September 2010 Arlene W. Williams Marshall School of Business PLEASE SIT IN TEAMS.

Slides:



Advertisements
Similar presentations
Objectives Identify the differences between Analytical Decision Making and Intuitive Decision Making Demonstrate basic design and delivery requirements.
Advertisements

 Community Engagement For Local Government Councillors It is the business of council to involve the public in the business of government Presentation.
MMAP Middle School Math Through Applications Project Dahwun Deepak Gazi Scott Sun-Young.
Scenario 7: Exploring restorative approaches
Experiential Learning Cycle
Leadership Asheville Use of GRPI for teams. GRPI G oals R oles P rocess I nterpersonal Team clear about key results & short/intermediate/long range goals.
What is Teamwork & Team Building Team work : Concept of people working together as a team. Team Player : A team player is someone who is able to get.
Practices for Involving Stakeholders Presenter: Ann Majchrzak February, 2001 Marshall School of Business University of Southern California
Managerial Skills Creating High Performing Teams.
Focus Groups for the Health Workforce Retention Study.
©2003 Community Faculty Development Center Teaching Culture and Community in Primary Care: Teaching Culturally Appropriate Communication Skills.
Professional Facilitation
Teamwork 101.
Linda Marie Golian-Lui, Ed.D Associate Dean & Director, Sturgis Library Kennesaw State University
QUALITY ASSURANCE PROJECT Coach as Facilitator The purpose of this module is to present key concepts of facilitation and provide an opportunity for participants.
Teamwork & Conflict resolution
Mahesh Sharma, MPA, ICMA-CM, MASCE City Administrator City of Raytown
Module 1 Using Teamwork Skills
Collaboration Works, Inc. IEP Facilitation: Preventing and Effectively Engaging Conflict in Meetings October 5, 2007 Karen Hannan Collaboration Works,
Skills… Wednesday, December 1 st. What are my skills? There are many skills you may have which will help you in school, work and in your personal lives:
Teaching Methods EDU 412/413. Lecture STRENGTHS  factual material presented in a direct, logical manner  expertise can inspire  stimulates thinking.
"A team is a group organized to work together to accomplish a set of objectives that cannot be achieved effectively by individuals." Team work.
14 Dialogue: Learning by Talking1 Chapter 14 Dialogue: Learning by Talking Dialogue: Persuade Negotiate Learn Effective Dialogue is an ethical relationship.
Team Leadership AGED Thought for the day… “Strength lies in differences, not in similarities.” ~ Steven Covey.
Enhancing Teaching and Learning with Podcasts Mico e-Learning Workshop.
TEAMWORK Training the Programme Developers. Teamwork: why do we need it? Responsibility, potential and delegation Your optimal potential Resposibility.
Tools for Building Sustainable, Healthy Relationships.
To consider the sources of influencing power available to you To identify different influencing styles to apply Objectives for the workshop.
Collaboration for Student Empowerment
1. OPERATIONS EXPERT Provides area manager/ franchisee with practical recommendations and support to improve the efficiency of daily operations 1. Has.
CHAIRING SKILLS. Why do we have Meetings? Why have meetings? Make policy Take decisions Agree priorities Ensure probity Co-ordinate Build morale Engage.
Sophie Makris  What is a team?  A group of people pooling their skills, talents, and knowledge, with mutual support and resources, to provide.
©2001 Southern Illinois University, Edwardsville All rights reserved. Today Tuesday Running A Paper Prototyping Session CS 321 Human-Computer Interaction.
Working in Teams, Unit 4 Individual Roles and Team Mission Working in Teams/Unit 41 Health IT Workforce Curriculum Version 1.0/Fall 2010.
Climate Generation Day 3 Practical Stakeholder and community engagement.
Facilitate Group Learning
Lecture 10 More Innovation SE3821 Software Requirements and Specification Dr. Rob Hasker (based on slides by Dr. Brad Dennis)
6 Steps for Resolving Conflicts STEP 1. Begin the Process Calmly approach the person you are having the conflict with, and explain to them that you have.
What is Facilitation? Facilitation is the process of taking a group through learning or change in a way that encourages all members of the group to participate.
Why Have Good Relationships?
Copyright © 2013 Curt Hill Creating the To-Be Architecture Using the crystal ball.
Session Agenda Provide you with techniques and tips on how to:
Influencing: Power, Politics, Networking, and Negotiation
FACILITATION. THE ROLE OF THE FACILITATOR Some structure is in everybody’s interest But if the person running the meeting has a stake in the outcome,
Group Work. Why Group Work? It’s a break from lecture or regular tasks. It gives everyone a chance to contribute. It can be fun. You can learn from each.
Food for Thought Think for 30 seconds before answering… What is learning? What defines an effective classroom? How do students become proficient in mathematics?
RESOLVING CONFLICTS. Passive accepting or allowing what happens or what others do, without active response or resistance. Examples?
1. Don’t criticize, condemn, or complain about people. There’s no faster way create resentment toward you than to criticize or complain about a person.
Session 4 Facilitating Learning District Training Manual pages
n Taking Notes and Keeping a Journal n Listening Skills n Working Together n Managing Your Time.
Lecture “6” Manage Project Team
Oral Communication Skills Functions of a Meeting There are a number of functions that a meeting will perform better than other communication functions.
Day 8 Usability testing.
MEDIATION. What is your conflict style? How do you resolve conflicts? Are you aggressive (my way of the highway) Compromising (let’s work it out) Appeasing.
Building Teams and Empowering Members 1. Empowerment Empowerment is not bestowed by a leader, it is the process of an individual enabling himself to take.
Solving Problems Together. OBJECTIVES At the end of this Lecture the student will be able to 1. Discuss the use of face work and politeness theory in.
Module 3 Engagement techniques 3b Running a SP Workshop.
‘There is somebody wiser than any of us, and that is everybody.’
Building the foundations for innovation
Software Engineering I Supannika Koolmanojwong Mobasser
Practices for Involving Stakeholders
Troubleshooting a Task
Teaming Behaviors From Napier, R.W., & Gershenfold, M.K., Groups: Theory and Experience. Boston; Houghton Mifflin, 1973.
Software Engineering I Supannika Koolmanojwong Mobasser
CSCI 577a Software Engineering I Supannika Koolmanojwong Mobasser
6 Steps for Resolving Conflicts
Practices for Involving Stakeholders
Socratic Seminars.
Cooperative Learning Concepts
Beyond User Participation: A Model of Learning and Negotiation During Systems Development The Workshop on "Redefining the Organizational Roles of Information.
Presentation transcript:

September 2010 Arlene W. Williams Marshall School of Business PLEASE SIT IN TEAMS

To inform you of practices for involving stakeholders (clients & developers) in a “collaborative learning process” to achieve innovative business-IT/CS/SE solutions

9/13/2004 Involving Stakeholders 3 Mini Lecture #2 Mini Lecture #1 Practice Exercise #1 Practice Exercise #2 Mini Lecture #3

 Understand what collaborative learning is and its importance in principal-agent relationship  In order to get good at something you have to involve your senses in  You won’t be experts at the end of this session, but you will have some tools to refer to as you develop your projects 9/13/2004 Involving Stakeholders 4

Knowledge Transfer Versus Collaborative Learning

9/13/2004` Involving Stakeholders 6 Business Side IT/IS/CS Individual Learning

9/13/2004 Involving Stakeholders 7 Business Side IT/IS/CS Together learning new ways of structuring processes

9/13/2004 Involving Stakeholders 8 Business Effectiveness (Better) Business Innovation (New Services & Products) Business Efficiencies (Faster, cheaper) Lost opportunities in:

High Learning Stakeholders Low Learning Stakeholders Average use of Collaborative Learning Techniques /13/2004 Involving Stakeholders 9

I. Creating Shared Responsibility II. Importance of Creative Friction III. Elaboration to Help Resolve Creative Friction Involving Stakeholders 10

A psychological attitude: We’re all on the same team. We’re all on the same team. We’re in this together.

Help to make ALL stakeholders part of development team:  Put on distribution list  Include in teleconferences  Frequent interactions, even if brief  Identify tasks that developer and client can work on together  Use “we” not “I” during discussions  Identify team-based rewards (such as lunches)  Define project success metric as system use, not just system development Involving Stakeholders 12 When Managing Stakeholder Relationships

1) Identify a learning facilitator 2) Identify learning objectives for each stakeholder: - Client organization’s work process? - IS development process? - Technology developments? - Use of IS/IT/SE in business? 3) Identify & Assign development tasks related to each learning objective 4) End each meeting with assessment of learning PRACTICE NOW 13 when Project Starts

I. Creating Shared Responsibility II. Optimize creative friction to achieve learning III. Elaboration Involving Stakeholders 14

Don’t be afraid to disagree. Talk through, rather than avoid differences of opinions 9/13/2004 Involving Stakeholders 15

 Participants’ creativity not engaged  Look for solution that creates quick consensus  Unwilling to confront others with different ideas  Politeness takes precedence Involving Stakeholders 16 Creative Friction Innovation INSTEAD:

Involving Stakeholders 17 1)Let client describe his/her idea 2)Students start questioning client’s assumptions 3)Client should start questioning students’ assumptions 4)Identify one area of creative tension PRACTICE NOW

I. Creating Shared Responsibility II. Identify potential areas of Creative Friction III. Elaboration Involving Stakeholders 18

 Quickly create & discard lo-tech prototypes to explore concepts (not as status assessments)  Role play use of prototype in alternative to-be work processes  Stimulate creative discussions with:  “What would happen if…?”  “Had you thought about …?”  “If we did X, what would happen?”  “What are strengths & weaknesses of…?” 9/13/2004 Involving Stakeholders 19

 Ask about unstated reactions to idea  Switch roles  Avoid talking too much  Restate what you heard  Build on the client’s examples & ideas 9/13/2004 Involving Stakeholders 20

 Focus on Actual Work Processes  Not looking for hypothetical ideal (Don’t say: “users “USUALLY” do X”)  Immediately co-create prototype of how work done now or in future.  Observe how client WALKS THROUGH using prototype to make DECISIONS  Note client’s decisions, work arounds, process  Give client opportunity to explain actions  Student now role plays prototype 9/13/2004 TRY IT NOW 21

INDIVIDUAL  Use prototypes for single solution  Enforce single representation of knowledge (“ERD”)  Explain own knowledge  Talk  Stay in role COLLABORATIVE  Use prototypes to explore different concepts  Represent knowledge in different ways  Have others explain your knowledge  Draw, listen, ask questions  Reverse roles Involving Stakeholders 22

Did you?  Use prototypes to explore concepts?  Let clients develop prototypes?  Create “test-drivable” prototypes?  Make sure client asked as many questions as you did?  Stimulate creativity through questioning?  Restate dialogue to improve understanding?  Use examples from more than one work context?  Avoid using IT/CS/SE-language? Involving Stakeholders 23

Did you:  Use visual examples to explain concepts?  Reverse roles?  Try more than one way to represent how work is done?  Elaborate on client’s idea?  Ground ideas in client’s physical world with a role play by sharing stories of how work is done?  Ask about client’s unstated reactions to an idea?  Show any software that client might want to emulate? Involving Stakeholders 24

4 Every client-developer encounter is an opportunity for learning 4 Every client and developer learns differently 4 Controlling the learning process is better than leaving it uncontrolled 4 Control it by: 4 Building and maintaining a sense of shared responsibility for outcomes 4 Managing conflict for learning 4 Using elaboration techniques Involving Stakeholders 26