CONSOLES AND PHYSICAL WELL BEING… What relation?.

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Presentation transcript:

CONSOLES AND PHYSICAL WELL BEING… What relation?

INTRODUCTION A new generation of video game consoles enables video gamers to employ active body movements as interaction mode. A new generation of video game consoles enables video gamers to employ active body movements as interaction mode.

INTRODUCTION Initial studies show that usage of such movement- based consoles reaches exertion levels that increase physical health. Initial studies show that usage of such movement- based consoles reaches exertion levels that increase physical health. A video game that employs both active body movements as interaction mode an can adapt to the gamer’s behavior, offers several potential benefits. A video game that employs both active body movements as interaction mode an can adapt to the gamer’s behavior, offers several potential benefits.

AIM With this work, we intend to search scientific evidences about the impact of consoles (Nintendo Wii, Playstation and Xbox) on physical well being. With this work, we intend to search scientific evidences about the impact of consoles (Nintendo Wii, Playstation and Xbox) on physical well being.

METHODS Search on-line databases using the Terms: “Consoles”, “Wii”, “Fitness”, “Wiiknee”, “Nintendo”, “Playstation”, “Xbox”, “Therapy”, among others… Search on-line databases using the Terms: “Consoles”, “Wii”, “Fitness”, “Wiiknee”, “Nintendo”, “Playstation”, “Xbox”, “Therapy”, among others… Analysis and selection of relevant articles. Analysis and selection of relevant articles.

METHODS Sum up and comparison of the relevant information on each article. Sum up and comparison of the relevant information on each article.

LIMITATIONS AND DIFICULTIES Reduced bibliography about the theme; Reduced bibliography about the theme; Constant publication of new articles. Constant publication of new articles.

EXPECTED RESULTS We expect to conclude: We expect to conclude: –That wii helps people with specific diseases in thei rehabilitation; –That wii allows more physical activity than X-box and Playtation, and that these induce sdentary behavior; –That no console can really replace the common physical activity; –And that the excesive and obstreperous use of consoles can lead to the development of physical complications (ex: wii-knee)

REFERENCES 1. Graves L., Stratton G., Ridgers N.D. et al. Comparison of energy expenditure in adolescents when playing new generation and sedentary computer games: cross sectional study 1. Graves L., Stratton G., Ridgers N.D. et al. Comparison of energy expenditure in adolescents when playing new generation and sedentary computer games: cross sectional study

REFERENCES Pasch M., Berthouze N., van Dijk B., Nijholt A. Pasch M., Berthouze N., van Dijk B., Nijholt A.