© Fraunhofer IGD Introduction and Tutorial X3DOM – Declarative (X)3D in HTML5 Yvonne Jung Fraunhofer IGD Darmstadt, Germany

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Presentation transcript:

© Fraunhofer IGD Introduction and Tutorial X3DOM – Declarative (X)3D in HTML5 Yvonne Jung Fraunhofer IGD Darmstadt, Germany

© Fraunhofer IGD 3D Information inside the Web Websites (have) become Web applications Increasing interest in 3D for Product presentation Visualization of abstract information (e.g. time lines) Enriching experience of Cultural Heritage data Enhancing user experience with more sophisticated visualizations Today: Adobe Flash-based site with videos Tomorrow: Immersive 3D inside browsers Example Coform3D: line-up of scanned historic 3D objects

© Fraunhofer IGD OpenGL and GLSL in the Web: WebGL JavaScript Binding for OpenGL ES 2.0 in Web Browser  Firefox, Chrome, Safari, Opera Only GLSL shader based, no fixed function pipeline mehr No variables from GL state No Matrix stack, etc. HTML5 element provides 3D rendering context gl = canvas.getContext(’webgl’); API calls via GL object X3D via X3DOM framework

© Fraunhofer IGD X3DOM – Declarative (X)3D in HTML5 Allows utilizing well-known JavaScript and DOM infrastructure for 3D Brings together both declarative content design as known from web design “old-school” imperative approaches known from game engine development Hello X3DOM World

© Fraunhofer IGD X3DOM – Declarative (X)3D in HTML5 X3DOM := X3D + DOM DOM-based integration framework for declarative 3D graphics in HTML5 Seamless integration of 3D contents in Web Browser

© Fraunhofer IGD X3DOM – Declarative (X)3D in HTML5 Completes todays graphics technologies Declarative Scene-graph Part of HTML document DOM Integration CSS / Events Imperative Procedural API Drawing context Flexible 2D (Final HTML5 spec) 3D (No W3C spec yet)

© Fraunhofer IGD Benefits: Why Declarative 3D in HTML? Native Web Bbrowser integration Plugin/ App free No issues with user permissions, installation, and security OS independent, especially on mobile devices Cluttered: Symbian, Windows Phone, Android, iOS, … Web Browsers for most devices available Browser already provides complete deployment structure Eases proliferation of technology and accessibility of content No special APIs (such as in game engines) No expert knowledge required (OpenGL, mathematics, …) Integrates with standard Web techniques (e.g. DHTML, Ajax)

© Fraunhofer IGD Benefits: Why Declarative 3D in HTML? Declarative, open, human-readable (wraps low-level graphics) Utilizing standard Web APIs for integrating content and user interactions Open architectures (also for authoring) and ease of access Integration into HTML document instead of closed systems Metadata: index and search “content” on WebGL apps? Allows “mash-ups” (i.e. recombination of existing contents) Open formats enable automated connection of existing data (e.g., geo-information, Flickr) with 3D content Unify 2D and 3D media development Declarative content description Flexible content (cultural heritage, industry,…) Interoperability: Write once, run anywhere (web/ desktop/ mobile) Rapid application development

© Fraunhofer IGD Excursus: Web-based APIs and DOM Browser provides complete deployment structure Document Object Model (DOM) is standardized interface that allows manipulating content, structure and style of (X)HTML/ XML documents Document is structured as tree with nodes document.getElementById(„myID“); Nodes/ tags and attributes can be added, removed and modified (usually with JavaScript) document.createElement(), appendChild(), removeChild() setAttribute(), getAttribute() UI events (e.g. ‘mouseover’) can be attached to most elements (e.g.,,, etc.) Separation of style and content via CSS DOM structure (example)

© Fraunhofer IGD Short introduction of HTML My 3D page Hello X3DOM World A blue box will soon appear.

© Fraunhofer IGD First HTML needs to know about (X)3D My 3D page <link rel="stylesheet" type="text/css" href=" <script type="text/javascript" src=" …

© Fraunhofer IGD 3D only works inside the tag … Hello X3DOM World A blue box will soon appear.

© Fraunhofer IGD All 3D objects are children of the element … Hello X3DOM World

© Fraunhofer IGD Every object has a … Hello X3DOM World

© Fraunhofer IGD …and a geometry, like e.g. a … Hello X3DOM World

© Fraunhofer IGD …and an

© Fraunhofer IGD …with a (e.g. red)

© Fraunhofer IGD Materials with specular highlights <material diffuseColor="red" specularColor="#808080">

© Fraunhofer IGD Change Background Colors in (R,G,B) with red/green/blue  [0,1] <material diffuseColor="red" specularColor="#808080">

© Fraunhofer IGD Change Background (now using CSS) … Change size of element to full size …

© Fraunhofer IGD Geometric base objects See screenshot – from left to right:

© Fraunhofer IGD Defining own geometries Example: simple rectangle with an

© Fraunhofer IGD Defining own geometries Example: simple rectangle with an Important building blocks The vertices of a Polygon (here “face”), given as The index to a vertex, given as list: “coordIndex” x y (2, 2, 0)(7, 2, 0) (2, 5, 0)(7, 5, 0) z 1

© Fraunhofer IGD Defining own geometries Example: simple rectangle with an The end of one polygon and the begin of a new one is marked as “-1” in the index array This way arbitrarily complex 3D objects can be created x y (2, 2, 0)(7, 2, 0) (2, 5, 0)(7, 5, 0) z 1

© Fraunhofer IGD Defining own geometries Example: simple rectangle with an The indices (except “-1”) refer to the array position of a 3D coordinate in The coordinates of a certain polygon are listed counterclockwise x y (2, 2, 0)(7, 2, 0) (2, 5, 0)(7, 5, 0) z

© Fraunhofer IGD DOM holds structure and data More than 95% are usually unstructured data

© Fraunhofer IGD New Geometry node types Data transcoding (example with input file „model.ply“) Without mesh optimization aopt -i model.ply -G binGeo/:saI -x model-bg.x3d -N model-bg.html With mesh optimization (cleanup, patching, and binary creation ) aopt -i model.ply -u -b model-clean.x3db aopt -i model-clean.x3db -F Scene -b model-opt.x3db aopt -i model-opt.x3db -G binGeo/:saI -N model-bg.html <binaryGeometry vertexCount=' ' primType='"TRIANGLES"' position=' ' size=' ' coord='binGeo/BG0_interleaveBinary.bin#0+24' coordType='Int16' normal='binGeo/BG0_interleaveBinary.bin#8+24' normalType='Int16‘ color='binGeo/BG0_interleaveBinary.bin#16+24‘ colorType='Int16' >

© Fraunhofer IGD Light sources in X3DOM …are part of the Directional lightPoint lightSpot light

© Fraunhofer IGD Other rendering effects Note: only implemented for the first in the sene Note: like only as child node of possible! fogtexturesshadows

© Fraunhofer IGD Appearance example: a textured box Interesting alternative – using a video as texture:

© Fraunhofer IGD Excursus: the lighting model (diffuse and specular reflection) Final color I := ambient material + diffuse material * (N·L) + specular material * (N·H) For more light sources:

© Fraunhofer IGD Two objects in one scene (?!) … OK ???

© Fraunhofer IGD Two objects in one scene Problem: both appear at same position

© Fraunhofer IGD Two objects in one scene Problem: both appear at same position Reason: 3D objects are usually created in coordinate origin and need to be repositioned afterwards x y z 1

© Fraunhofer IGD Excursus: (2D) coordinate systems Object coordinates in image plane (given by x & y) x y (2, 2)(7, 2) (2, 5)(7, 5)

© Fraunhofer IGD Excursus: (3D) coordinate systems Object coordinates in 3D space (z orthogonal on x & y) x y (2, 2, 0)(7, 2, 0) (2, 5, 0)(7, 5, 0) z 1

© Fraunhofer IGD Two objects in one scene Now with translation

© Fraunhofer IGD Two objects in one scene Now with translation x y z 1

© Fraunhofer IGD The scene graph: Grouping and transformations 3D elements are usually organized hierarchically Starting from the root node (i.e. from element) all 3D elements (e.g., etc.) are inserted into the “tree” (scene graph) as child or sibling elements Note: tree ≠ graph and elements help to group and reposition objects: …

© Fraunhofer IGD DOM Manipulation: Node appending / removal HTML/X3D code: … JS script to add nodes: root = document.getElementByid(‘root’); trans = document.createElement('Transform'); trans.setAttribute(‘translation’, ‘1 2 3’ ); root.appendChild(trans); JS script to remove nodes: root.removeChild(trans); JS script with setAttribute() (also useful for libs like jQuery): document.getElementById(‘mat’).setAttribute(‘diffuseColor’,’red’);

© Fraunhofer IGD HTML Events: user interaction through DOM Events …

© Fraunhofer IGD HTML Events: user interaction through DOM Events - V2 document.onload = function() { document.getElementById('box').addEventListener('click', function() { document.getElementById('mat').setAttribute('diffuseColor', 'olive'); }, false) };

© Fraunhofer IGD HTML Events: 3DPickEvent extends DOM MouseEvent interface 3DPickEvent : MouseEvent { readonly attribute float worldX; // 3d world coordinates at pick position readonly attribute float worldY; readonly attribute float worldZ; readonly attribute float normalX; // picked surface normal readonly attribute float normalY; readonly attribute float normalZ; … } … function updateTrafo(event) { var t = document.getElementById(‘trafo‘); var norm = new x3dom.fields.SFVec3f(event.normalX, event.normalY, event.normalZ); var qDir = x3dom.fields.Quaternion.rotateFromTo(new x3dom.fields.SFVec3f(0, 1, 0), norm); var rot = qDir.toAxisAngle(); t.setAttribute('rotation', rot[0].x+' '+rot[0].y+' '+rot[0].z+' '+rot[1]); t.setAttribute('translation', event.worldX+' '+event.worldY+' '+event.worldZ); }

© Fraunhofer IGD element Part of DOM/ HTML document like every other HTML element (e.g., etc.) element Part of DOM/ HTML document like every other HTML element (e.g., etc.) document.getElementById('body_color'). setAttribute("diffuseColor", '#000066'); Click on element… Interaction via standard Web technologies (e.g. JavaScript Events etc.) …causes attribute change of url (i.e., other wheel rims appear) Example 1: Interactive Car Configurator Using HTML + JavaScript, to change color and rims

© Fraunhofer IGD Example 2: Painting Textures of 3D Objects element Part of DOM/ HTML document like every other HTML element (JavaScript implementation based on new WebGL API of HTML5 element) element Part of DOM/ HTML document like every other HTML element (JavaScript implementation based on new WebGL API of HTML5 element) jQuery UI (User Interface) jQuery JavaScript library: jQuery UI (User Interface) jQuery JavaScript library: HTML5 element Painted image used as texture on 3D object HTML5 element Painted image used as texture on 3D object

© Fraunhofer IGD Navigation: moving the virtual camera interactively Built-in navigation modes Examine, walk, fly, lookat, game and none Abstract behavior dynamically maps to various user inputs: mouse, keys, multi-touch Application-specific navigation Use ‘none’ mode Move camera by updating position and orientation of

© Fraunhofer IGD Animations CSS 3D Transforms & CSS Animation Utilized to transform and update nodes (only in WebKit) #trans { -webkit-animation: spin 8s infinite linear; spin { from { -webkit-transform: rotateY(0); } to { -webkit-transform: rotateY(-360deg); } } …

© Fraunhofer IGD Animations X3D TimeSensor and Interpolator nodes <orientationInterpolator id="oi" key=" " keyValue=" , , "> <ROUTE fromNode='ts' fromField='fraction_changed' toNode='oi' toField='set_fraction'> <ROUTE fromNode='oi' fromField='value_changed' toNode='trafo' toField='set_rotation'> The „ts“ triggers via the first ROUTE the „oi“, which provides the values for the rotation around the y-axis (0,1,0) The resulting value is then ROUTE‘d to the field ‘rotation’ of the node “trafo”, which results in an animation

© Fraunhofer IGD Entry points for getting started Some books “X3D: Extensible 3D Graphics for Web Authors” “The Annotated VRML 97 Reference” (explains concepts) X3DOM online documentation and code examples (tutorials and docs) (12 simple examples) (7 examples with animation) (lots of feature tests) More docs and tools (InstantPlayer and aopt converter) (links to X3D)

© Fraunhofer IGD Declarative 3D Graphics in the Web Browser Introduction and Tutorial