2.02B Methods and Uses of Animation 2.02 Develop Computer Animations.

Slides:



Advertisements
Similar presentations
2.02B Methods and Uses of Animation
Advertisements

Multimedia Production
Unit 6 – Multimedia Element: Animation
2.02A History of Animation 2.02 Develop Computer Animations.
© 2010 Delmar, Cengage Learning Chapter 1: Getting Started with Flash.
PowerPoint Enhancements CMCE 1155 Prof. N Anderson.
ANIMATION Chapter 5. 'In his book "Web Site Usability," researcher Jared Spool found that his web site testers found animation uniformly irritating, and.
Evaluation in Digital Media Graphics Basic Concepts.
Create slices and hotspots Create links in Web pages Create rollovers from slices Create basic animation Add tweening symbol instances to create animation.
Multimedia for the Web: Creating Digital Excitement Multimedia Element — Animation.
Frame(GIF) and Vector Animation. Two Applications for Creating Animations 1.Photoshop – GIF Animation 2.Flash – Vector Animation.
3.02 Explain basic motion graphic programming.
3.02 Explain basic motion graphic programming.
3.02 Explain basic motion graphic programming.
Explaining the principles of web animation Gladys Nzita-Mak.
Getting Started with Microsoft PowerPoint Vivien Hall (CCS) Acknowledgements – Ali Parvin (CCS)
3.02 Explain basic motion graphic programming. Animation Types.
3.02 Explain basic motion graphic programming. Animation Types.
Task 2 P3, P4, P5 Gladys Nzita-Mak.
Section 6.1 Text in Multimedia
Business and Computing Deanery Multimedia Week 6 Animation.
Animation Ann Ware.
Chapter 4 Creating Animations.
1 SEG3120 Analysis and Design for User Interfaces Flash Anis Zarrad Parallel Simulations and Distributed Systems (PARADISE) Research Laboratory SITE, University.
Digital Multimedia, 2nd edition Nigel Chapman & Jenny Chapman Chapter 8 This presentation © 2004, MacAvon Media Productions Animation.
Chapter 15 Web Animation © 2013 Cengage Learning. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website,
Twenty Questions Multimedia and Webpage Design Twenty Questions
Objective Understand concepts used to create digital animation. Course Weight : 5%
2.02 Develop Computer Animations Review By: Adam Garcia,Christian Brown, Richard Williams, Tyler Borden.
Design Frame-by- Frame Computer Animations NOTE: Before continuing with this presentation, open the 3.01C Frame-by-Frame Animation Using PowerPoint Presentation.
Chapter 10 Fireworks: Part II The Web Warrior Guide to Web Design Technologies.
 The creation of moving pictures one frame at a time Literally 'to bring to life' e.g. make a sequence of drawings on paper, in which a character's position.
Frame, Timeline and Vector Animation. Purposes of Animation Capture viewers attention –exampleexample Explain a system or process –exampleexample Set.
Multimedia Animation. Animation Principles Persistence of vision object seen by human eye remains mapped on retina for a brief time after viewing display.
Chapter 4 Creating Animations. Chapter 4 Lessons 1.Create motion tween animations 2.Create classic tween animations 3.Create frame-by-frame animations.
Chapter 7 Animation Prepared by: Ms. Ma. Anna Corina G. Kagaoan College of Arts and Sciences.
Frame, Timeline and Vector Animation. Purposes of Animation Capture viewers attention –exampleexample Explain a system or process –exampleexample Set.
Animation Basic Concepts.
 Persistence of Vision-The way our eyes retain images for a split second longer than they actually appear, making a series of quick flashes appear as.
Make it easier to change the pictures: use the Selection Pane to temporarily hide a Picture Placeholder. (Home tab, Select, Selection Pane). Click the.
2.02B Methods and Uses of Animation
Animation Introduction and Uses of Animation. The rapid display of a sequence of images of 2-D or 3-D artwork or model positions in order to create an.
“ Animation Through the Ages” Camelia McCallion. Main tasks What is computer animation? Hand drawn (cel) Flick books Animated cartoon Animation process.
1 A Basic Introduction to Flash. Outline What is a flash? Macromedia Flash MX 2004 Flash concepts Flash Demos Conclusion Additional help 2.
© ExplorNet’s Centers for Quality Teaching and Learning 1 Objective % Understand advanced pre-production methods for digital animation.
Copyright © Texas Education Agency, All rights reserved.1 Web Technologies Motion Graphics & Animation.
INTRODUCTION TO FLASH Flash is used for: Animated movies Games Website Interface (Headers, Navigation Bar buttons)
Ms. Tracy MODULE 1- LESSON 7. BELL RINGER What are the primary functions of a word-processing program?
Introduction to Animation In animation, a series of images are rapidly changed to create an illusion of movement.
Unit 6 – Multimedia Element: Animation
Frame(GIF) and Vector Animation
3.02 Explain basic motion graphic programming.
3.02 Explain basic motion graphic programming.
2.02 Understand Digital Vector Graphics
Frame(GIF) and Vector Animation
3.02 Explain basic motion graphic programming.
GIF or Not GIF? Use GIF for animation:
N7 Graphic Communication
2.02B Methods and Uses of Animation
Flash animation For beginners.
3.02 Explain basic motion graphic programming.
Objective % Explain concepts used to create digital animation.
Objective % Explain concepts used to create digital animation.
3.02 Explain basic motion graphic programming.
Objective Explain concepts used to create digital animation.
Chapter Concepts Discuss Using Animation on the Web
3.02 Explain basic motion graphic programming.
2.02 Understand Digital Vector Graphics
3.02 Explain basic motion graphic programming.
Presentation transcript:

2.02B Methods and Uses of Animation 2.02 Develop Computer Animations

Frame-by-Frame Animation  Rapidly displaying images, or frames, in a sequence to create the optical illusion of movement.  Digital animation is based on the frame by frame animation process.  Example of a ball bouncing. Example of a ball bouncing.

 The quality of frame-based animation depends on the frame rate.  Frame Rate = Frames per Second  FPS = Smoother Action  The more frames per second, the smoother the motion appears. Frame-by-Frame Animation (Continued)

Uses of Computer Animations

Uses of Computer Animation  Entertainment  Films, computer games and virtual reality.  3D graphics are popular for these types of animations because they are more realistic.  Virtual Reality is the use of technology to immerse a user into an artificial environment.  Interaction occurs when the user moves around and manipulates simulated 3D objects in the environment.  Requires high-quality graphics using 3D technology.  Requires high frame rates for smooth motion, and high image resolution for realistic detail.

Uses of Computer Animation  Advertising  Animation can be used to catch the viewer’s eye.  Popular for banner ads on websites.  Selling – showcasing products or services.  Teaching – illustrating concepts or processes.  Training – simulating events or demonstrating techniques in presentations.  Examples :  animations.co.uk/example_animations.htm animations.co.uk/example_animations.htm 

Use Animation Appropriately  Before using an animation, be sure to answer the following questions:  Is it appropriate for the target audience?  Does it help deliver the message?  Is it overused?  Does it load quickly?

Methods of Animating

Morphing Animation  The term morphing comes from the word metamorphosis, which is the transformation of one thing into another.  The beginning image is inserted.  The ending image is inserted.  The computer performs the tweening to generate a sequence of images, each of which is slightly different from the one it follows to gradually morph the two objects.  For example, a photograph of one person might gradually morph into a picture of another person.

Example of Morphing  The top two images show the beginning and ending images.  The lower images show the older man morphing into the young boy.  In business, morphing can be used for transitions between web pages or images. Beginning Image Ending Image Finished Animation

Path Based Animation  Also called vector animation.  An object follows a path which is a line, or vector, inserted by the animator.  A motion path can include curves, loops, and angles.  The computer calculates the correct position of the object as it moves along the path and generates the frames to create the animation.

Path Based Animation (Continued)  Vector graphics or animated gifs can be used to create animations with very small file sizes.  The small file sizes make this type of animation very popular on the Web.  Many of the banner ads and embedded animations viewed on web sites use this technology because it loads so quickly and is easy to use

Programming or Scripting-Based Animation  Requires knowledge of a programming or scripting language.  Example: Rollover or Mouseover  When the mouse is moved over an image, it changes to a different image so quickly that it looks as if the change has occurred in a single instant.  Created by using scripting languages such as Javascript.

Rollovers are extremely important for navigation buttons on user interface designs. Examples Web pages ■ CBT programs Kiosks ■ CD-ROM Training Games ■ CDs and DVDs. Programming or Scripting-Based Animation (Continued)

Stop Motion Animation  Process of manipulating real-world objects and photographing them one frame at a time.  Very popular method with the film industry until computer generated imagery became possible.  Now used mainly in clay animation.  Example 

3D Graphics and Animation Software

 The leading graphics programs designed specifically for creating and editing 3D images are:  Xara 3D  3ds Max 4  Maya  Blender  Flash  Cinema 4D  These programs allow users to:  Create live-action animation  Bounce an object  Zoom in or out of a scene  Fade text or pictures in or out to create other animated effects.

Design Frame-by-Frame Computer Animations NOTE: Before continuing with this presentation, open the 3.01C Frame-by-Frame Animation Using PowerPoint Presentation to view a completed animation.

Use PowerPoint to Create Frame by Frame Animation 1.Insert a clipart image that is a vector file Hint: In Microsoft software, search for.wmf files. 2.Ungroup the image. 3.Edit the image then regroup it. 4.Copy the image and paste it onto the next slide. 5.Change the image or its location. 6.Repeat for several slides.

PowerPoint Animation (continued)  Rehearse the timings.  Click on Slide Show, Rehearse Timings  Set the amount of time for each slide to display.  Set the Show to run continuously.  Click on Slide Show, Set Up Show  Check Loop Continuously Until Esc  Save and preview the animation.

Create Animated Gifs  Many image editing programs can create animated gifs.  Examples: Adobe PhotoShop and Gimp  Steps:  Insert an image.  Copy it to a different layer and change the image or its position.  Repeat the layers until you are satisfied.  Save the file as an animated gif.

Review Methods and Uses of Computer Animations  Methods of computer animations  Frame-by-Frame Animation  Morphing Animation – Uses shape tweening.  Path Animation - Uses motion tweening.  Programming and Scripting-Based Animation  Stop Motion Animation  Uses of computer animations  Advertising  Entertainment  Selling  Teaching  Training