Daniel Bergeron, Luke Bosse, Jennifer Farrar, Kristi Harrison, Alex Patel, and Brandon Smith
Objective Materials Methods Data and Results Calculations Data Logger Comparison “Kid-friendly” lesson Conclusion
Create a punching bag that will measure acceleration using Wiimote accelerometers Calculate a maximum applied force using acquired data Compare two different accelerometers
Wiimote DarwiinRemote software iPhone DataLogger application Duffel bag Scale
Figure 1: (left) Punching Bag. (above) Hanging set up
Figure 2: Acceleration output in each directional axis
Figure 3: Max acceleration in the z-axisFigure 4: Resultant Acceleration Resultant Acceleration
Figure 5: Max acceleration in z-axis. (a) a max = -4.9 g (b) a max = g
F=ma TrialMass (lbs) Max Acceleration Z axis (g) Force Z axis (lbs) Resultant Force (lbs) Punch Punch Kick Table 1: Values used to calculate max force
Figure 6: Comparison of the data collected from the Wiimote and the iPhone during the same trial
What is an accelerometer? Newton’s Second Law How can a Wiimote be used to measure acceleration? How does the iPhone data compare to the Wiimote data? How do we use the graphs?
We aimed to create a kid-friendly exercise to demonstrate biomechanical principles Accelerometer data can easily be recorded and analyzed to calculate an applied force
Our project is a very basic model with potential for numerous other applications of more technical design Figure 7: LoadStar Sensors boxing training technology