Unit 34 2D Animation Essay Learning Outcome 1: Understand the techniques and development of 2D animation.

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Unit 34 2D Animation Essay Learning Outcome 1: Understand the techniques and development of 2D animation

Have you included..? Techniques: From hand drawn to Flash Development: From Pioneers to contemporary Genres and Forms: cinema, advertising, children’s television, music videos, computer games, mobile phones, websites

How is 2D animation used across media sectors?

To achieve a distinction D1: learners will show understanding of movement expressed in a wide range of ways using combinations of traditional and non-traditional materials, processes, techniques and technologies and these techniques will be given a full and clear explanatory discussion. The impact of each technique will be critically considered and linked to examples of both past and contemporary animators, their work and influence on others. These examples will be elucidated to show clearly how they illustrate the points and ideas they are being used to support. Awareness of the role of animation will be detailed and learners will make connections across the range of work they have considered – for example, between elements in commercial entertainment and advertising, fantasy and propaganda, and the experimental and artistic contexts.