COM/537
Final Proposal and New Game release Project Assessment
Company history and background Working with the consultant Timeframe of the project to be released
Steps that we took to gather pertinent information what we find out what we believe we need to do
The bug Interviewing key people Results Decisions making
The CEO discussed the issue with external and internal stakeholders Talks with different departments directly affected by the issue CEO directly addresses the customers CEO talks with clients Discussions Within Company
The challenge of announcing the issue on public The nightmare of not knowing what to advertise anymore for the marketing people The dread of going over the allotted money for the project The issue with quality finding the glitch a welcome issue and a chance for improvement Dealing With Dilemma
The decision to offset the release date of the new game The decision to continue providing quality video games The decision to keep the standards set by the company in the past The decision to favour the external stakeholders Decisions
Analyze current situation ◦ Identify Issue ◦ Issue Analysis ◦ Issue Change Strategy Options ◦ Issue Actions Programme ◦ Evaluation of potential Results
Recommendations based results of the feedback tools used Give new timeframe to release the game To continually check the bug and the game’s development To continue producing bug free games To continue put customers satisfaction on top of the list
Effectiveness of tools used to gather information Interview sessions Providing feedback through writing
Interview with each department ◦ Developers ◦ Quality Control ◦ Marketing ◦ Public Relations ◦ Finance
Discuss the new price for the video game Discuss new communication process based on the changes
The decision to offset the launch date of the game The challenge of keeping customers Options for new way of marketing the product
Advantages: The video game will be flawless The video is off high quality as promised The customers would know what to expect and asks for more It represents the company’s stand about quality It will help keep customers in the long run
Best Games will inform the public about the issue Best Games made the decision to benefit the customers Best Games assured customers about the quality of the game they have Future
Best Games hopes the customers understand their decision Best Games will have to monitor the number of sales Best Games provides assurance about the game’s quality Best Games made sure it is better than what competitors offer Measuring Success
How the bug is being fixed Continue reports regarding the fix Launch new marketing ads about the video game
To be honest with the customers To provide updates online
Stuart, B. E., Sarow, M. S., & Stuart, L. (2007). Integrated business communication in a global marketplace. Retrieved from The University of Phoenix eBook Collection database University of Phoenix Material: Best Game Productions: Company Background and Business Scenario