1 Building a Better Simulation: Expanding the Quality and Value of Simulation for the Welding Industry Welding Trainer Conference 2012 Thursday, July 12 th Carl Peters + Matthew Wallace
2 Safety Information Visit E205 Arc Welding Safety Environmental Solutions Z49.1 Safety in Welding and Cutting Safety DVD E201 Safety Wall Poster
3 Virtual versus Reality
4 Goals of simulation Improve and speed student’s learning Increase teacher’s reach Convey a broad skill & knowledge base Have genuine real world applicability “Transfer to Shop Floor”
5 Knowledge - Product - Process - Technique Advanced Welding Techniques Industry or Manufacturer Specific Skills Basic Welding Techniques, Processes Materials SAFETY
6 Teach with the Puddle
7 Teach Proper Body Positions
8 Aluminum
9 Replay Aluminum
10 Replay Stainless Steel
11 Expanding theory
12 Integrating VR with Curriculum & Standards
13 Helping students evaluate LASER Screen (Live Action Student Evaluation Report)
14 Teaching consequential learning Bend Test
15 Replay Bend Test Fail
16 When to use virtual reality (VR)? 100% % Effective BooksComputer- aided learning On the job training 100% Training Methods
17 What percentage of training should be in VR? 100% 5%20%50%100% VRTEX 360 Sim Welder % of time students choose to use VR % Effectiveness of VR system
18 Does VR work? Reference: Geoffrey A. Moore, Crossing the Chasm
19 Iowa State University Studies TW = Traditional WelderVR50 = 50% VRTEX
20 Iowa State University 100% VR Study 100% pass 1G test with 100% VR 100% pass 2F test with 100% VR
21 What are next steps? AI based teaching Incorporating – seamlessly knowledge and safety Creating learning communities Job specific skill development
22 The Next Generation of Welders Already Crossed the Chasm