Compatible Hardware and Software SDK’s Software/Hardware Issues.

Slides:



Advertisements
Similar presentations
Cross Platform UI testing using Sikuli
Advertisements

Using Evernote and Google Docs in your web or mobile application (and potentially Dropbox and Skydrive) By Peter Messenger Senior Developer – Triple Point.
Intro to Android and iOS CS-328 Dick Steflik. The Players Android – Open source mobile OS developed ny the Open Handset Alliance led by Google. Based.
Introduction to Android Mohammad A. Gowayyed CS334-Spring 2014.
Rapid Game Development with Corona SDK - Altaf Rehmani.
DEPARTMENT OF COMPUTER ENGINEERING
ANDROID OPERATING SYSTEM Guided By,Presented By, Ajay B.N Somashekar B.T Asst Professor MTech 2 nd Sem (CE)Dept of CS & E.
© 2010 MindTree Limited CONFIDENTIAL: For limited circulation only Slide 1 CONFIDENTIAL: For limited circulation only An automaton that is created from.
What’s That? : A Location Based Service Department of Computer Science and Engineering University of Minnesota Presented by: Don Eagan Chintan Patel
Mobile Application Development
Android An open handset alliance project Janice Garcia September 18, 2008 MIS 304.
Volar Video a video encoding project. Our Customer Volar Video in downtown lex Specialize in live event streaming Architect the software to make that.
By Ms.A.C.Sumathi AP(SG)/ Dept of CSE SNS College of Engineering, CBE.
The PhoneGap History Doncho Minkov Telerik Academy academy.telerik.com Technical Trainer
World Wind on Android Brice Bingman Software Engineer.
Esri International User Conference | San Diego, CA Technical Workshops | ArcGIS Runtime Euan Cameron Mary Harvey Ralf Gottschalk Road Ahead.
UFCFX5-15-3Mobile Device Development UFCFX Mobile Device Development An Introduction to the Module.
Cloud Control Senior Project Summer Overview Cloud Control is a platform to control data transmission to/from internet connected devices from the.
CSU0021 Computer Graphics © Chun-Fa Chang CSU0021 Computer Graphics September 10, 2014.
Portable and Predictable Performance on Heterogeneous Embedded Manycores (ARTEMIS ) ARTEMIS Project Review 28 nd October 2014 Multimedia Demonstrator.
© Copyright Khronos Group, Page 1 Harnessing the Horsepower of OpenGL ES Hardware Acceleration Rob Simpson, Bitboys Oy.
Kinect Part II Anna Loparev.
Android in the Cloud Chromebooks, BYOD and Wearables Joel Isaacson Copyright 2014 Joel Isaacson
MACHINE VISION GROUP Graphics hardware accelerated panorama builder for mobile phones Miguel Bordallo López*, Jari Hannuksela*, Olli Silvén* and Markku.
Android Programming By Mohsen Biglari Android Programming, Part1: Introduction 1 Part1: Introduction By Mohsen Biglari.
Vs. Ease of Developing 3 rd Party Applications. Points of Interest Closed Source vs. Open Source – Does It Matter? Objective-C vs. Java – Implementation.
KTC, November On services and apps in IoT Mobile apps – the key interface for IoT solutions The value of IoT devices increase with the functionality.
Department of Electrical Engineering Electronics Computers Communications Technion Israel Institute of Technology High Speed Digital Systems Lab. High.
Week II Platforms and Engines. Overview Platforms and Engines Tools and SDKs Netbeans Game Development Walkthrough
Copyright© Jeffrey Jongko, Ateneo de Manila University Android.
Introducing NativeScript [Pavel Kolev Software Telerik: a Progress company]
ANDROID Presented By Mastan Vali.SK. © artesis 2008 | 2 1. Introduction 2. Platform 3. Software development 4. Advantages Main topics.
3D API By Clayton Azzopardi (Group 10). Introduction Android uses the OpenGL ES 1.0 API Android uses the OpenGL ES 1.0 API Open Graphics Library for Embedded.
ANDROID 응용 프로그래밍 과정 – 목차 - 안드로이드란 - 안드로이드가 만들어지게 된배경 - 안드로이드의 철학 - 안드로이드 환경설정 ( SDK download, eclipse plug-in 설정, 간단한 프로그램 실행 ) - 안드로이드 동작원리 - 안드로이드 핵심.
Computer Graphics Tz-Huan Huang National Taiwan University.
Gregory Fotiades.  Global illumination techniques are highly desirable for realistic interaction due to their high level of accuracy and photorealism.
Android Husam Abdel Rahman. Introduction Android Operating system is most popular operating system these days with the advance in voice communications.
 Supervised by Prof. LYU Rung Tsong Michael Student: Chan Wai Yeung ( ) Lai Tai Shing ( )
STARLING FRAMEWORK. It is a Actionscript 3 Framework. Used to Built 2D Games. Built on top of Stage 3D. Port of Sparrow Framework from iOS. STARLING FRAMEWORK.
A LTERNATIVE & A UGMENTATIVE C OMMUNICATION FOR A NDROID OS By.
Accelerating image recognition on mobile devices using GPGPU
Multi-modal exploration of rugged digital terrain on mobile devices Antoni Moore, School of Surveying Mariusz Nowostawski, Department of Information Science.
Understanding Xamarin Development Matt
GPU Architecture and Programming
고급 컴퓨터 그래픽스 중앙대학교 컴퓨터공학부 손 봉 수. Course Overview Level : CSE graduate course No required text. We will use lecture notes and on-line materials This course.
Cloud Computing Applications Hsu, Ya-Lun. Google App Engine Using Python and Django Register applications for free from Google Run web applications on.
CDVS on mobile GPUs MPEG 112 Warsaw, July Our Challenge CDVS on mobile GPUs  Compute CDVS descriptor from a stream video continuously  Make.
CONTENT 1. Introduction to Kinect 2. Some Libraries for Kinect 3. Implement 4. Conclusion & Future works 1.
The way of hybrid mobile development Hybrid Mobile Applications Telerik Software Academy
Lewis Benge Bring your code to Windows MOB336.
Mohit Anand, Software Engineer Adobe 1 Selecting GUI Automation Testing Tool for Mobile Domain.
Ben Schaeffer Gehad Shaat Jessie Truong Nathen Upperman Tin Nguyen Portland State University - Winter 2011.
January 29, January 29, 2014 Gesture recognition technology moving into mainstream Tal Krzypow VP Product Management eyeSight Technologies Ltd.
TODAY Android Studio Installation Getting started Creating your 1 st App Beginning to understanding Intents.
GPU Computing for GIS James Mower Department of Geography and Planning University at Albany.
VR software and platform Dr. Nan WANG Dr. Ronan BOULIC EPFL Immersive Interaction Group.
Best 5 Mobile App Development Tools for Developer's to think beyond the Limitation.
Automatic License Plate Recognition for Electronic Payment system Chiu Wing Cheung d.
Android 7.1 on Apalis TK1.
Face Detection and Notification System Conclusion and Reference
Apache Cordova Overview
Enabling machine learning in embedded systems
Advanced Graphics Algorithms Ying Zhu Georgia State University
NVIDIA Fermi Architecture
Optical Character Recognition
Unit 20 Software Part 2.
Unit 20 Software Part 2.
Developing for Glass.
LEAP MOTION: GESTURAL BASED 3D INTERACTIONS
Android Platform, Android App Basic Components
Presentation transcript:

Compatible Hardware and Software SDK’s Software/Hardware Issues

Depth Sensor Candidates 1)Structure IO ▪OpenNI2 Compatible (Android not checked) ▪Compatible with all Android/iOS devices ▪High level SDK only for iOS ▪Color/Depth Camera Registration not implemented yet ▪Needs 3D Printed Custom bracket to mount to tablet ▪Indoors only (structured infrared lighting)

Depth Sensor Candidates 1)Google Tango ▪Android C/C++ and Java High level SDK ▪Hardware Acceleration (192 CUDA Cores GPU) ▪Depth Sensor integrated ▪Color/Depth Camera Registration possibly done ▪Device specific for now ▪Available later this summer (maybe later this year)

Time of Flight Solutions e.g. DepthSense 325 with TI Chipset ▪More accurate than structured lighting solutions ▪Direct Point Cloud output from Chipset ▪More reliable hand gesture recognition ▪Faster imaging / Higher FPS ▪Not yet available for mobile

Software:Programming Languages and SDKs 1)Programming languages ▪C/C++ with Android NDK and Qt (large complexity and large- size executables ▪C/C++/Java Android NDK/Android SDK (simpler but less support from 3 rd party APIs) ▪Objective C for iOS

Software:Programming Languages and SDKs 2)SDKs and libraries ▪OpenCV for Image Processing (available for Android with Java wrapper) ▪PCL for Point Cloud Processing and Reconstruction ▪OpenGL ES (Rendering) ▪OpenCL/CUDA for GPU-Acceleration (NVIDIA Tegra Android Dev Pack for Tegra powered devices)