Where we work.
15-1 Economics: Theory Through Applications This work is licensed under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported.
Econ 522 Economics of Law Dan Quint Fall 2011 Lecture 7.
Patents Presented by Cutting Edge Homework Development.
Intermediate Microeconomics Game Theory. So far we have only studied situations that were not “strategic”. The optimal behavior of any given individual.
Topics to be Discussed Gaming and Strategic Decisions
Econ 522 Economics of Law Dan Quint Fall 2011 Lecture 6.
Econ 545, Spring 2016 Industrial Organization Dynamic Games.
Econ 522 Economics of Law Dan Quint Spring 2010 Lecture 9.
Econ 522 Economics of Law Dan Quint Spring 2010 Lecture 6.
Econ 522 Economics of Law Dan Quint Fall 2013 Lecture 8.
Entrepreneurship CHAPTER 8 SECTION 1.  When you develop a new product or service, you create an asset that must be protected.  Intellectual property.
Econ 522 Economics of Law Dan Quint Spring 2013 Lecture 8.
Econ 522 Economics of Law Dan Quint Fall 2012 Lecture 6.
Econ 522 Economics of Law Dan Quint Fall 2015 Lecture 7.
CH-4-Technology Management Assist Prof Banu OZKESER November, 2015.
Econ 522 Economics of Law Dan Quint Spring 2012 Lecture 7.
Logistics HW1 grades posted
How To Protect Intellectual Property:
Market-Oriented Economic Systems
Econ 522 Economics of Law Dan Quint Fall 2010 Lecture 6.
Econ 522 Economics of Law Dan Quint Fall 2016 Lecture 8.
INTELLECTUAL PROPERTY AND CYBER PIRACY
Chapter 9 Internet Law and Intellectual Property
International Business Chapters 7 and 8 Foreign Exchange, International Finance, and Legal Agreements Around the World.
Intellectual Property
The Free Enterprise System
Intellectual Property
Presentation transcript:

Econ 522 Economics of Law Dan Quint Spring 2011 Lecture 7

1  Established properties of an efficient property law system  Private goods are privately owned, public goods are not  Owners have maximum liberty over how they use their property  Injunctive relief used when transaction costs are low, damages used when transaction costs high  We also gave some thought to “testing Coase”  In-class experiment: can UW undergrads allocate poker chips efficiently?  (Cost me $118) Last Wednesday…

2  Take 1: Full Information (values on nametags) Our experiment… 24/28 = 86% purple chip red chippurple chipred chip8 purple chip 10 purple chip 10 purple chipred chip12 fraction of potential gains realized actual final allocation efficient allocation starting allocation

3  Take 2: Private Information (values hidden) Our experiment… 20/24 = 83% purple chip red chip6 purple chip 8 8 red chip 10 fraction of potential gains realized actual final allocation efficient allocation starting allocation

4  Take 3: Uncertainty  Take 4: Adverse Selection Our experiment… 100%12 8 chip 2 X die roll (actually 8) chip 3 X die roll (actually 12) fraction of potential gains realized actual final allocation efficient allocation starting allocation 100%664 chip 2 X die roll (actually 4) chip 3 X die roll (actually 6) fraction of potential gains realized actual final allocation efficient allocation starting allocation

5  So…  Coase seems to work pretty well  My guess: if we redid the asymmetric information case a bunch of times, we wouldn’t get trade very often  Comparing “uncertainty” to “asymmetric info”…  Seller’s value was 2 X die roll, buyer’s value was 3 X die roll  If nobody knows die roll, no problem – they can trade based on the expected value  But if seller knows die roll, problem  In strategic settings, information can have negative value – the seller could be worse off for having information! Our experiment…

6 Sequential Rationality

7  Game theory we’ve seen so far: static games  “everything happens at once”  (nobody observes another player’s move before deciding how to act)  Dynamic games  one player moves first  second player learns what first player did, and then moves Dynamic games and sequential rationality

8 Dynamic games FIRM 1 (entrant) EnterDon’t Enter FIRM 2 (incumbent) AccommodateFight (10, 10)(-10, -10) (0, 30)  A strategy is one player’s plan for what to do at each decision point he/she acts at  In this case: player 1’s possible strategies are “enter” and “don’t”, player 2’s are “accommodate” and “fight”

99  We can look for equilibria like before  we find two: (Enter, Accommodate), and (Don’t Enter, Fight)  question: are both equilibria plausible?  sequential rationality  firm 1 asks, “once I’ve entered, would he really choose to fight?” We can put payoffs from this game into a payoff matrix… 10, 10-10, -10 0, 30 AccommodateFight Enter Don’t Enter Firm 2’s Action Firm 1’s Action

10 Dynamic games FIRM 1 (entrant) EnterDon’t Enter FIRM 2 (incumbent) AccommodateFight (10, 10)(-10, -10) (0, 30)  In dynamic games, we look for Subgame Perfect Equilibria  players play best-responses in the game as a whole, but also in every branch of the game tree  We find Subgame Perfect Equilibria by backward induction  start at the bottom of the game tree and work our way up

11  Firm 1 knows firm 2 is rational  So he knows that if he enters, firm 2 will do the rational thing – accommodate  So he enters, counting on firm 2 to accommodate  This is the idea of sequential rationality – the assumption that, whatever I do, I can count on the players moving after me to behave rationally in their own best interest The key assumption behind subgame perfect equilibrium: common knowledge of rationality

12 Applications of Property Law

13  Intellectual property: broad term for ways that an individual, or a firm, can claim ownership of information  Patents – cover products, commercial processes  Copyrights – written ideas (books, music, computer programs)  Trademarks – brand names, logos  Trade Secrets Intellectual Property

14  Example: new drug  Requires investment of $1,000 to discover  Monopoly profits would be $2,500  Once drug has been discovered, another firm could also begin to sell it  Duopoly profits would be $450 each Information: costly to generate, easy to imitate up-front investment: 1,000 monopoly profits: 2,500 duopoly profits: 450 each

15  Solve the game by backward induction:  Subgame perfect equilibrium: firm 2 plays Imitate, firm 1 plays Don’t Innovate, drug is never discovered  (Both firms earn 0 profits, consumers don’t get the drug) Information: costly to generate, easy to imitate FIRM 1 (innovator) InnovateDon’t FIRM 2 (imitator) ImitateDon’t (-550, 450)(1500, 0) (0, 0) up-front investment: 1,000 monopoly profits: 2,500 duopoly profits: 450 each

16  Patent: legal monopoly  Other firms prohibited from imitating Firm 1’s discovery  Subgame perfect equilibrium: firm 2 does not imitate; firm 1 innovates, drug gets developed Patents: one way to solve the problem FIRM 1 (innovator) InnovateDon’t FIRM 2 (imitator) ImitateDon’t (-550, 450)(1500, 0) (0, 0) up-front investment: 1,000 monopoly profits: 2,500 duopoly profits: 450 each 450 – P

17 Comparing the two outcomes FIRM 1 (innovator) InnovateDon’t FIRM 2 (imitator) ImitateDon’t (-550, 450)(1500, 0) (0, 0) up-front investment: 1,000 monopoly profits: 2,500 duopoly profits: 450 each FIRM 1 (innovator) InnovateDon’t FIRM 2 (imitator) ImitateDon’t (-550, 450 – P)(1500, 0) (0, 0) Without patents:  Drug never discovered  With patents:  Drug gets discovered  But…

18  Without patents, inefficient outcome: drug not developed  With patents, different inefficiency: monopoly!  Once the drug has been found, the original incentive problem is solved, but the new inefficiency remains… Patents solve one inefficiency by introducing another CS 1,250 Profit 2,500 P = 50 P = 100 – Q Q = 50 DWL 1,250 CS 4,050 Profit 450 x 2 P = 10 Q = 90 DWL 50 MonopolyDuopoly up-front investment: 1,000 monopoly profits: 2,500 duopoly profits: 450 each Net Surplus = 2,750Net Surplus = 3,950

19  First U.S. patent law passed in 1790  Patents currently last 20 years from date of application  For a patent application to be approved, invention must be:  novel (new)  non-obvious  have practical utility (basically, be commercializable)  Patentholder whose patent has been infringed can sue for both damages and an injunction against future violations  Patents are property – can be sold or licensed to others Patents: a bit of history

20  Narrow patents might allow us each to patent own invention  Broad patents might not  “Winner-take-all” race to be first Patent breadth

21  Does a patent on the “pioneering invention” cover the application as well?  Can you patent an improvement to an existing product? Patent breadth

22  Patent length  Need to last long enough for firms to recover up-front investment…  …But the longer patents last, the longer we have DWL from monopoly  (Example from textbook: drug price drops from $15 to $1 per pill when patent expires)  Tradeoff between ex-post inefficiency and ex-ante incentive provision  U.S.: all patents last 20 years  Jeff Bezos (founder of Amazon) once suggested software patents should last just 3 years  Germany: full-term patents for major inventions, 3 year “petty patents” for minor ones, annual renewal fees Patent length

23  Coase: without transaction costs, initial allocation of rights irrelevant for efficiency  But transaction costs may be high  Uncertainty on whether a patent is valid  Uncertainty of outcome of research  Many parties Do the details matter?

24  Coase: without transaction costs, initial allocation of rights irrelevant for efficiency  But transaction costs may be high  Uncertainty on whether a patent is valid  Uncertainty of outcome of research  Many parties Do the details matter?

25  Coase: without transaction costs, initial allocation of rights irrelevant for efficiency  But transaction costs may be high  Uncertainty on whether a patent is valid  Uncertainty of outcome of research  Many parties Do the details matter?

26  government purchase of drug patents  prizes  Google $30 million prize for landing a rover on the moon  direct government funding of research  ~25% of research spending in U.S. is funded by government Alternatives to patents for encouraging innovation

27 patents copyrights trademarks trade secrets

28  Property rights over original expressions  writing, music, other artistic creations  Creations like this tend to fit definition of public goods  nonrivalrous  nonexcludable  so private supply would lead to undersupply  Several possible solutions  government subsidies  charitable donations  legal rights to creations – copyrights Copyright

29  Copyright law less rigid than patent law  Unlike patent law, allows for certain exceptions  Copyrights last much longer than patents  Current U.S. law: copyright expires 70 years after creator’s death  No application process  Copyright law automatically applies to anything you’ve written/created  Copyrights more narrow than patents  Cover exact text, not general idea Copyright

30  Retelling of Gone With The Wind, from point of view of a slave on Scarlett’s plantation, published in 2001  Margaret Mitchell’s estate sued to halt publication  Eventually settled out of court  Was there really any harm? Copyright

31  Retelling of Gone With The Wind, from point of view of a slave on Scarlett’s plantation, published in 2001  Margaret Mitchell’s estate sued to halt publication  Eventually settled out of court  Was there really any harm? Copyright

32 patents copyrights trademarks trade secrets

33 Trademarks  Reduce confusion over who made a product  Allow companies to build reputation for quality  Don’t expire, unless abandoned  Generic names can’t be trademarked

34 Trademarks – example  WSJ article 9/17/2010: “Lars Johnson Has Goats On His Roof and a Stable of Lawyers To Prove It”  Restaurant in Sister Bay WI put goats on roof to attract customers  “The restaurant is one of the top- grossing in Wisconsin, and I’m sure the goats have helped.”  Suing restaurant in Georgia  “Defendant has willfully continued to offer food services from buildings with goats on the roof”

35 Trademark dilution

36 patents copyrights trademarks trade secrets

37  Protection against misappropriation  But plaintiff must show…  Valid trade secret  Acquired illegally  Reasonable steps taken to protect it Trade Secrets

38 patents copyrights trademarks trade secrets