Survey of Procedural Content CSE 3541 Matt Boggus
Procedural Content Generation Procedural generation refers to content generated algorithmically rather than manually. Why have procedural content? – Replayability Scene variety Infinite levels – Development time and costs
Development costs – facts and figures Gran Turismo 5 budget: $60 Million [source]source Grand Theft Auto 5 budget: $266 Million [source]source Average AAA game development cost: $28 Million [source]source For comparison: – Movie budgets Movie budgets Kick-Ass (2012) : budget of $28 Million – Television Game of Thrones : budget approx. $60 Million [source]source
Development costs – facts and figures How the Wii was born Cost and Sales breakdowns $60 price point – inflation and cost breakdown
Procedural content in games
Procedural generation algorithms
Examples in commercial games
Additional reading and resources Procedural Content Generation for Games: A Survey – Direct Link to author’s preprint Direct Link to author’s preprint – ACM Digital Library Link ACM Digital Library Link Essential facts about the computer and video game industry: Sales, demographics, and usage data – 2012 infographic 2012 infographic