Worth a second look? EDTC6325-80 Martín Perna / Olga Terrazas Avatar names: MartinAdrian Bombastic and OLTerrazas Lemondrop Tentative Topic: Second Life:

Slides:



Advertisements
Similar presentations
Mobile Robot ApplicationsMobile Robot Applications Textbook: –T. Bräunl Embedded Robotics, Springer 2003 Recommended Reading: 1. J. Jones, A. Flynn: Mobile.
Advertisements

Gabriela Pena Jennifer Marquez Alma Longoria Ida Montes.
Real Travel Savings with Virtual Meetings 1 Jeremy Stubbs General Manager, Sabre Virtual Meetings.
Beyond Course Management Tools: Second Life SAC07 Cynthia M. Calongne August 7, 2007 Copyright Cynthia M. Calongne, This work is the intellectual.
Karen Draper Adobe Systems Internet Librarian October 30, 2007 Information Skills Training for High Tech Workers.
Piccolo Mondo: Virtual worlds for language learning: a look at Second Life by Kate Borthwick and Ann Jeffery, University of Southampton.
What is Cyber bullying? Cyber bullying is when a person, or a group of people, uses the internet, mobile phones or other digital technologies to threaten,
Project Work and Internship Impacts on Labour Market and Society OPEN DISCUSSION FORUM Project Work and Internship Impacts on Labour Market and Society.
Feature List Layout – 1 of 6 Feature 1 Feature 2 Feature 3 Feature 4 Feature 5 This feature allows you to, and you have more space below to add some text,
Staff and Departmental Development Unit Get a Second Life Simon Davis Jane O’Neill SDDU.
Presented by Eroika Jeniffer.  What are we going to learn? - the use of chat in classroom - the most likely application on chat. And many more….. So,
 Chat has enormous potential to link students around the world, in real time. It is technology that many learners will often be familiar with and will.
David Preston.  I would like to prepare a mock-up of Zippo Lighters, and create key features and training information. For now, the project would include.
Using Second Life SAC07 Cynthia M. Calongne August 7, 2007 Copyright Cynthia M. Calongne, This work is the intellectual property of the author. Permission.
Advantage and disadvantage of internet
Synthetic Worlds: Second Life, Business, and Virtual Gaming Nikki Price 2/27/12 Engl 197.
What is it? How can we use it? Gail Hanson Brenner/Hattie Haystack.
Chat has enormous potential to link students around the world in real time. Chat has enormous potential to link students around the world in real.
Social effect: Facebook is a site available to anyone. Many people use it in order to contact friends and relatives from all around the world, and to meet.
Virtual Worlds in Online Education: Are You Ready to Teach in Second Life? TELECOOP 2007 Cynthia Calongne Colorado Technical University.
What is e-learning? Using the post-it notes please write the key words you associate with e-learning. E-learning is a broad term which is in essence any.
CCT 333: Imagining the Audience in a Wired World Class 8: Understanding Interaction in Complex Environments.
 Project made incollaboration with Alan Hudson (London Metropolitan University)  Use Second Life as platform for e- learning  Second Life has a great.
What we discussed Project based learning Tools and that can assist learning The use of essential questions, unit questions and lesson questions Blogs,
Online Communities. Topics Social Networking Online Work Spaces Virtual Learning Environments User-Generated Reference Sites.
VIRTUAL REALITY APLICATIONS RESEARCH TEAM (VIRART) Using a Collaborative Virtual Environment (CVE) for participatory design sessions with students with.
Level:P.1 Subjects Covered English Topic: Animals
How to use chat Prof; Dr: Sabri Koc Prepared by: Najah Albelazi.
Features of mobile apps. Introduction of mobile apps  FACEBOOK  Facebook is an online social networking service. Its name comes from a colloquialism.
Starting a Geographically Distributed Test Team Susan McVey IBM.
Audience Analysis TCO 341 Fall 2002 Dr. Codone. Audience Analysis Identifying primary & secondary audiences Identifying primary & secondary audiences.
MIKE PETERS VIPLAVA VEGINATI 3D Social Virtual Worlds.
A Web 2.0 tool Social Networking.  “Second Life is the leader of virtual meeting, event, training, prototyping, and stimulation solutions that catalyze.
Vesa Nietosvaara Experiences on using Moodle LMS at the Finnish Meteorological Institute.
Fast Cheap and Easy: Using Second Life for Simulating Safety Critical Operations in the Undergraduate Curriculum E. Andrew Kapp PhD, CSP, CHMM, REM Department.
“ I'm still loving the fact that I share a virtual classroom with such a mix of students from all over the world. Other strengths include: engaging, up-
Ethics and Philosophy An Introduction. “How Far Down the Rabbit Hole Do You Want to Go?”
MXit is a mobile application that allows people to chat to their friends at a much cheaper rate than normal text messages. You can contact anyone anywhere.
 An eLearning and college management suite for the ease of learning management, college management and student administration.  Social web approach.
DEPENDENCE ON TECHNOLOGY
The Irresistibles Mario Antonio Brittany Krugel Jonathan Medeiros Lazar Savic Nathan DeCoste.
Demos and Discussion Libraries in Facebook and Second Life Mark Notess, Digital Library Program 30 January 2008.
Free Online Collaboration Tools: Google, Skype, & Second Life.
Second Life For Educators Presented at TLA by Valerie Hill – Lewisville ISD (SL- Valibrarian Gregg) Handouts by Beth Knittle (SL – Beth Kohnke)
1 Web Search What is a solar system? How does a solar system hold together? Can you see how a solar system works represented here?here 2 Web Search.
Simple Copying an Android project in Eclipse Reference: existing-project-with-a-new-name 1.
Communications and Collaboration. Exploring communication methods People with whom you are corresponding and the topic of the correspondence determine.
 Based on the communicative approach, communicative CALL focuses more on using forms rather than on the forms themselves  Computer learning provides:
How to respond to poetry
O dyssey Collaboration System: OCS. What is Distributed Collaboration? Work by teams whose members are separated by space and time.
Web 2.0 Tools Digital experience designer. Paddlet Paddlet is an amazing tool where you can create an account. You can create a chat room where you can.
CCT 333: Imagining the Audience in a Wired World Class 8: Complex Interaction/ Activity Theory.
Exchanging information. Communications 1 Communications enable organizations to keep in touch with Staff, Suppliers, Customers – actual & potential.
Social impacts of IT By Sadia Alam. Local community On one hand IT has been good for the local community because if families were apart from other members.
Web 2.0 and Other Technologies at UVU UVSELF
Christa Marsh Southern Arkansas University Biology Professor.
Second Life: a tool to collaborate with the consumer François Abiven & Emilie Labidoire REPERES.
May 31 st 2012 Technology supporting Coaching – John Gray 1 Using Technology to Support Coaching – Online Coaching? John Gray Coach to Learn This work.
St. Anne’s Baslow Online Safety Before we start… O Throughout this meeting I hope to provide information that you will find useful in keep your.
Free Dating Websites Importance of Free Dating Websites With most of us getting busier by each day, getting a date online seems.
The power of social networks. It is no secret that in the past years, social networks have become extremely popular, especially since Facebook has been.
Digital Culture, e-Democracy and Open Government the re-engineering of human mind by digital culture Árpád Rab International Conference Media and Information.
Advanced Chatting App Development Company
Decision Teamwork In Uncertain Meeting Environments Using
Web 2.0 Technologies and Community Building Online by
Skype.
Word of the Week virtual (adj)
Word of the Week virtual (adj)
Presentation transcript:

Worth a second look? EDTC Martín Perna / Olga Terrazas Avatar names: MartinAdrian Bombastic and OLTerrazas Lemondrop Tentative Topic: Second Life: Worth a second look? Second Life is a complex virtual environment with myriad possibilites and features. However, it can be as imperfect as anything in the real world. In our collaborative project we will approach Second Life as skeptics who want determine what Secon Life can do that can’t be done in other free educational tools such as wikis, Skype and others.

Experiences / First Impressions Experiences so far: Solo explorations and group explorations Group chats with a helpful stranger Explorations of search function and teleporting Exchange of information with helpful strangers Frustrations: SL can be big and confusing Worthwhile places can be empty Lots of human problems recreated in virtual reality Certain things can cost real money!! Potential: Free way to groups to communicate via text and chat Lots of space for imagination to run wild

Screenshots (solo) University of Texas in Second Life “hookem virtual horns”

Screenshots (solo) Martín in the virtual Caribbean danceclub.

Screenshots (group) Meeting a helpful stranger at IEEE

Screenshots (group) At the Space Flight Museum. Bad hair day for Martín

Conclusions Seems redundant with availability of other free tools (Skype, Pbwiki, etc) Need to spend more time reading and investigating how SL is used effectively Spend more time learning layout Learn mobility skills