IGDA Ottawa “Indies in the Classroom” March 16, 2011
Design, develop, do it again. From Windows to Xbox with XNA Xbox Live “Indie Games”
(Hideout! Promotional Video)
A kid under a cardboard box? What a stupid idea!
Primary changes: ◦ Cosmetic / GUI ◦ 4:3 vs. 16:9 “Press start to play” Asynchronous storage ◦ Can load from different devices Performance ◦ GC the only major platform difference ◦ Use the “XNA Remote Performance Monitor” all through development
Understand the guidelines and requirements during the design phase ◦ Finding out in the middle of development just wastes time Embrace the recommended best practices
“Content is King” Online marketplaces: driven by trials
Accidental key presses in menus Support player’s input preferences Don’t distract me when I’m playing!