Solomon's Key Top Gun Back to the FutureFire ‘n Ice
Strict Linear: Early Console (i.e. Mega Man) FPS (except Deus Ex-type) Rock Band Multiple Outcome Fallout KOTOR Open World: Civilization The Sims Slightly Open Spore GTA 3-4
Against the Game Time / Puzzle Tests: Tetris Simulated Conflict: Doom With other Players Direct Conflict: Halo Indirect Competition: WoW Collaborative: LEGO series
Perfect & Imperfect Information Mario vs. Space Quest Types of Knowledge In game vs. Out of game Resource Management Automation vs. Micromanagement Reaction Time Spatial Awareness
Balance through construction Symmetrically Balanced Strategically Balanced Balance through adaptation Building Maintaining Destroying
Level Availability Now that I have the key … Level Boundaries … a fire blocks me in! Level Requirements Where is the extinguisher? Level Duration It’s getting hot! Difficulty Advancement A red demon? Why won’t it die? Relationship to Story My wife started the fire !?!?
Real Time Limited Timer countdown or environmental pressures Variable Player or system controlled Altered Bullet Time Braid
Full Zoom and Pan Spore Most Current RTS Top-down GTA 1-2, Zelda Limited Perspective Civilization 4 Side Scrolling Sonic, NES
Repetitive gameplay is a coffin nail You can do the same thing – just not the EXACT same thing