Copyright 2002 by RoleModel Software, Inc. Extreme Programming: So What? Roy W. Miller RoleModel Software, Inc.

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Presentation transcript:

Copyright 2002 by RoleModel Software, Inc. Extreme Programming: So What? Roy W. Miller RoleModel Software, Inc.

Copyright 2002 by RoleModel Software, Inc. The Real Project Lifecycle Dream Plan Capture requirements Design a lot, code a little, test if there’s time Limp to the finish Create a comprehensive plan, stick to it at all costs, kill change, hope you survive

Copyright 2002 by RoleModel Software, Inc. The Results Junk Late For a lot of money The software you wanted at the beginning, not the end Data from 2000 CHAOS Report, Standish Group

Copyright 2002 by RoleModel Software, Inc. The Source: Taylorism Frederick Winslow Taylor, Principles of Scientific Management (1911) Accepted wisdom by 1950s Software began in 1950s Software “production” ~= industrial production Making software is like a factory – an efficiency optimization problem “[I]n each…trade there is always one method and one implement which is quicker and better than any of the rest. And this one best method and best implement can only be discovered or developed through a scientific study and analysis of all of the methods and implements in use, together with accurate, minute, motion and time study. “

Copyright 2002 by RoleModel Software, Inc. Software Is Different Problem always different Solution always different Can’t optimize Change is constant Can’t predict accurately Traditional view…Reality… Software is emergent Problem always the same Solution always the same Optimize process Change is disruptive Increase predictability Software like industrial production Software like predicting the weather

Copyright 2002 by RoleModel Software, Inc. Growing Software Need a solution that… Allows us not to know Allows us to explore Gives us feedback to direct us Creates the right conditions, lets software emerge Lets us produce the right software at the END XP creates the right conditions for emergent software

Copyright 2002 by RoleModel Software, Inc. XP In a Nutshell 4 core values: Simplicity, Communication, Feedback, Courage 19 practices 1 team 3 roles: Customer, Manager, Programmer What is the simplest thing we can do and still make great software?

Copyright 2002 by RoleModel Software, Inc. The Practices Joint –Common Vocabulary –Iterations –Open Workspace –Retrospectives Development –Test-First Development –Pair Programming –Refactoring –Collective Ownership –Continuous Integration –Just-In-Time Design Management –Accepted Responsibility –Air Cover –Quarterly Review –Mirror –Sustainable Pace Customer –Story Telling –Release Planning –Acceptance Tests –Frequent Releases XP is about more than programming

Copyright 2002 by RoleModel Software, Inc. Joint Practices Create an environment where “one team” can exist and thrive Common Vocabulary Formerly “metaphor” – shared understanding Iterations Steering – frequent, regular checkpoints so we can get lots of concrete feedback Open Workspace Easy to communicate and learn Retrospectives Being “Reflective Practitioners” (Donald Schon), learn as we go

Copyright 2002 by RoleModel Software, Inc. Customer Practices “Drive” the entire process Story Telling Describe each system feature in a small chunk that fits in an iteration Release Planning Tell programmers which features come first Customer Tests Also “acceptance tests” or “functional tests” – tell programmers when they’re done Frequent Releases Get software to users so the team can get feedback to steer with

Copyright 2002 by RoleModel Software, Inc. Management Practices Educate, facilitate, stay out of the way Accepted Responsibility Say what needs to be done, let the team decide who does it and how Quarterly Review Make sure the team knows what it needs to; make sure management knows what it needs to Air Cover Soften up the defenses to make room for the infantry Sustainable Pace Help people avoid burnout Mirror Point out problems, suggest, advise, encourage

Copyright 2002 by RoleModel Software, Inc. Development Practices Test-First Development No code without a failing Programmer Test Pair Programming All code gets two pairs of eyes Refactoring Remove “smells” Collective Ownership Everyone owns all of the code Continuous Integration Integrate many times each day Just-In-Time Design Keep design simple

Copyright 2002 by RoleModel Software, Inc. Test-First Development Write tests before you write code Write just enough code to get each test to pass All about confidence Programmer Tests tell you when the code “works” Programmer Tests must pass 100% all the time Test anything you need to be sure works Complete test coverage, simplest code that could possibly work, clear intent

Copyright 2002 by RoleModel Software, Inc. Pair Programming 2 developers, 1 computer, solving problems together One person “drives,” the other “navigates” NOT Driver/Passenger NOT Pair Watching Pairs should rotate Love your pair Continuous code review, more efficient learning, lower project risk

Copyright 2002 by RoleModel Software, Inc. Refactoring Changing the design of existing code without changing function All about speed Refactor when code “smells” Refactor before adding a feature, and after Keep code simple, build learning in

Copyright 2002 by RoleModel Software, Inc. Collective Ownership Any developer can change any code anytime Programmer Tests and Customer Tests tell you if you broke something You break it, you fix it Convert “my code” to “our code” to lower risk

Copyright 2002 by RoleModel Software, Inc. Continuous Integration Integrate changes multiple times each day One failing Programmer Test = no integration Daily is not enough No “Big Bang” Maintain speed and spread risk by integrating many times per day

Copyright 2002 by RoleModel Software, Inc. Just-In-Time Design Only design for what you’re building Always keep the design as simple as possible Simplicity allows for change Change is constant Simple design: passes all tests, has no duplication, expresses intent, has least amount of code

Copyright 2002 by RoleModel Software, Inc. All Or Nothing? Some practices can stand alone – Refactoring, Test- First Development, Pair Programming All is better, some often better than none All doesn’t mean starting all at once The closer you get to all, the better off you are

Copyright 2002 by RoleModel Software, Inc. So What? XP reflects the true nature of the problem (complex) XP is change-tolerant XP is realistic XP has the potential to facilitate organizational change XP increases likelihood for success XP doesn’t matter – results do

Copyright 2002 by RoleModel Software, Inc. Resources (Ron Jeffries) (JUnit testing framework) Addison Wesley XP Series: Extreme Programming Explained: Embrace Change, Beck Extreme Programming Installed, Jeffries, Hendrickson, Anderson Planning Extreme Programming, Fowler and Beck Extreme Programming Applied: Playing to Win, Auer and Miller Refactoring, Fowler IBM developerWorks XP Column, starting in August ( Growing Software (working title), Addison Wesley,