User Interfaces 4 BTECH: IT WIKI PAGE: https://userinterfaces4.wikispace.com.

Slides:



Advertisements
Similar presentations
PROBLEM-BASED LEARNING & CAPACITY BUILDING
Advertisements

User Interfaces 4 BTECH: IT WIKI PAGE:
What is a CAT?. Introduction COMPUTER ADAPTIVE TEST + performance task.
Virtual University - Human Computer Interaction 1 © Imran Hussain | UMT Imran Hussain University of Management and Technology (UMT) Lecture 16 HCI PROCESS.
SECOND MIDTERM REVIEW CS 580 Human Computer Interaction.
Information Retrieval: Human-Computer Interfaces and Information Access Process.
HCI study of a tax card administration service INF-5261 Mobile information systems Sven M. Bakken Kristin Skeide Fuglerud Øivind Hagen Hani Murad Ole Halvor.
From requirements to design
Part 2c: Requirements Chapter 2: How to Gather Requirements: Some Techniques to Use Chapter 3: Finding Out about the Users and the Domain Chapter 4: Finding.
What is Interaction Design?. What is interaction design? Designing interactive products to support people in their everyday and working lives –Sharp,
ISE554 Human Computer Interaction Design 2.2 User Interface Design.
The Process of Interaction Design. Overview What is Interaction Design? —Four basic activities —Three key characteristics Some practical issues —Who are.
The Process of Interaction Design
Introduction to HCC and HCM. Human Centered Computing Philosophical-humanistic position regarding the ethics and aesthetics of a workplace Any system.
What is Interaction Design?
User and Task Analysis Requirements Analysis in HCI.
The Process of Interaction Design. What is Interaction Design? It is a process: — a goal-directed problem solving activity informed by intended use, target.
Information Retrieval: Human-Computer Interfaces and Information Access Process.
Adams, R. 38 slides1 Designing Computers for Special People." Ray Adams.
CSE491 Human-Computer Interaction Eileen Kraemer 8/28/07.
1 THE USER INTERFACE Basic Principles. 2 Requirements System Design Detailed Design Implementation Installation & Testing Maintenance User Interface Model.
Design Process …and the project.
Usability 2004 J T Burns1 Usability & Usability Engineering.
© Lethbridge/Laganière 2001 Chapter 7: Focusing on Users and Their Tasks1 7.1 User Centred Design (UCD) Software development should focus on the needs.
MULT1003: Introduction to Multimedia Presentations Jon Ivins and Howell Istance DMU.
Chapter 2 Making interactive systems feel natural for users
What is HCI? CSE/ISE 323 Spring 2011 Tony Scarlatos.
Cognitive Science Overview Design Activity Cognitive Apprenticeship Theory Cognitive Flexibility Theory.
INTRODUCTION. Concepts HCI, CHI Usability User-centered Design (UCD) An approach to design (software, Web, other) that involves the user Interaction Design.
User Centered Design Lecture # 5 Gabriel Spitz.
Web Design Process CMPT 281. Outline How do we know good sites from bad sites? Web design process Class design exercise.
What is HCI? IMD07101: Introduction to Human Computer Interaction Brian Davison 2011/12.
1. Learning Outcomes At the end of this lecture, you should be able to: –Define the term “Usability Engineering” –Describe the various steps involved.
What is Interaction Design? “ …designing interactive products to support people in their everyday and working lives. ” (Preece, Rogers, and Sharp – 2002)
1. Human – the end-user of a program – the others in the organization Computer – the machine the program runs on – often split between clients & servers.
Ciarán O’Leary Wednesday, 23 rd September Ciarán O’Leary School of Computing, Dublin Institute of Technology, Kevin St Research Interests Distributed.
1 Human-Computer Interaction  Design process  Task and User Characteristics  Guidelines  Evaluation.
+ Interaction Design User Centred Design. + Does the Interface Make sense? Characteristics of successful ID Products makes sense to the users when they.
Human-computer interaction: users, tasks & designs
SCV2113 Human Computer Interaction Semester 1, 2013/2013.
User-Centered Development Methodology A user interface comprises “ those aspects of the system that the user comes in contact with.” ● Moran [1981]
Object-Oriented Software Engineering Practical Software Development using UML and Java Chapter 7: Focusing on Users and Their Tasks.
Interaction Design CMU. Today’s objectives Continue Design approaches (UCD, ACD)  User-Centered Design  Activity-Centered Design.
AVI/Psych 358/IE 340: Human Factors Interfaces and Interaction September 22, 2008.
Usability and Accessibility Usability of Accessibility Features Janey Barnes, PhD User-View, Inc. 1.
Demonstration and Verbal Instructions
User Interfaces 4 BTECH: IT WIKI PAGE:
1 A space oriented approach to designing truly pervasive systems Vassilis Kostakos and Eamonn O’Neill University of Bath, UK.
Human Computer Interaction CITB 243 Chapter 1 What is HCI
Usability Engineering Dr. Dania Bilal IS 582 Spring 2006.
Design Process … and some design inspiration. Course ReCap To make you notice interfaces, good and bad – You’ll never look at doors the same way again.
Does GridGIS require more intelligence than GIS? Claire Jarvis Department of Geography GEOGRAPHY.
Human Factors An Overview
Introduction to HCI Lecture #1.
CSCI 4800/6800 Human-Computer Interaction Eileen Kraemer 1/11/05.
Human-Computer Interaction Design process Task and User Characteristics Guidelines Evaluation ISE
The Design Process A bluffer’s guide to interface design A ‘proper’ Design process.
Introduction to Human Factors in Information Systems Dr. Cindy Corritore Creighton University ITM 734 Fall 2005.
The Behaviour Change Wheel: a cross-disciplinary model Susan Michie Professor of Health Psychology, UCL UCL Grand Challenges Town meeting May 2013.
Design Evaluation Overview Introduction Model for Interface Design Evaluation Types of Evaluation –Conceptual Design –Usability –Learning Outcome.
Human Computer Interaction
Chapter 3 Understanding users
AIM The aim of this study is to introduce you to the fundamental and exciting area of human computer interaction (HCI) and to prepare you for more advanced.
Interaction qualities
Design rules.
Human computer interaction-com 402
Fundamentals of Human Computer Interaction (HCI)
COMP444 Human Computer Interaction Usability Engineering
HCI What ? HCI Why ? What happens when a human and a computer system interact to perform a task? task -write document, calculate budget, solve equation,
Presentation transcript:

User Interfaces 4 BTECH: IT WIKI PAGE:

What is HCI Human Computer Interaction Usability Useful vs Usable Usability in existing systems

Examples of interactive systems ATM’s Cell phones Video Recorders Websites Computer Applications

Usability Useful: the system supports user objectives Usable: it supports user objectives in easy-to-use ways Accessible: it can be used by the full range of intended users “Every designer wants to build a high-quality interactive system that is admired by colleagues, celebrated by users, circulated widely, and imitated frequently. “ (Shneiderman, 1998)

Execise Evaluate each of the following in terms of usefulness, usability and accessibility, motivating your answer with an example: Finding your lectures and venues Finding out online whether a particular movie is showing and the show times Ordering pizza by phone

Natural Computing Humans are capable of processing information Three linked aspects: o User: user as focus, user modelling o Designer: understand human information processing, understand intended users o Sustainability: support activities to achieve objectives

User-centred Design (UCD) Target users (preferences and requirements) Simple models of users, tasks and technological systems Interactive process Prototyping and evaluation of alternatives by users The old computing is what computers can do, the new computing is what users can do (Shneiderman, 2002)

Examples

Design from 1 st Principles

Designing by copying

What is beautiful?

Principles of natural computing Natural computing What users can do Modelling users Understanding the domain Understanding human learning Meaning as a basis for practical learning

Natural computing People and technologies work with symbols Sciences involved: cognitive science, cognitive psychology, human-computer interaction, interaction design, sociology and anthropology

What users can do Target users Frequency of use: novices, casual users, regular Application knowledge: experts, operators Tasks to be performed: use part of a system, decisions based on data from transactions, maintenance of system Assumed skills: skills acquired independently of particular application Attitudes: regard software as a challenge, conservative, preferred modes of interaction

Modelling users A working model of human, natural computation Simplex Theory: o Theory to guide good practice design o Framework to capture current research findings (Simple enough to guide best practice and complex enough to encompass current research issues)

Understanding the domain “Domain”of the system, e.g. accounting, medical, POS, etc. Wide range of disciplines Use experts in domain to id understanding

Understanding human learning Psychology: how information is processed Cognitive psychology: Theories of human perception

Meaning as a basis for practical learning Not just a set of rules to be applied Context important People important Link between theory and practice to encourage better understanding

EXERCISE Research and write a short paragraph on one of the following, referencing appropriately, and paste it to the wiki page using your student number: o Von Neumann machines o Fuzzy logic o Adaptive and adaptable systems o Fault tolerant and self-repairing systems

Core concepts User Model Universal access Design for all Inclusive design Task Models Technological platform