Da DaVinci Coke PART1 Or, Adult Fizzix MidTerm Exam Review 2014 PART1 Chapters 1-7 PART1 Or, Adult Fizzix MidTerm Exam Review 2014 PART1 Chapters 1-7.

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Presentation transcript:

Da DaVinci Coke PART1 Or, Adult Fizzix MidTerm Exam Review 2014 PART1 Chapters 1-7 PART1 Or, Adult Fizzix MidTerm Exam Review 2014 PART1 Chapters 1-7

General List of Stuff: Basic Crap (Ch 1) –Metrix –Sci Method 1-D Motion (Ch 2) –The FAB FIVE –Graffing Motion Basic Crap (Ch 1) –Metrix –Sci Method 1-D Motion (Ch 2) –The FAB FIVE –Graffing Motion

Ch1 Specifics Measurements –SI (MKS) System –Scientific Notation –Graphing Relationships Linear Measurements –SI (MKS) System –Scientific Notation –Graphing Relationships Linear

Ch1 Specifics Measurements –SI (MKS) System –Scientific Notation –Graphing Relationships Parabolic Measurements –SI (MKS) System –Scientific Notation –Graphing Relationships Parabolic

Ch1 Specifics Measurements –SI (MKS) System –Scientific Notation –Graphing Relationships Hyperbolic Measurements –SI (MKS) System –Scientific Notation –Graphing Relationships Hyperbolic

Ch2 Specifics Displacement v. Distance –Displacement=CHANGE in position Velocity v. Speed Displacement v. Distance –Displacement=CHANGE in position Velocity v. Speed

Ch2 Specifics Acceleration

Ch2 Specifics Free Fall

General List of Stuff: 2-D Motion (Ch3) –Projectile Stuff –TWO individual Probs H & V –Vectors vs Scalars 2-D Motion (Ch3) –Projectile Stuff –TWO individual Probs H & V –Vectors vs Scalars

Ch3 Specifics Scalar v. Vector Scalar has ONLY size (magnitude if you like big fancy woids…) –Distance = 5 m –Mass = 100 kg –Speed = 60 MPH Scalar v. Vector Scalar has ONLY size (magnitude if you like big fancy woids…) –Distance = 5 m –Mass = 100 kg –Speed = 60 MPH

Ch3 Specifics Scalar v. Vector Vector has BOTH size and DIRECTION –Displacement = 5 m North –Weight = 1000 N Downward –Velocity = 60 MPH South Scalar v. Vector Vector has BOTH size and DIRECTION –Displacement = 5 m North –Weight = 1000 N Downward –Velocity = 60 MPH South

Ch3 Specifics Vector Addition –Add graphically / algebraically Head-to-Tail –Boy Scout hike 3km North, then 4 km East Find d and d Vector Addition –Add graphically / algebraically Head-to-Tail –Boy Scout hike 3km North, then 4 km East Find d and d 3 km 4 km 5 km d=7 km & d = 5 km 53 o E of N

Ch3 Specifics Vector Addition with non-right triangles –Use LOC Vector Addition with non-right triangles –Use LOC 3 km 4 km >5 km

Ch3 Specifics Projectiles & Relative Motion –Range Equation Projectiles & Relative Motion –Range Equation

Ch3 Specifics Projectiles & Relative Motion –Relative Motion Projectiles & Relative Motion –Relative Motion

General List of Stuff: Newton’s Laws – Ch4 –1. I –2. Biggee –3. F = -F Friction & motion caused by  F Newton’s Laws – Ch4 –1. I –2. Biggee –3. F = -F Friction & motion caused by  F

Ch4 Specifics Force –Push or pull –Measured in Newtons Force –Push or pull –Measured in Newtons

Ch4 Specifics Free Body Diagrams –Sketch with all forces acting on body Free Body Diagrams –Sketch with all forces acting on body

Ch4 Specifics Weight of an object –Since F=ma, F g =mg –F g is WEIGHT Normal Force –Force perpendicular to surface –Force surface “fights back” with due to NL3 Weight of an object –Since F=ma, F g =mg –F g is WEIGHT Normal Force –Force perpendicular to surface –Force surface “fights back” with due to NL3

Ch4 Specifics Friction –Force that resists motion when two surfaces are in contact moving relative to each other. Friction –Force that resists motion when two surfaces are in contact moving relative to each other.

Ch4 Specifics Friction –Kinetic Friction is friction while IN MOTION –Static friction is friction while NOT IN MOTION Friction –Kinetic Friction is friction while IN MOTION –Static friction is friction while NOT IN MOTION

MAX  s

General List of Stuff: Rotation & Gravitation Ch5 –Kepler’s Laws Rotation & Gravitation Ch5 –Kepler’s Laws

General List of Stuff: Rotation & Gravitation

Ch5 Specifics Circular Motion & Gravitation –Radian : Angle subtending an arc of length r. –2  radians = 360 o Circular Motion & Gravitation –Radian : Angle subtending an arc of length r. –2  radians = 360 o

Ch5 Specifics Circular Motion & Gravitation –Angular velocity: Circular Motion & Gravitation –Angular velocity:

Ch5 Specifics Circular Motion & Gravitation –Angular acceleration: Circular Motion & Gravitation –Angular acceleration:

Ch5 Specifics Circular Motion & Gravitation –Linear to angular equations Circular Motion & Gravitation –Linear to angular equations

Ch5 Specifics Circular Motion & Gravitation –Linear to angular equations Circular Motion & Gravitation –Linear to angular equations

Ch5 Specifics Circular Motion & Gravitation –Centripetal Acceleration Circular Motion & Gravitation –Centripetal Acceleration

Ch5 Specifics Circular Motion & Gravitation –Centripetal Force Circular Motion & Gravitation –Centripetal Force

Ch5 Specifics Kepler v. Newton –Kepler’s 3 rd Law Kepler v. Newton –Kepler’s 3 rd Law Orbital Period Orbital Radius

Ch5 Specifics Kepler v. Newton –Newton’s 4 th Law Kepler v. Newton –Newton’s 4 th Law

General List of Stuff: Work & Energy Ch6

General List of Stuff: Work & Energy –Springs & Pendulae –Power Work & Energy –Springs & Pendulae –Power

Ch6 Specifics Work –F and d MUST be in same direction Work –F and d MUST be in same direction

Ch6 Specifics Work & Energy –Essentially the same thing Work CAUSES a CHANGE in E Both are SCALARS Work & Energy –Essentially the same thing Work CAUSES a CHANGE in E Both are SCALARS

Ch6 Specifics Work Energy Theorem –Work & Energy must be CONSERVED within a closed system Work Energy Theorem –Work & Energy must be CONSERVED within a closed system

General List of Stuff: Momentum (Ch7) –Impulse =  P –Conservation of P is Consequence of NL3 Momentum (Ch7) –Impulse =  P –Conservation of P is Consequence of NL3 Impulse Change in P

Ch7 Specifics Momentum –Product of mass and velocity –Is a vector Momentum –Product of mass and velocity –Is a vector

Ch7 Specifics Momentum is Conserved –Immediately before and immediately after collisions. Momentum is Conserved –Immediately before and immediately after collisions.

Ch7 Specifics Two types of collisions –Elastic: BOTH P and KE are conserved General hint: Start and end with same number of unhampered objects –Inelastic: ONLY P is conserved General Hint: Start with 2 objects end with 1. Two types of collisions –Elastic: BOTH P and KE are conserved General hint: Start and end with same number of unhampered objects –Inelastic: ONLY P is conserved General Hint: Start with 2 objects end with 1.

General List of Stuff:

Thus Endeth The Lessoneth #1