Solomon's Key Top Gun Back to the FutureFire ‘n Ice.

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Presentation transcript:

Solomon's Key Top Gun Back to the FutureFire ‘n Ice

 Strict Linear: Early Console (i.e. Mega Man) FPS (except Deus Ex-type) Rock Band  Multiple Outcome Fallout KOTOR  Open World: Civilization The Sims  Slightly Open Spore GTA 3-4

 Against the Game Time / Puzzle Tests: Tetris Simulated Conflict: Doom  With other Players Direct Conflict: Halo Indirect Competition: WoW Collaborative: LEGO series

 Perfect & Imperfect Information Mario vs. Space Quest  Types of Knowledge In game vs. Out of game  Resource Management Automation vs. Micromanagement  Reaction Time  Spatial Awareness

 Balance through construction Symmetrically Balanced Strategically Balanced  Balance through adaptation Building Maintaining Destroying

 Level Availability Now that I have the key …  Level Boundaries … a fire blocks me in!  Level Requirements Where is the extinguisher?  Level Duration It’s getting hot!  Difficulty Advancement A red demon? Why won’t it die?  Relationship to Story My wife started the fire !?!?

 Real Time  Limited Timer countdown or environmental pressures  Variable Player or system controlled  Altered Bullet Time Braid

 Full Zoom and Pan Spore Most Current RTS  Top-down GTA 1-2, Zelda  Limited Perspective Civilization 4  Side Scrolling Sonic, NES

 Repetitive gameplay is a coffin nail You can do the same thing – just not the EXACT same thing