Engaging Students Through Video Game Development Educational Ideas for Today, Tomorrow and the Future Mitzi Plunkett Andrew Bigby Orelle Anderson Rayfield.

Slides:



Advertisements
Similar presentations
What do you know about the Rigor/Relevance framework?
Advertisements

Understanding by Design Stage 3
Integrating Technology: Some Things You Should Know Raising the Bar November 5, 2007.
Developing Thinking Skills at SM Sains Kuching
Understanding By Design Stage 3 BestPrep TIW Thursday, August 2, 2012 Can I finish my UbD unit plan already?
The Network of Dynamic Learning Communities C 107 F N Increasing Rigor February 5, 2011.
Who wants to be a Millionaire Board Game!. Unit Plan Summary Compete against your class mates and see who can become the first Millionaire! The learners.
The Purpose of Education A 21st Century Approach Brandon Goodman.
Mary Beth Allen East Stroudsburg University.  What is the major purpose of RtI?  What are the goals of RtI?  What are the benefits of implementing.
Rationale for CI 2300 Teaching and Learning in the Digital Age.
Capstone Design Project (CDP) Civil Engineering Department First Semester 1431/1432 H 10/14/20091 King Saud University, Civil Engineering Department.
The 5 E Instructional Model
1. Addresses the Common Core Standards 2. Differentiation 3. Supports RtI 4. Technology/On-line Resources 5. Results Top Benefits of.
By Anna Strole. Research RAND: Reading Study Group Report on reading comprehension Shows that there are 3 domains to comprehension: Instruction Teacher.
INTRODUCTION TO THE MINISTRY OF EDUCATION’s ACHIEVEMENT CHART Bedford Park PS September 2013.
Rediscovering Research: A Path to Standards Based Learning Authentic Learning that Motivates, Constructs Meaning, and Boosts Success.
4.1 EbD Human-Centered Design 1 ® ®. Essential Question: ® How can the Human-Centered design model help frame my project and how will all the information.
LEAP into Effective instruction
Instructional Accommodations Inservice. Who deserves accommodations? Everyone! Instructional accommodations are not just for students who are struggling.
ELL Students What do they need?.
Teaching for Rigor and Relevance Why, What, How? Dr. Kelly Gillespie SWPRSC.
Teaching Through Problem Solving Part 2 – Bermuda Framework for Teaching Mathematics Gilbert Institute Ongoing PD commencing the week of March 3, 2014.
Piedmont K-5 Math Adoption May 29, Overview What Elementary Math Looks Like Historical Perspective District Philosophy Process and Criteria Why.
Rigor in the Classroom DECEMBER 11, Standards: 3. INSTRUCTIONAL STRATEGIES: The teacher promotes student learning by using research-based instructional.
Project-Based Learning Training What is the problem with current education methods?
PRESENTED BY: RUBY JERNIGAN The Impact of Project Based Learning.
Educator Effectiveness Academy STEM Follow-Up Webinar December 2011.
5E Learning cycle – with sample lesson
University of Texas at El Paso, TX. USA Establishing Connections in Changing Systems Bill Robertson, Ph.D. Asst. Professor, Teacher.
Rationale for Technology Integration: Why Use Technology? 1.10.
Integrating Differentiated Instruction & Understanding by Design: Connecting Content and Kids by Carol Ann Tomlinson and Jay McTighe.
Jonghwi PARK ICT in Education, APEID UNESCO Bangkok How to Design Project Based Learning : Lesson Plan.
Copyright©2007 Education Service Center Region XIII Mineral Wells ISD 5E CSCOPE Overview.
Technology in the classroom. UM weather Great way to begin a day or class –Links to 300 weather sites –Links to 700 web cams to view weather –Radar and.
EFFECTIVE LESSONS = EFFECTIVE TEACHING Fayetteville High School January 2012.
Meaningful Mathematics
Problem-Based Learning. Process of PBL Students confront a problem. In groups, students organize prior knowledge and attempt to identify the nature of.
PROJECT BASED LEARNING
EdTPA Teacher Performance Assessment. Planning Task Selecting lesson objectives Planning 3-5 days of instruction (lessons, assessments, materials) Alignment.
Curriculum Report Card Implementation Presentations
Stage 3: Learning Activities and Performance Tasks Thursday, August 4th, 2010.
CFN 204 · Diane Foley · Network Leader CMP3 Professional Development Presented by: Simi Minhas Math Achievement Coach CFN204 1.
Welcome. Curriculum Night Highly Academically Gifted Program Brunson Elementary School Bud Harrelson, AIG Program Specialist June 7, 2010.
SADIA BANGASH The City School Urdu.Grade 5
Programming the New Syllabuses (incorporating the Australian Curriculum)
SLAV Conference Jennifer Hall BSSC Library Coordinator 17 March 2005.
WebQuest: A Brief Introduction. Life-long Learning Authentic Situation Subject knowledge Generic skills Scaffolding Rubrics.
P.R.I.D.E. School Professional Day :45 am- 3:30 pm.
Problem-Solving Approach of Allied Health Learning Community.
Web 2.0 Barb LandonWilkes University ED 530 Barb LandonWilkes University ED 530.
These courseware materials are to be used in conjunction with Software Engineering: A Practitioner’s Approach, 6/e and are provided with permission by.
M= Math in STEM College and Career Ready- Conference Summer, 2015.
Charlie Robinson Charlie
TEACHING WITH A FOCUS ON LEARNERS One model of Differentiation: Sousa and Tomlinson (2011) Differentiation and The Brain. Purpose: Understanding Text Complexity.
Connecting the Characteristics Margaret Heritage UCLA/ CRESST Attributes of Other Characteristics of Effective Instruction and Assessment for Learning.
Relationships in the 21 st Century Parent Teachers Students Association (PTSA) Goals, Membership, Participation.
Teaching for Rigor and Relevance Why, What, How? Dr. Kelly Gillespie SWPRSC.
Mathematical Literacy Roland O’Daniel, Jo Ann Mosier KCTM October 2007.
1 Far West Teacher Center Network - NYS Teaching Standards: Your Path to Highly Effective Teaching 2013 Far West Teacher Center Network Teaching is the.
Building in the Three R’s An Introduction to Rigor, Relevance, and Relationship Edited from a PLS presentation for Lenoir County Public Schools Presented.
Write your personal definition of “cognitive rigor” What do rigorous academic environments look and sound like?
New Lesson Plan Template 2012 Major Divisions of the Lesson Plan Objectives Assessment Methods Lesson Overview.
Building Effective Content Literacy Tasks. The Cycle of Assessment Teach: Does the instruction and the tasks align to the identified learning target(s)?
Technology, Teaching, Learning and You By: Andrea Fernandez, Paulina Lopez-Gonzalez and Airam Rodriguez.
Stage 1 – Desired Results Level I – Quarter 1 – Art History Established Goals Enduring Understanding: The Elements & Principles of Design are found throughout.
Active Learning in an Interactive Classroom Kurt O’Connor IDT 600 Spring 2012.
The importance of effective vocabulary teaching – Literacy.
Differentiation With Learning Menus Apprina Faulkner Learning & Assessment In The 21 st Instructor: James Young March 26, 2015.
Performance Indicator D:
Accountable Talk with English learners
Presentation transcript:

Engaging Students Through Video Game Development Educational Ideas for Today, Tomorrow and the Future Mitzi Plunkett Andrew Bigby Orelle Anderson Rayfield C. Henderson and Joyce C. Ferguson, Co-Principals Boyd H. Anderson High School, Lauderdale Lakes, FL

Objectives on Target Identifying how video game development engages students. Understanding how video game development elevates higher order thinking skills. Acquiring programming skills through video game development.. Increasing literacy through the use of video game development.

Today’s Generation Interactive and visual products Students demanding engaging material because they it fast and they want it now. Majority of students regularly play video games and want to be video game designers.

Education Research and Video Games Since 2002, increase in minority students with learning and emotional disabilities. “There is evidence indicating that minority students who are most at risk for failure in the traditional classroom setting also spend an average of twenty-seven minutes per day more than their counterparts using video games.” “Video games allow teachers to share learning experiences with the students and to label and extend the student's learning in such a way as to truly prepare the child for future challenges. “ Resource: Elizabeth S. Simpson, Association for Educational Communications and Technology

Video Game Design Video

Making Real World Experience! Video game curriculum provides for a real world project. Students have an online mentor/supervisor. Student have to identify the customer’s criteria and constraints. Students create a video game that can be played anywhere within a few weeks!

Project Based Learning Working in a collaborative team. Completing phases of the project jointly and individually. Curriculum includes online worksheets and quizzes. Students work as a team to create a video game from a game template Students work on various parts, i.e. programming, graphic design, sound, etc.

Project Based Learners

Stages of Project Based Learning Planning DevelopingDesigningImplementing Brainstorming Assessing student’s prior knowledge Selecting project manager Establishing group norms Division of tasks Setting timeline Reading phases with graphic organizers Practicing command line interface Viewing videos Worksheets Quizzes Writing code Designing graphics Importing sound Testing and error checking Quality assurance checklist Creating an executable game file Oral presentation Peer review assessment worksheet Oral presentation to peers

Video Game Development…

Video Game Development Projects

Dark Basic Editor: Students Manipulate Coding

Gaming Concepts to Teach Game Engines Loops IF/THEN Statements Algorithms Variables/Logical Operators Camera Positioning X,Y, Z axis Prototype Random & Real Numbers BETA Testing

Results of Project Based Learning Students are focused. Less discipline problems. Students work from bell to bell. Students with low reading levels can increase levels with supporting video which helps with reading text. Increased literacy and vocabulary due to real world experience. Graphic organizers used in conjunction with videos and text increases comprehension. Increasing reading endurance.

Development of Higher Order Thinking Skills 1.Acquiring knowledge about game design through reading and testing. 2.Applying knowledge for problem solving, designing and developing video game. 3. Refining knowledge for analyzing and writing code. 4. Adapting the skills learned to create solutions and take action to further develop thinking skills. 5. Synthesizing information and making process changes. 6. Becoming problem solvers and thinkers

Conclusions Through video game development, teachers can increase student learning and grab their attention. Creating a relationship between learning and how it can be applied in the real world. Motivating students with an interactive program. Engaging students with rigor and relevance in the classroom and elevating higher order thinking skills. Students will become better competitors in a global marketplace.