COMP541 Combinational Logic - 4 Montek Singh Sep 14-16, 2015
Today’s Topics Logic Minimization Combinational Building Blocks Karnaugh Maps Combinational Building Blocks Multiplexers Decoders Encoders Delays and Timing
Karnaugh Maps (K-maps) Graphical method for simplifying Boolean equations work well for up to 4 variables help quickly combine terms based on visual inspection Example: Figure 2.43 Three-input function: (a) truth table, (b) K-map, (c) K-map showing minterms
Karnaugh Maps K-Map structure: Example: up to 4 variables one or two variables horizontal dimension one or two variables vertical dimension rows/columns arranged so only one variable different among neighbors ends “wrap around” Example:
Logic Minimization using K-Maps Basic Idea: Simply “circle” all “rectangular” regions of 1’s in the K-map using the fewest possible number of circles each circle should be as large as possible Read off the products that were circled Here are the rules: use the fewest circles necessary to cover all the 1’s a circle must not contain any 0’s (don’t-cares are okay) each circle must span a rectangular block that is a power of 2 i.e., 1, 2, or 4 squares in each direction each circle should be as large as possible a circle may wrap around the edges of the K-map a 1 in a K-map may be circled multiple times if needed
An aside on notation In Boolean equations, complementation can be indicated in one of two ways: by using an overbar: e.g. best for handwriting or math/equation editors by using the prime symbol: e.g., X’ more convenient for basic wordprocessors
K-Map: Example 1 The two 1’s can be covered by a single circle the circle spans the region expressed as A’B’ hence, the minimized sum-of-products expression is:
K-Map: Example 2 Need only two products! the four 1’s on the corners can be covered by a single circle the 1st circle spans the region B’ the remaining 1 merges with its neighbor to the right the 2nd circle spans AC’ the minimal SOP expression is: the unminimized sum-of-minterms would have been:
K-Map: Example 3 (with Don’t Cares) Don’t-Cares can help simplify logic a circle may be expanded to include Don’t-Cares helps reduce size of product terms may help reduce the number of circles but Don’t-Cares do not have to be covered Example: if X’s in this K-map were 0’s 4 products would be needed products would be larger
Combinational Building Blocks Multiplexers Decoders Encoders
Multiplexer (Mux) Selects 1 out of N inputs Example: 2:1 Mux a control input (“select” signal) determines which input is chosen # bits in select = ceil(log2N) Example: 2:1 Mux 2 inputs 1 output 1-bit select signal
Multiplexer Implementations Logic gates Sum-of-products form Tristate buffers For an N-input mux, use N tristate buffers Turn on exactly one buffer to propagate the appropriate input all others are in floating (Hi-Z) state
Wider Multiplexers (4:1) A 4-to-1 mux has 4 inputs and 1 output selection signal now is 2 bits Several ways to implement: Figure 2.58 4:1 multiplexer implementations: (a) two-level logic, (b) tristates, (c) hierarchical
Combinational Logic using Multiplexers Implement a truth table using a mux use a mux with as many input lines are rows in the table Y values are fed into the mux’s data inputs AB values become the mux’s select inputs
SystemVerilog for Multiplexer Just a conditional statement: module mux(input wire d0, d1, input wire s, output logic y); assign y = s ? d1 : d0; endmodule Easily extends to multi-bit data inputs: module mux4bit(input wire [3:0] d0, d1, output logic [3:0] y);
SystemVerilog for Multiplexer Also extends to N-way multiplexers: module mux4way4bit( input wire [3:0] d0, d1, d2, d3, input wire [1:0] s, output logic [3:0] y); assign y = s[1] ? (s[0]? d3 : d2) : (s[0]? d1 : d0); endmodule Or, in a truth-table style: assign y = s == 2’b11 ? d3 : s == 2’b10 ? d2 : s == 2’b01 ? d1 : d0;
Decoders N inputs, 2N outputs “One-hot” outputs only one output HIGH at any given time
Decoder Implementation Each output is a minterm! Yk = 1 if the inputs A1A0 match corresponding row
Logic using Decoders Can implement Boolean function using decoders: decoder output is all minterms OR the ON-set minterms Example: For multiple outputs only one decoder needed one separate OR gate per output
Aside: Enable Enable is a common input to logic functions Two styles: Typically used in memories and some of today’s logic blocks Two styles: EN is ANDed with function turns output to 0 when not enabled EN’ is ORed with function turns output to 1 when not enabled
Other decoder examples
Decoder with Enable When not enabled, all outputs are 0 otherwise, 2-to-4 decoder
Decoders How about a… 1-to-2 decoder? 3-to-8 decoder? (N)-to-2(N) decoder? (N+1)-to-2(N+1) decoder?
3-to-8 Decoder: Truth Table Notice they are minterms
3-to-8 Decoder: Schematic
3-to-8 Decoder: “Enable” used for expansion
3-to-8 Decoder: Multilevel Circuit
Multi-Level 6-to-64 Decoder In general: Combine m-to-2m and n-to-2n decoders becomes an (m+n)-to-2(m+n) decoder
Uses for Decoders Binary number might serve to select some operation Number might encode a CPU Instruction (op codes) Decoder lines might select add, or subtract, or multiply, etc. Number might encode a Memory Address To read or write a particular location in memory
Demultiplexer (demux) Dual of multiplexer, but a relative of decoder One input, multiple outputs (destinations) Select signal routes input to one of the outputs n-bit select implies 2n outputs e.g., 4-way demux uses a 2-bit select routes input E to one of 4 outputs
Demux vs. Decoder Similarities Possible to make one from the other decoder produces a “1” on one of the 2N outputs … “0” elsewhere demultiplexer transmits data to one of the 2N outputs Possible to make one from the other How?
Encoder Encoder is the opposite of decoder 2N inputs (or fewer) N outputs
Encoder: Implementation Inputs are already minterms! Simply OR them together appropriately e.g.: A0 = D1 + D3 + D5 + D7
Encoder Implementation: Problem Specification assumes: Only one of the D inputs can be high What if, say, D3 and D6 are both high? simple OR circuit will set A to 7 so, must modify the spec to avoid this behavior
Solution: Priority Encoder Chooses one with highest priority Largest number, usually Note “don’t cares”
Priority Encoder What if all inputs are zero? Need another output: “Valid”
Priority Encoder Implementation Valid is simply the OR of all the data inputs
Code Converters General Converters convert one code to another examples?
Example: Seven-Segment Display convert single hex digit … … to a display character code) Will be used in the first lab using the hardware kit
Timing What is Delay? Time from input change to output change Transient response e.g., rising edge to rising edge Usually measured from 50% point
Types of Delays Transport delay = “pure” delay Inertial delay Whatever goes in … … comes out after a specified amount of time Inertial delay Inputs have an effect only if they persist for a specified amount of time No effect if input changes and changes back in too short a time (can’t overcome inertia) can filter out glitches
Effect of Transport Delay (blue) Delay just shifts signal in time focus on the blue bars; ignore the black ones AB
Effect of Inertial Delay Changes too close to each other cancel out focus on the black bars AB Blue – Propagation delay time Black – Rejection time (filter out)
Propagation & Contamination Delay Propagation delay: tpd max delay from input to output Contamination delay: tcd min delay from input to output
Propagation & Contamination Delay Delay is caused by Capacitance and resistance in a circuit More gates driven, longer delay Longer wires at output, longer delay Speed of light is the ultimate limitation Reasons why tpd and tcd may be vary: Different rising and falling delays What is typically reported? Greater of the two Multiple inputs and outputs, some faster than others Circuits slow down when hot and speed up when cold So, both maximum and typical given Specs provided in data sheets
Propagation Delay: Example
Critical and Short Paths Critical (Long) Path: tpd = 2tpd_AND + tpd_OR Short Path: tcd = tcd_AND
Glitches What is a Glitch? Are glitches a problem? a non-monotonic change in a signal e.g., a single input change can cause multiple changes on the same output a multi-input transition can also cause glitches Are glitches a problem? Not really in synchronous design Clock time period must be long enough for all glitches to subside Yes, in asynchronous design Absence of clock means there should ideally be no spurious signal transitions, esp. in control signals It is important to recognize a glitch when you see one in simulations or on an oscilloscope Often cannot get rid of all glitches
Glitch Example: Self-Study What happens when: A = 0, C = 1, and B goes from 1 to 0? Logically, nothing Because although 2nd term goes to false 1st term now is true But, output may glitch if one input to OR goes low before the other input goes high
Glitch Example: Self-Study (cont.)
Glitch Example: Self-Study (cont.) Fixing the glitch: Add redundant logic term A’C “bridges the two islands”
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