A top-down space action shooter for Windows Phone 7. NEREUS Soufiane Zeghmi | Ben Davis.

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A top-down space action shooter for Windows Phone 7. NEREUS Soufiane Zeghmi | Ben Davis

ABOUT THE PROJECT Our game’s namesake is Nereus 4660, a near-earth orbiting asteroid that will likely be the first target of asteroid mining. Nereus is a top-down space / asteroids game currently in development for PC and Xbox. A modern version of Asteroids. Focus on physics, momentum and gravitation for more interesting gameplay. Core of the game is currently under development by Ludus Entertainment. Our aim is to create a Windows Mobile port of Nereus that will be intuitive and addicting.

COMPETITIVE ANALYSIS Tilt to Live is a top-down, accelerometer controlled action game for iOS. While it’s not a direct competitor, Tilt to Live gives us a good idea of what works well in a mobile game. Control is very intuitive and elegant, and graphics are clean and smooth. Space Miner: Space Ore Bust is more of a direct competitor to Nereus. It boasts very attractive space themed graphics and fast paced gameplay. However, controls are touch-screen based, and in order to play, the user must cover up about a quarter of the screen with their thumbs. The view also tends to become overloaded with too many objects and UI elements.

HOW WE’LL DIFFERENTIATE Current space-shooter games offered for Windows Phone 7 are: Visually cluttered and dark Non-entertaining after a few minutes. Low replay value. Non-challenging. Trivially easy. Difficult or cumbersome to control Nereus will overcome these issues by focusing on Visual clarity on small screen. Ease of control via accelerometer. Presenting a challenge to the player to increase replay value.

TECHNICAL ASPECTS App Design – Visual and Performance Appeal Menus / Settings will follow a space-themed Metro design philosophy Fully adjustable accelerometer Memory storage for saved games Performance / speed for smooth gameplay Game Design – Porting of the PC / Xbox game Redesign for mobile screen Redesign for short, quick gameplay Reduce and simplify control set Use of FlatRedBall – A free, open source gaming library compatible with Windows, Xbox and Windows Phone

DEVELOPMENT SCHEDULE MilestoneDateMilestoneDate UI Mockups Completed4 / 29 / nd Game Development Cycle (App & Game Tuned for Mobile) 5 / 20 / 2012 UI Presentation / Hardcopy4 / 30 / 2012Second Public App Test5 / 21 / 2012 UI Menus & Settings Functional5 / 6 / 2012Final Changes Complete, Testing6 / 3 / 2012 First Public App Test5 / 7 / 2012Final Public App Test6 / 4 / st Game Development Cycle (Functional App & Game) 5 / 13 / 2012Demo Video Recorded6 / 6 / 2012 Demo Video Edited & Released6 / 8 / 2012