Decision Analysis.

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Presentation transcript:

Decision Analysis

Introduction What is involved in making a good decision? Decision theory is an analytic and systematic approach to the study of decision making A good decision is one that is based on logic, considers all available data and possible alternatives, and the quantitative approach described here

The Six Steps in Decision Making Clearly define the problem at hand List the possible alternatives Identify the possible outcomes or states of nature List the payoff or profit of each combination of alternatives and outcomes Select one of the mathematical decision theory models Apply the model and make your decision

Thompson Lumber Company Step 1 – Define the problem Expand by manufacturing and marketing a new product, backyard storage sheds Step 2 – List alternatives Construct a large new plant A small plant No plant at all Step 3 – Identify possible outcomes The market could be favorable or unfavorable

Thompson Lumber Company Step 4 – List the payoffs Identify conditional values for the profits for large, small, and no plants for the two possible market conditions Step 5 – Select the decision model Depends on the environment and amount of risk and uncertainty Step 6 – Apply the model to the data Solution and analysis used to help the decision making

Thompson Lumber Company STATE OF NATURE ALTERNATIVE FAVORABLE MARKET ($) UNFAVORABLE MARKET ($) Construct a large plant 200,000 –180,000 Construct a small plant 100,000 –20,000 Do nothing Table 3.1

Types of Decision-Making Environments Type 1: Decision making under certainty Decision maker knows with certainty the consequences of every alternative or decision choice Type 2: Decision making under uncertainty The decision maker does not know the probabilities of the various outcomes Type 3: Decision making under risk The decision maker knows the probabilities of the various outcomes

Decision Making Under Uncertainty There are several criteria for making decisions under uncertainty Maximax (optimistic) Maximin (pessimistic) Criterion of realism (Hurwicz) Equally likely (Laplace) Minimax regret

UNFAVORABLE MARKET ($) Maximax Used to find the alternative that maximizes the maximum payoff Locate the maximum payoff for each alternative Select the alternative with the maximum number STATE OF NATURE ALTERNATIVE FAVORABLE MARKET ($) UNFAVORABLE MARKET ($) MAXIMUM IN A ROW ($) Construct a large plant 200,000 –180,000 Construct a small plant 100,000 –20,000 Do nothing Maximax Table 3.2

UNFAVORABLE MARKET ($) Maximin Used to find the alternative that maximizes the minimum payoff Locate the minimum payoff for each alternative Select the alternative with the maximum number STATE OF NATURE ALTERNATIVE FAVORABLE MARKET ($) UNFAVORABLE MARKET ($) MINIMUM IN A ROW ($) Construct a large plant 200,000 –180,000 Construct a small plant 100,000 –20,000 Do nothing Maximin Table 3.3

Criterion of Realism (Hurwicz) A weighted average compromise between optimistic and pessimistic Select a coefficient of realism  Coefficient is between 0 and 1 A value of 1 is 100% optimistic Compute the weighted averages for each alternative Select the alternative with the highest value Weighted average = (maximum in row) + (1 – )(minimum in row)

Criterion of Realism (Hurwicz) For the large plant alternative using  = 0.8 (0.8)(200,000) + (1 – 0.8)(–180,000) = 124,000 For the small plant alternative using  = 0.8 (0.8)(100,000) + (1 – 0.8)(–20,000) = 76,000 STATE OF NATURE ALTERNATIVE FAVORABLE MARKET ($) UNFAVORABLE MARKET ($) CRITERION OF REALISM ( = 0.8)$ Construct a large plant 200,000 –180,000 124,000 Construct a small plant 100,000 –20,000 76,000 Do nothing Realism Table 3.4

Equally Likely (Laplace) Considers all the payoffs for each alternative Find the average payoff for each alternative Select the alternative with the highest average STATE OF NATURE ALTERNATIVE FAVORABLE MARKET ($) UNFAVORABLE MARKET ($) ROW AVERAGE ($) Construct a large plant 200,000 –180,000 10,000 Construct a small plant 100,000 –20,000 40,000 Do nothing Equally likely Table 3.5

Minimax Regret Based on opportunity loss or regret, the difference between the optimal profit and actual payoff for a decision Create an opportunity loss table by determining the opportunity loss for not choosing the best alternative Opportunity loss is calculated by subtracting each payoff in the column from the best payoff in the column Find the maximum opportunity loss for each alternative and pick the alternative with the minimum number

Minimax Regret Opportunity Loss Tables STATE OF NATURE FAVORABLE MARKET ($) UNFAVORABLE MARKET ($) 200,000 – 200,000 0 – (–180,000) 200,000 – 100,000 0 – (–20,000) 200,000 – 0 0 – 0 Opportunity Loss Tables Table 3.6 STATE OF NATURE ALTERNATIVE FAVORABLE MARKET ($) UNFAVORABLE MARKET ($) Construct a large plant 180,000 Construct a small plant 100,000 20,000 Do nothing 200,000 Table 3.7

UNFAVORABLE MARKET ($) Minimax Regret STATE OF NATURE ALTERNATIVE FAVORABLE MARKET ($) UNFAVORABLE MARKET ($) MAXIMUM IN A ROW ($) Construct a large plant 180,000 Construct a small plant 100,000 20,000 Do nothing 200,000 Minimax Table 3.8

In-Class Example 1 Let’s practice what we’ve learned. Use the decision table below to compute a choice using all the models Criterion of realism α =.6 Alternative State of Nature Good Market ($) Average Poor Construct a large plant 75,000 25,000 -40,000 Construct a small plant 100,000 35,000 -60,000 Do nothing

In-Class Example 1: Maximax Alternative State of Nature Maximax Good Market ($) Average Poor Construct a large plant 75,000 25,000 -40,000 Construct a small plant 100,000 35,000 -60,000 Do nothing

In-Class Example 1: Maximin Alternative State of Nature Maximin Good Market ($) Average Poor Construct a large plant 75,000 25,000 -40,000 Construct a small plant 100,000 35,000 -60,000 Do nothing

In-Class Example 1: Minimax Regret Opportunity Loss Table Alternative State of Nature Maximum Opp. Loss Good Market ($) Average Poor Construct a large plant 25,000 10,000 40,000 Construct a small plant 60,000 Do nothing 100,000 35,000

In-Class Example 1: Equally Likely Alternative State of Nature Avg Good Market ($) Average Poor Construct a large plant 25,000 8,333 -13,333 20,000 Construct a small plant 33,333 11,665 -20,000 Do nothing

In-Class Example 1: Criterion of Realism α =.6 Alternative State of Nature Maximum Good Market ($) Average Poor Construct a large plant 45,000 - -16,000 29,000 Construct a small plant 60,000 -24,000 36,000 Do nothing

Decision Making Under Risk Decision making when there are several possible states of nature and we know the probabilities associated with each possible state Most popular method is to choose the alternative with the highest expected monetary value (EMV) EMV (alternative i) = (payoff of first state of nature) x (probability of first state of nature) + (payoff of second state of nature) x (probability of second state of nature) + … + (payoff of last state of nature) x (probability of last state of nature)

EMV for Thompson Lumber Each market has a probability of 0.50 Which alternative would give the highest EMV? The calculations are EMV (large plant) = (0.50)($200,000) + (0.50)(–$180,000) = $10,000 EMV (small plant) = (0.50)($100,000) + (0.50)(–$20,000) = $40,000 EMV (do nothing) = (0.50)($0) + (0.50)($0) = $0

EMV for Thompson Lumber STATE OF NATURE ALTERNATIVE FAVORABLE MARKET ($) UNFAVORABLE MARKET ($) EMV ($) Construct a large plant 200,000 –180,000 10,000 Construct a small plant 100,000 –20,000 40,000 Do nothing Probabilities 0.50 Largest EMV Table 3.9

Expected Value of Perfect Information (EVPI) EVPI places an upper bound on what you should pay for additional information EVPI = EVwPI – Maximum EMV EVPI is the increase in EMV that results from having perfect information EVwPI is the long run average return if we have perfect information before a decision is made We compute the best payoff for each state of nature since we don’t know, until after we pay, what the research will tell us EVwPI = (best payoff for first state of nature) x (probability of first state of nature) + (best payoff for second state of nature) x (probability of second state of nature) + … + (best payoff for last state of nature) x (probability of last state of nature)

Expected Value of Perfect Information (EVPI) Scientific Marketing, Inc. offers analysis that will provide certainty about market conditions (favorable) Additional information will cost $65,000 Is it worth purchasing the information?

Expected Value of Perfect Information (EVPI) Best alternative for favorable state of nature is build a large plant with a payoff of $200,000 Best alternative for unfavorable state of nature is to do nothing with a payoff of $0 EVwPI = ($200,000)(0.50) + ($0)(0.50) = $100,000 The maximum EMV without additional information is $40,000 EVPI = EVwPI – Maximum EMV = $100,000 - $40,000 = $60,000

Expected Value of Perfect Information (EVPI) Best alternative for favorable state of nature is build a large plant with a payoff of $200,000 Best alternative for unfavorable state of nature is to do nothing with a payoff of $0 EVwPI = ($200,000)(0.50) + ($0)(0.50) = $100,000 The maximum EMV without additional information is $40,000 EVPI = EVwPI – Maximum EMV = $100,000 - $40,000 = $60,000 So the maximum Thompson should pay for the additional information is $60,000

Unfavorable Market ($) EVwPI Alternative State of Nature EMV Favorable Market ($) Unfavorable Market ($) Construct a large plant 200,000 -180,000 10,000 Construct a small plant 100,000 -20,000 40,000 Do nothing Perfect Information EVwPI = 100,000 Compute EVwPI The best alternative with a favorable market is to build a large plant with a payoff of $200,000. In an unfavorable market the choice is to do nothing with a payoff of $0 EVwPI = ($200,000)*.5 + ($0)(.5) = $100,000 Compute EVPI = EVwPI – max EMV = $100,000 - $40,000 = $60,000 The most we should pay for any information is $60,000

In-Class Example Using the table below compute EMV, EVwPI, and EVPI. Alternative State of Nature Good Market ($) Average Poor Construct large plant 75,000 25,000 -40,000 Construct small plant 100,000 35,000 -60,000 Do nothing Probability 0.25 0.50

In-Class Example: EMV and EVwPI Solution Alternative State of Nature EMV Good Market ($) Average Poor Construct large plant 75,000 25,000 -40,000 21,250 Construct small plant 100,000 35,000 -60,000 27,500 Do nothing Probability 0.25 0.50

In-Class Example: EVPI Solution EVPI = EVwPI - max(EMV) EVwPI = $100,000*0.25 + $35,000*0.50 +0*0.25 = $42,500 EVPI = $ 42,500 - $27,500 = $ 15,000

Expected Opportunity Loss Expected opportunity loss (EOL) is the cost of not picking the best solution First construct an opportunity loss table For each alternative, multiply the opportunity loss by the probability of that loss for each possible outcome and add these together Minimum EOL will always result in the same decision as maximum EMV Minimum EOL will always equal EVPI

Thompson Lumber: Payoff Table Alternative State of Nature Favorable Market ($) Unfavorable Market ($) Construct a large plant 200,000 -180,000 Construct a small plant 100,000 -20,000 Do nothing Probabilities 0.50

Thompson Lumber: EOL The Opportunity Loss Table STATE OF NATURE ALTERNATIVE FAVORABLE MARKET ($) UNFAVORABLE MARKET ($) EOL Construct a large plant 200,000 - 200,000 0-(-180,000) 90,000 Construct a small plant 200,000 -100,000 0-(-20,000) 60,000 Do nothing 200,000 - 0 0-0 100,000 Probabilities 0.50

Thompson Lumber: Opportunity Loss Table STATE OF NATURE ALTERNATIVE FAVORABLE MARKET ($) UNFAVORABLE MARKET ($) EOL Construct a large plant 180,000 90,000 Construct a small plant 100,000 20,000 60,000 Do nothing 200,000 Probabilities 0.50

Expected Opportunity Loss STATE OF NATURE ALTERNATIVE FAVORABLE MARKET ($) UNFAVORABLE MARKET ($) EOL Construct a large plant 180,000 90,000 Construct a small plant 100,000 20,000 60,000 Do nothing 200,000 Probabilities 0.50 Minimum EOL Table 3.10 EOL (large plant)= (0.50)($0) + (0.50)($180,000) = $90,000 EOL (small plant)=(0.50)($100,000) + (0.50)($20,000) = $60,000 EOL (do nothing)= (0.50)($200,000) + (0.50)($0) = $100,000

EOL The minimum EOL will always result in the same decision (NOT value) as the maximum EMV The EVPI will always equal the minimum EOL EVPI = minimum EOL

Decision Trees Any problem that can be presented in a decision table can also be graphically represented in a decision tree Decision trees are most beneficial when a sequence of decisions must be made All decision trees contain decision points or nodes and state-of-nature points or nodes A decision node from which one of several alternatives may be chosen A state-of-nature node out of which one state of nature will occur

Five Steps to Decision Tree Analysis Define the problem Structure or draw the decision tree Assign probabilities to the states of nature Estimate payoffs for each possible combination of alternatives and states of nature Solve the problem by computing expected monetary values (EMVs) for each state of nature node

Structure of Decision Trees Trees start from left to right Represent decisions and outcomes in sequential order Squares represent decision nodes Circles represent states of nature nodes Lines or branches connect the decisions nodes and the states of nature

Thompson’s Decision Tree A State-of-Nature Node Favorable Market Unfavorable Market A Decision Node Construct Large Plant 1 Construct Small Plant 2 Do Nothing Figure 3.2

Thompson’s Decision Tree EMV for Node 1 = $10,000 = (0.5)($200,000) + (0.5)(–$180,000) Payoffs $200,000 –$180,000 $100,000 –$20,000 $0 (0.5) Favorable Market Alternative with best EMV is selected 1 Unfavorable Market Construct Large Plant Favorable Market Construct Small Plant 2 Unfavorable Market EMV for Node 2 = $40,000 = (0.5)($100,000) + (0.5)(–$20,000) Do Nothing Figure 3.3