CONTENT FOCUS FOCUS INTRODUCTION INTRODUCTION COMPONENTS COMPONENTS TYPES OF GESTURES TYPES OF GESTURES ADVANTAGES ADVANTAGES CHALLENGES CHALLENGES REFERENCE.

Slides:



Advertisements
Similar presentations
BIRLA TECHNICAL TRANING INSTITUTE TECH UTSAV 2010 SEMINAR TOPIC :- SIXTH SENSE TECHNOLOGY.
Advertisements

Page 1 SIXTH SENSE TECHNOLOGY Presented by: KIRTI AGGARWAL 2K7-MRCE-CS-035.
Sixth Sense Technology. Basic Points About Sixth Sense Sixth Sense allows people to use the internet without a screen or a keyboard It can turn any surface.
RAJARAMBAPU INSTITUTE OF TECHNOLOGY(R.I.T) SEMINAR TOPIC :- SIXTH SENSE TECHNOLOGY.
Amanda Shoults and Niki Huffman. WHAT IS IT?! The Sixth Sense technology is a “wearable gestural interface that augments the physical world around us.
KEVAL A JETHI NIKHIL PADHIYAR TY CE-A.  Seeing  Feeling  Smelling  Tasting  Hearing.
SIXTH SENSE TECHNOLOGY
THE SIXTH SENSE DEVICE. WHAT IS THE SIXTH SENSE? WHAT IS THE SIXTH SENSE?
Richard Yu.  Present view of the world that is: Enhanced by computers Mix real and virtual sensory input  Most common AR is visual Mixed reality virtual.
The Science of Digital Media Microsoft Surface 7May Metropolia University of Applied Sciences Display Technologies Seminar.
Microsoft Surface Technology Steven Davis MIS 304 9/29/2009.
Interactive Systems Technical Design
Main trending topics Estíbaliz Ochoa Mendoza Fundación Vodafone España Madrid, Spain.
Gyration GyroMouse. Digitizers 3D Digitization Data Gloves (Haptic Devices)
Visions from the Future Inspiration college 14 April 2008.
FYP Project LYU0303: 1 Video Object Tracking and Replacement for Post TV Production.
Sixth Sense Jyothi Priyanka Mudumala. Intro... Ever wondered taking a photo with just the fingers. Ever wondered calling home with just the hands and.
CHAPTER 2 Input & Output Prepared by: Mrs.sara salih 1.
TOUCHLESS TOUCH SCREEN
WUW - Wear Ur World - A Wearable Gestural Interface Joshua Latvatalo.
RAGEEVGANDHI MEMORIAL COLLEGE OF ENGINEERING AND TECHNOLOGY
“S ixth Sense is a wearable gestural interface device that augments the physical world with digital information and lets people use natural hand gestures.
Sixth Sense Technology. Already existing five senses Five basic senses – seeing, feeling, smelling, tasting and hearing.
Video Eyewear for Augmented Reality Presenter: Manjul Sharma Supervisor: Paul Calder.
Augmented Reality New Trend in Education Adoracion C. Cunanan Presenter.
BY : JAYDEEP PALEKAR (09CE062)
Supporting Beyond-Surface Interaction for Tabletop Display Systems by Integrating IR Projections Hui-Shan Kao Advisor : Dr. Yi-Ping Hung.
1. Windows Vista Enterprise And Mid-Market User Scenarios 2. Customer Profiling And Segmentation Tools 3. Windows Vista Business Value And Infrastructure.
Innovative wearable interfaces: an exploratory analysis of paper-based interfaces with camera-glasses device unit Bonhyun Koo Yun Zhou *,
Augmented reality applied to Resilience Management LLP Programme Knowledge Alliances“Collaborative Reformation of Curricula on Resilience Management with.
Presentation by: K.G.P.Srikanth. CONTENTS  Introduction  Components  Working  Applications.
GOOGLE GLASS Contents:-  Introduction  Technologies used  How it works?  Advantages  Disadvantages  Future scope  Conclusion.
GENERAL PRESENTATION SUBMITTED BY:- Neeraj Dhiman.
Sketch­based interface on a handheld augmented reality system Rhys Moyne Honours Minor Thesis Supervisor: Dr. Christian Sandor.
Augmented and mixed reality (AR & MR)
DESC9180 Designing Virtual Worlds Week 12 Future of Virtual Worlds 6pm – 9pm Tuesday, October 16 th, 2007 Kathryn Merrick and Owen Macindoe DESC9180 Designing.
Submitted by:- Vinay kr. Gupta Computer Sci. & Engg. 4 th year.
MOBILE COMPUTING MOBILE COMPUTING V.Pandeeswari, V.Pandeeswari, II nd CSE II nd CSE.
Microsoft Surface Emerging Technology By: Jeremy Moody, Bryson Tharp, Carrie Chudy.
NextHome. NextHomePrev NextHomePrev Microsoft Surface - Is it really special? What is so special about Microsoft Tabletop? One can touch a color in.
Multi Touch Screen Yong Du Ayyappan Iyer. Multi Touch Screen.
MULTIMEDIA DEFINITION OF MULTIMEDIA
Window Shopper PRESENTED BY : MARIA FATIMA MUHAMMAD SAAD KHAN MOHAMMAD HARRIS SAMEE SOLANGI.
Grant Thomas Anthony Fennell Justin Pancake Chris McCord TABLEGAMES UNLIMITED.
Augmented Reality and 3D modelling By Stafford Joemat Supervised by Mr James Connan.
Video Eyewear for Augmented Reality Presenter: Manjul Sharma Supervisor: Paul Calder.
A Look To The Future Next-Generation User Interfaces By: John Garcia.
TOUCH ME NOT Presented by: Anjali.G.
Choosing interaction devices: hardware components
Augmented Reality Authorized By: Miss.Trupti Pardeshi. NDMVP, Comp Dept. Augmented Reality 1/ 23.
Emerging Trends in Educational Technology Nashae Lumpkin Technology as Teaching & Learning Tool.
Spring 2007 COMP TUI 1 Computer Vision for Tangible User Interfaces.
Presented by : P L N GANESH CH DURGA PRASAD M RAVI TEJA 08551A A A0446.
Digital Literacy Lesson 2. Hardware Hardware: the physical components of a computer. Includes input devices, processing devices, storage devices, and.
Mixed Reality Conferencing Hirokazu Kato, Mark Billinghurst HIT Lab., University of Washington.
E-ball Technology 1.
Computer Components Part #2 – Input and Output. Let’s Review.
Content Introduction History Why choose Components Working Applications Advantages Disadvantages Future scope Conclusion.
1 A Presentation On MOBILE PHONE PROJECTOR GUIDED BY: PRESENTED BY: MR. PANKAJ KHANDELWAL VISHNU GUPTA LECTURER B.TECH. (8 th Sem.) INSTITUTE OF ENGINEERING.
Microsoft Surface Computer. CONTENTS Introduction Overview History Specifications Features.
SixthSense Technology Visit to download
AUGMENTED REALITY VIJAY COLLEGE OF ENGG. FOR WOMEN PRESENTED BY…….
SIXTH SENSE TECHNOLOGY
SIXTH SENSE TECHNOLOGY
MSC projects for for CMSC5720(term1), CMSC5721(term2)
What is Augmented Reality?
SIXTH SENSE TECHNOLOGY
Graphical User Interface Based Digital Sixth Sense
Smart Learning concepts to enhance SMART Universities in Africa
Overview of augmented reality By M ISWARYA. CONTENTS  INTRODUCTION  WHAT IS AR?  ROLE OF AR  EXAMPLES  APPLICATION  ADVANTAGES  CONCLUSION.
Presentation transcript:

CONTENT FOCUS FOCUS INTRODUCTION INTRODUCTION COMPONENTS COMPONENTS TYPES OF GESTURES TYPES OF GESTURES ADVANTAGES ADVANTAGES CHALLENGES CHALLENGES REFERENCE REFERENCE

FOCUS Integration of information Integration of information Providing “just-in-time” information Providing “just-in-time” information

What is Sixth Sense? Wearable gestural interface that augments the physical world around us with digital information and lets us use natural hand gestures to interact with that information Wearable gestural interface that augments the physical world around us with digital information and lets us use natural hand gestures to interact with that information

INTRODUCTION Augmented Reality. Augmented Reality. Wearable GesturalInterface. Wearable GesturalInterface. Converts intangible,digital information out into tangible world. Converts intangible,digital information out into tangible world.

Interaction with the projected information. Interaction with the projected information. No need of special glasses. No need of special glasses.

The Device……..

Overview of Sixth Sense Device Integration of information Integration of information Gestural interface Gestural interface Augmentation of information Augmentation of information Wearable interface Wearable interface

Technologies implemented Augmented Reality Augmented Reality Object Augmentation Object Augmentation Computer vision based techniques Computer vision based techniques

Augmented reality (AR) Augmented reality (AR) Term for a live direct or indirect view of a physical real-world environment whose elements are merged with virtual, computer generated images, creating a mixed reality Term for a live direct or indirect view of a physical real-world environment whose elements are merged with virtual, computer generated images, creating a mixed reality

Object augmentation Object augmentation the camera recognizes and tracks physical objects such as a newspaper, a coffee cup, or a book and the projector projects relevant visual information on them. the camera recognizes and tracks physical objects such as a newspaper, a coffee cup, or a book and the projector projects relevant visual information on them. Computer-vision techniques Computer-vision techniques track objects and align projected visual information by matching pre-printed static color markers (or patterns) on these objects with the markers projected by the projector. track objects and align projected visual information by matching pre-printed static color markers (or patterns) on these objects with the markers projected by the projector.

Components Camera Camera Projector Projector Mobile Phone Mobile Phone Coloured markers Coloured markers

How does the device work?

Camera-logitech quick cam Camera-logitech quick cam recognizes and tracks user’s handgestures and physical objects using computer vision based techniques recognizes and tracks user’s handgestures and physical objects using computer vision based techniques Projector-3MM Pro110 Projector-3MM Pro110 projects visual information enabling surfaces walls and physical objects around us to be used as interfaces projects visual information enabling surfaces walls and physical objects around us to be used as interfaces

Mobile phone projector and camera are connected to the mobile computing device in the user’s pocket projector and camera are connected to the mobile computing device in the user’s pocket Coloured markers visual tracking fiducials visual tracking fiducials

Software Requirements Software Requirements Microsoft Windows platform using C#,WPF and openCV Microsoft Windows platform using C#,WPF and openCV

Internet Connection Benefits of having a network Benefits of having a network Access to the Internet. Access to the Internet. Communication. Communication. Wireless network connection used:- reduces additional burden of wiring Wireless network connection used:- reduces additional burden of wiring

Gestural interaction 3 types of gestures Supported by multitouch systems Supported by multitouch systems Free hand gestures Free hand gestures Iconic gestures Iconic gestures

Features Implementation of augmented reality Implementation of augmented reality Allows the user to interact with the projected information using hand gestures Allows the user to interact with the projected information using hand gestures Informations projected on to any opacque surface Informations projected on to any opacque surface User does not need to wear any special glasses User does not need to wear any special glasses Multitouch and moltiuserinterface Multitouch and moltiuserinterface

Applications o Drawing application o Defines a new perspective for human machine relationship o Bridges the gap between digital and real world environment

VIDEO CLIPS SHOWING THE APPLICATIONS OF THE DEVICE

Advantages Portable. Portable. Uses commercially available components. Uses commercially available components. No physical interaction with any hardware No physical interaction with any hardware

Challenges Image Recognition. Image Recognition. Surface is required. Surface is required. Correctness and clarity of gestures. Correctness and clarity of gestures. User profiling. User profiling.

Summary Highly relevant to a unique user and their current focus of attention Highly relevant to a unique user and their current focus of attention Easily accessible Easily accessible May replace traditional keyboard or screen based interface May replace traditional keyboard or screen based interface

Thank You…….