Immersive Media/ Virtual Reality Part 1 Celia Pearce lcc4730 Fall 2007
What is a computer? A calculator (computation) A tool (computer-aided design, word processing) A medium (Marshall McLuhan, Alan Kay)
1. an intermediate state or condition halfway between two extremes 2. one of the means of mass communication such as television, radio, or newspapers 3. a means of conveying ideas or information 4. a substance through which something is carried or transmitted 5. somebody who is supposedly able to convey messages between the spirits of the dead and living people 6. the means by which something is carried out or achieved 7. any form of material on which data is stored or printed, for example, paper, tape, or disk 8. a substance in which specimens of animals and plants are preserved or mounted 9. See culture medium 10. a substance or the environment in which an organism naturally lives or grows 11. a method that an artist uses or a category such as sculpture in which an artist works 12. the materials that an artist uses in creating a work 13. a solvent mixed with a pigment or paint to make it thinner any of several similar sizes of paper, especially 47 cm by 58.5 cm /18.5 in. by 23 in Encarta® World English Dictionary © 1999 Microsoft Corporation. All rights reserved. Developed for Microsoft by Bloomsbury Publishing Plc. What is a medium?
Early Experiments w/ Computers
Recreational Technology/Hobby Culture Spacewar! (1961) First fully implemented computer game MIT Model Railroad Club/Steve "Slug" Russell DEC Digital PDP-1
“Medium” for Creation "A display connected to a digital computer gives us a chance to gain familiarity with concepts not realizable in the physical world. It is a looking glass into a mathematical wonderland." – Ivan Sutherland Sketchpad (1963) Ivan Sutherland’s Ph.D. Thesis First “computer graphics” application Allowed you to draw directly on the screen with a stylus
Virtual Reality "The ultimate display would, of course, be a room within which the computer can control the existence of matter. A chair displayed in such a room would be good enough to sit in. Handcuffs displayed in such a room would be confining, and a bullet displayed in such room would be fatal. With appropriate programming such a display could literally be the Wonderland into which Alice walked.” —Ivan Sutherland Head-Mounted Display, Ivan Sutherland (1969-1970) First “virtual reality” system <video>
Virtual Reality Jaron Lanier Scott Fisher, VR Simulation for NASA, 1980s To be continued next week…
Human Computer Interaction ALTO Computer Designed at Xerox PARC in 1973 128k RAM, 608x808 screen, 2.5MB removable hard disk and built-in Ethernet. About 1,000 in use by 1979 Was the model for the Apple computer GUI <video>
Computer Animation
Oskar Fischinger's color organ (1960’s) Lumigraph Oskar Fischinger's color organ (1960’s)
John Whitney “Motion Graphics” (1917-1995) John and James Whitney with their mechanical analog computer animating device, modified from an M-5 Antiaircraft Gun Director “Vertigo,” 1958 John Whitney (1917-1995)
“Composition” John Whitney <video>
Larry Cuba Aesthetic Computing http://www.well.com/~cuba/ First Fig (1974) 3/78 - Objects and Transformations (1978) <Two Space (1979) Calculated Movements (1985) Larry Cuba http://www.well.com/~cuba/
Computer Animation 1979 to 1986- “The Works” First attempt at animated feature Computer Graphics Laboratory (1974 to 1992) New York Institute of Technology
Computer Animation “Tron” (Disney, 1982) Information International Inc. of Culver City, CA MAGI of Elmsford, NY Robert Abel and Associates of California Digital Effects of New York City
“Luxo, Jr.” (Pixar Studios, 1986) Computers in Film “Luxo, Jr.” (Pixar Studios, 1986)
“Waking Life” (Richard Linklater, 2001) Computer Rotoscope “Waking Life” (Richard Linklater, 2001)
Interactivity
“Artificial Reality” Video Place Myron Krueger, 1960s-1980s
Visualization Electronic Visualization Lab (1973-present) University of Illinois, Chicago Thomas A. DeFanti, Daniel J. Sandin (Filmed by Phil Morgan, aka “Cross-Eye”) <video>
Visualization The CAVE (1992) http://www.evl.uic.edu/core.php?mod=8&type=8&indi=3 The CAVE (1992) Carolina Cruz-Neira, Thomas A. DeFanti, Daniel J. Sandin Application: Dana Plepys
Scientific Visualization http://www.evl.uic.edu/core.php?mod=8&type=2&indi=53 Quaternion Julia Sets in Virtual Reality (1989) Electronic Visualization Lab (EVL) John Hart, Maggie Rawlings Maxine Brown, Thomas A. DeFanti, Louis H. Kauffman, Daniel J. Sandin
Performance Augmentation The Catherine Wheel (Twyla Tharp & David Byrne, 1982) http://www.rebeccaallen.com/v1/work/work.php?isVideo=1&wNR=20&wLimit=15 Bush Soul (#1), 1992 http://www.rebeccaallen.com/v1/work/work.php?is3D=1&wNR=26&wLimit=3 Rebecca Allen
Interactivity Aspen Movie Map, MIT 1978-1981
Visual Expression Joan Truckenbrod
Visual Expression Male=Female http://margotlovejoy.com/ Margot Lovejoy
Visual Expression Joan Truckenbrod
Interactivity Ken Perlin