Companion Cognitive Systems: A Step toward Human-Level AI

Slides:



Advertisements
Similar presentations
IMA 2.5: Software Architecture and Development Environment Roberto Olivares M.S. Electrical Engineering Vanderbilt University, Spring 2003.
Advertisements

Pat Langley School of Computing and Informatics Arizona State University Tempe, Arizona USA Modeling Social Cognition in a Unified Cognitive Architecture.
Pat Langley Computational Learning Laboratory Center for the Study of Language and Information Stanford University, Stanford, California USA
Irwin/McGraw-Hill Copyright © 2000 The McGraw-Hill Companies. All Rights reserved Whitten Bentley DittmanSYSTEMS ANALYSIS AND DESIGN METHODS5th Edition.
Revisiting Information Literacy at AGGS
Focus on Instructional Support
I1-[OntoSpace] Ontologies for Spatial Communication John Bateman, Kerstin Fischer, Reinhard Moratz Scott Farrar, Thora Tenbrink.
Object-Oriented Analysis and Design
Lesson-10 Information System Building Blocks(2)
© Tefko Saracevic, Rutgers University1 Interaction in information retrieval There is MUCH more to searching than knowing computers, networks & commands,
Knowledge Acquisitioning. Definition The transfer and transformation of potential problem solving expertise from some knowledge source to a program.
Experiences with an Architecture for Intelligent Reactive Agents By R. Peter Bonasso, R. James Firby, Erann Gat, David Kortenkamp, David P Miller, Marc.
Provisional draft 1 ICT Work Programme Challenge 2 Cognition, Interaction, Robotics NCP meeting 19 October 2006, Brussels Colette Maloney, PhD.
Knowledge Acquisition CIS 479/579 Bruce R. Maxim UM-Dearborn.
Marakas: Decision Support Systems, 2nd Edition © 2003, Prentice-Hall Chapter Chapter 7: Expert Systems and Artificial Intelligence Decision Support.
Irwin/McGraw-Hill Copyright © 2004 The McGraw-Hill Companies. All Rights reserved Whitten Bentley DittmanSYSTEMS ANALYSIS AND DESIGN METHODS6th Edition.
Chapter 2: IS Building Blocks Objectives
01 -1 Lecture 01 Intelligent Agents TopicsTopics –Definition –Agent Model –Agent Technology –Agent Architecture.
Meaningful Learning in an Information Age
1 User Interface Design CIS 375 Bruce R. Maxim UM-Dearborn.
Robots at Work Dr Gerard McKee Active Robotics Laboratory School of Systems Engineering The University of Reading, UK
Biointelligence Laboratory School of Computer Science and Engineering Seoul National University Cognitive Robots © 2014, SNU CSE Biointelligence Lab.,
Vedrana Vidulin Jožef Stefan Institute, Ljubljana, Slovenia
1. Human – the end-user of a program – the others in the organization Computer – the machine the program runs on – often split between clients & servers.
May Distribution authorized to U.S. Government Agencies only Symmetric Multimodal Interactive Intelligent Development Environments Dramatic reduction.
Bina Nusantara 2 C H A P T E R INFORMATION SYSTEM BUILDING BLOCKS.
Chapter 14: Artificial Intelligence Invitation to Computer Science, C++ Version, Third Edition.
Exploring Design Innovation: The AI Method and Some Results Ashok Goel Georgia Tech May 18, 2006.
Brandon Graham Putting The Practices Into Action March 20th.
This module was developed by Carrie Ziegler, Nathan Auck, and Steve Jackson. They are the three principle designers of the course, Principles to Actions,
Learning Science and Mathematics Concepts, Models, Representations and Talk Colleen Megowan.
Odyssey A Reuse Environment based on Domain Models Prepared By: Mahmud Gabareen Eliad Cohen.
SOFTWARE DESIGN.
Object Management Group (OMG) Specifies open standards for every aspect of distributed computing Multiplatform Model Driven Architecture (MDA)
1-1 System Development Process System development process – a set of activities, methods, best practices, deliverables, and automated tools that stakeholders.
Putting Research to Work in K-8 Science Classrooms Ready, Set, SCIENCE.
Synthetic Cognitive Agent Situational Awareness Components Sanford T. Freedman and Julie A. Adams Department of Electrical Engineering and Computer Science.
Distributed Aircraft Maintenance Environment - DAME DAME Workflow Advisor Max Ong University of Sheffield.
Irwin/McGraw-Hill Copyright © 2000 The McGraw-Hill Companies. All Rights reserved Whitten Bentley DittmanSYSTEMS ANALYSIS AND DESIGN METHODS5th Edition.
Meaningful Learning What is MEANINGFUL learning?
The roots of innovation Future and Emerging Technologies (FET) Future and Emerging Technologies (FET) The roots of innovation Proactive initiative on:
Chapter 2.2 Game Design. CS Overview This introduction covers: –Terms –Concepts –Approach All from a workaday viewpoint.
Copyright © 2004 The McGraw-Hill Companies. All Rights reserved Whitten Bentley DittmanSYSTEMS ANALYSIS AND DESIGN METHODS6th Edition Irwin/McGraw-Hill.
GRASP: Designing Objects with Responsibilities
Crysten Caviness Curriculum Management Specialist Birdville ISD.
MBA7020_01.ppt/June 13, 2005/Page 1 Georgia State University - Confidential MBA 7020 Business Analysis Foundations Introduction - Why Business Analysis.
Chapter 6 – Architectural Design Lecture 1 1Chapter 6 Architectural design.
Video 5: Mapping the Terrain: What Should They Know About It and How Deeply?
Computer supported cooperative work -Basic concepts
Chapter 1. Cognitive Systems Introduction in Cognitive Systems, Christensen et al. Course: Robots Learning from Humans Park, Sae-Rom Lee, Woo-Jin Statistical.
The Architecture of Systems. System Architecture Every human-made and natural system is characterized by a structure and framework that supports and/or.
Week 04 Object Oriented Analysis and Designing. What is a model? A model is quicker and easier to build A model can be used in simulations, to learn more.
Quick Write Reflection How will you implement the Engineering Design Process with your students in your classes?
L&I SCI 110: Information science and information theory Instructor: Xiangming(Simon) Mu Sept. 9, 2004.
Introduction to Artificial Intelligence CS 438 Spring 2008.
PowerPoint Presentation by Charlie Cook Copyright © 2004 South-Western. All rights reserved. Chapter 5 Business Intelligence and and Knowledge Management.
‘Activity in Context’ – Planning to Keep Learners ‘in the Zone’ for Scenario-based Mixed-Initiative Training Austin Tate, MSc in e-Learning Dissertation.
RULES Patty Nordstrom Hien Nguyen. "Cognitive Skills are Realized by Production Rules"
Vedrana Vidulin Jožef Stefan Institute, Ljubljana, Slovenia
KNOWLEDGE MANAGEMENT UNIT II KNOWLEDGE MANAGEMENT AND TECHNOLOGY 1.
Effective mathematics instruction:  foster positive mathematical attitudes;  focus on conceptual understanding ;  includes students as active participants.
How to Write an Abstract Gwendolyn MacNairn Computer Science Librarian.
Knowledge Engineering. Review- Expert System 3 Knowledge Engineering The process of building an expert system: 1.The knowledge engineer establishes a.
Welcome! Please arrange yourselves in groups of 6 so that group members represent: A mix of grade levels A mix of schools 1.
California Common Core State Standards for School Counselors.
Software Systems for Instruction and Learning Slavi Stoyanov.
Introduction to Math Methods Math Standards. Why can math be fun? Math can be fun because… it can have so much variety in topics. many different ways.
Software Design Process. What is software? mid-1970s executable binary code ‘source code’ and the resulting binary code 1990s development of the Internet.
An instructional design theory for interactions in web-based learning environments 指導教授 : 陳 明 溥 研 究 生 : 許 良 村 Lee, M.& Paulus, T. (2001). An instructional.
전문가 시스템(Expert Systems)
Presentation transcript:

Companion Cognitive Systems: A Step toward Human-Level AI Kenneth D. Forbus and Thomas R. Hinrichs AI Magazine 2006

Companion Cognitive Systems Our Approach Robust Reasoning and Learning Longevity and Performance Interactivity Modeling in Companions Architecture Experiment Relate / Future Work

Companion Cognitive Systems Companions will be software aide-de-camps, collaborators with their users. Robust reasoning and learning. Longevity. Interactivity.

Our Approach Robust Reasoning and Learning Longevity and Performance analogical reasoning and learning from experience. analogical processing : SME , MAC/FAC Longevity and Performance a distributed agent architecture, hosted on cluster computers “hot-swappable” Interactivity sketch understanding Relational concept maps

Modeling in Companions Situation and Domain Models. capture the current problem and relevant knowledge about it. Task and Dialogue Models. describe the shared task and where the human/computer partnership is in working on it. User Models. capture the idiosyncratic preferences, habits, and utilities of the human partner(s). Self Models. provide the Companion’s own understanding of its operations, abilities, and preferences

First-Cut Companion Architecture

Experimental Domain : Everyday Physical Reasoning (1) 68 Bennett Mechanical Comprehension test Which wheelbarrow would be easier to lift?

Everyday Physical Reasoning (2) sketching Knowledge Entry Associate (sKEA) : interface. Visual/conceptual mappings and conventions for depicting everyday objects, modeling assumptions causal models

Everyday Physical Reasoning (3) focused on learning visual/conceptual mappings the wheel/axle relationship in a wheelbarrow being a rotational connection. explored whether accumulating examples of physical principles could enable a system to solve Bennett Mechanical Comprehension test problems.

Everyday Physical Reasoning (4)

Everyday Physical Reasoning (5)

Everyday Physical Reasoning (6)

Relate Work skill learning. Conceptual understanding and learning. analogical processing, distributed agent architecture large-scale experiments on existing hardware, Representation construction

Future Work A script-based Interaction manager SEQL agent HTN planner Incorporates probabilities in its generalizations. HTN planner to handle strategies and tactics in FreeCiv, support plan recognition, and run the Executive. Decomposing our sketching software. variety of interesting questions Self-awareness Encoding Nonlinguistic multimodal communication.